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2025-10-27 14:34:45 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "QuestAssetFactory.generated.h"
/**
*
*/
UCLASS()
class PROJECTFISHEDITOR_API UQuestAssetFactory : public UFactory
{
GENERATED_BODY()
public:
UQuestAssetFactory();
// UFactory interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
private:
/** 生成唯一的任务ID */
int32 GenerateUniqueQuestID() const;
};