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2025-08-31 17:10:54 +08:00
// Fill out your copyright notice in the Description page of Project Settings.
#include "Factory/SkillAssetFactory.h"
#include "ProjectFish/DataAsset/SkillAsset.h"
USkillAssetFactory::USkillAssetFactory()
{
SupportedClass = USkillAsset::StaticClass();
}
UObject* USkillAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags,
UObject* Context, FFeedbackContext* Warn)
{
USkillAsset* NewSkillAsset = NewObject<USkillAsset>(InParent, Class, Name, Flags | RF_Transactional);
return NewSkillAsset;
}
bool USkillAssetFactory::ShouldShowInNewMenu() const
{
return true;
}