Project02/AITrain/knowledge_base/worldview_template_coc.json

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{
"worldview_name": "克苏鲁的呼唤 (Call of Cthulhu)",
"basic_info": {
"genre": "恐怖,超自然,推理",
"time_period": "1920年代",
"primary_setting": "美国新英格兰地区",
"tone": "黑暗,压抑,充满未知恐惧"
},
"core_concepts": {
"cosmic_horror": {
"description": "人类在宇宙中的渺小和无知",
"key_elements": [
"古老存在远超人类理解",
"知识本身就是危险的",
"人类理性的脆弱性",
"宇宙的冷漠和敌意"
]
},
"sanity_system": {
"description": "理智值系统,接触超自然会损害心智",
"mechanics": [
"目睹恐怖事物降低理智",
"学习禁忌知识的代价",
"疯狂的不同表现形式",
"理智恢复的困难性"
]
},
"mythos_knowledge": {
"description": "关于古老神话的危险知识",
"categories": [
"旧日支配者",
"外神",
"禁忌典籍",
"异界生物"
]
}
},
"geography": {
"primary_locations": [
{
"name": "阿卡姆",
"description": "马萨诸塞州的大学城,米斯卡托尼克大学所在地",
"significance": "学术研究中心,许多超自然事件的发源地",
"notable_features": [
"米斯卡托尼克大学图书馆",
"阿卡姆疗养院",
"各种古老建筑"
]
},
{
"name": "敦威治",
"description": "偏远的乡村小镇,充满古老传说",
"significance": "许多怪异事件的发生地",
"notable_features": [
"古老的山丘",
"废弃的农场",
"神秘的石圈"
]
},
{
"name": "印斯茅斯",
"description": "衰败的海港小镇",
"significance": "深潜者的据点",
"notable_features": [
"古老的码头",
"奇怪的居民",
"海底的秘密"
]
}
],
"other_significant_places": [
"南极洲的疯狂山脉",
"太平洋的拉莱耶",
"梦境大陆",
"时空的裂隙点"
]
},
"timeline": {
"ancient_times": [
"数百万年前:旧日支配者统治地球",
"人类出现前:古老种族的兴衰",
"史前时代:各种异界生物的活动"
],
"historical_events": [
"1692年塞勒姆女巫审判隐藏的真实原因",
"1846年某次南极探险的神秘失踪",
"1908年通古斯大爆炸的真相",
"1912年泰坦尼克号沉没的隐情"
],
"current_era_1920s": [
"1920年禁酒令开始地下活动增加",
"1922年某次考古发现引发的事件",
"1925年格陵兰探险队的失踪",
"1929年股市崩盘前的预兆事件"
]
},
"factions_and_organizations": {
"academic": [
{
"name": "米斯卡托尼克大学",
"purpose": "高等教育和研究机构",
"secret_role": "神秘学知识的守护者",
"notable_members": [
"亨利·阿米蒂奇教授",
"其他不愿透露姓名的学者"
]
}
],
"occult": [
{
"name": "星之智慧教派",
"purpose": "崇拜外神和旧日支配者",
"activities": [
"进行邪恶仪式",
"寻找古老遗物",
"传播危险知识"
]
}
],
"government": [
{
"name": "联邦调查局(非正式部门)",
"purpose": "调查超自然事件",
"secrecy_level": "高度机密",
"resources": "有限但专业"
}
]
},
"supernatural_elements": {
"entities": {
"old_ones": [
{
"name": "克苏鲁",
"domain": "海洋,梦境",
"status": "沉睡中",
"influence": "通过梦境影响敏感者"
},
{
"name": "哈斯塔",
"domain": "风,空气,艺术",
"symbols": "黄衣之王",
"influence": "通过艺术作品传播疯狂"
}
],
"lesser_beings": [
"深潜者",
"食尸鬼",
"夜魇",
"拜亚基"
]
},
"artifacts": [
{
"name": "死灵之书Necronomicon",
"type": "禁忌典籍",
"danger_level": "极高",
"effects": "提供强大知识但严重损害理智"
},
{
"name": "闪亮的偏方三八面体",
"type": "几何物品",
"properties": "可以打开时空裂隙"
}
]
},
"social_context": {
"1920s_america": {
"culture": [
"爵士时代的繁荣",
"禁酒令下的地下文化",
"科学理性主义的兴起",
"传统价值观的变化"
],
"technology": [
"无线电的普及",
"汽车开始普及",
"电话系统发展",
"早期航空业"
],
"social_issues": [
"种族隔离",
"性别不平等",
"经济不稳定",
"城市化进程"
]
},
"academic_world": [
"大学的黄金时代",
"考古学的发展",
"人类学研究的兴起",
"心理学的新发现"
]
},
"themes": {
"primary_themes": [
"人类在宇宙中的渺小",
"知识的双刃剑性质",
"文明的脆弱性",
"理性与疯狂的边界"
],
"common_scenarios": [
"调查神秘失踪案件",
"发现古老遗迹",
"面对无法解释的现象",
"与邪教组织斗争",
"保护无知的大众"
],
"moral_dilemmas": [
"是否应该追求危险的真相",
"如何平衡知识与安全",
"是否要向他人透露恐怖真相",
"如何在保持理智的同时对抗超自然"
]
},
"gameplay_elements": {
"investigation": [
"收集线索",
"访问证人",
"研究历史档案",
"解读古老文本"
],
"survival": [
"保持理智值",
"避免直接接触超自然存在",
"寻找盟友和资源",
"制定逃脱计划"
],
"character_development": [
"技能的提升",
"知识的积累",
"心理创伤的处理",
"人际关系的建立"
]
},
"atmosphere": {
"visual_elements": [
"雾气弥漫的街道",
"古老而阴暗的建筑",
"昏暗的图书馆和博物馆",
"荒凉的海岸线"
],
"audio_elements": [
"远处传来的奇怪声音",
"老式留声机的音乐",
"风吹过古老建筑的声音",
"夜晚的虫鸣和海浪声"
],
"emotional_tone": [
"不安和焦虑",
"对未知的恐惧",
"孤独和绝望",
"偶尔的希望之光"
]
},
"language_and_style": {
"writing_style": [
"维多利亚时期的正式语言",
"学术性的措辞",
"大量使用形容词",
"暗示而非直接描述恐怖"
],
"common_vocabulary": [
"古老的 (ancient)",
"不可名状的 (unspeakable)",
"亵渎的 (blasphemous)",
"令人恐惧的 (dreadful)",
"神秘的 (mysterious)"
],
"character_speech": [
"教授:学术性,引用经典",
"调查员:实用主义,关注细节",
"普通民众:迷信,害怕未知",
"邪教徒:狂热,晦涩难懂"
]
},
"usage_guidelines": {
"for_roleplay": [
"强调角色的脆弱性",
"重视调查过程",
"营造紧张氛围",
"合理使用恐怖元素"
],
"for_storytelling": [
"逐渐揭示真相",
"保持神秘感",
"平衡恐怖与希望",
"关注角色成长"
],
"common_pitfalls": [
"避免过度描述恐怖",
"不要让玩家过于无力",
"保持世界的一致性",
"尊重原著精神"
]
}
}