2025-06-18 10:07:14 +08:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "ProjectFish/Definations.h"
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#include "UObject/Interface.h"
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2025-09-15 16:16:13 +08:00
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#include "SkillManager.h"
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2025-06-18 10:07:14 +08:00
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#include "SkillEffect.generated.h"
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// This class does not need to be modified.
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UCLASS(BlueprintType)
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class USkillEffect : public UObject
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{
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GENERATED_BODY()
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public:
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void InitSkillEffect(class USkill* skill, FSkillEffectData data);
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virtual void Execute(const FSkillContext& context) ;
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2025-09-03 17:23:01 +08:00
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virtual void Cancel(const FSkillContext& context) ;
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2025-09-16 14:18:15 +08:00
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//virtual void EffectEnded(const FSkillContext& context);
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//TArray<UObject*> GetApplyTargets(const FSkillContext& context);
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2025-06-18 10:07:14 +08:00
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UFUNCTION(BlueprintPure)
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virtual FString GetSkillEffectDes();
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2025-07-22 15:06:16 +08:00
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FSkillEffectData& GetEffectData()
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{
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return effectData;
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}
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2025-09-02 17:26:50 +08:00
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2025-06-18 10:07:14 +08:00
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protected:
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UPROPERTY()
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class USkill* OwnerSkill;
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FSkillEffectData effectData;
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};
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