28 lines
632 B
C
28 lines
632 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Factories/Factory.h"
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#include "QuestAssetFactory.generated.h"
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/**
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* 任务资产工厂
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*/
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UCLASS()
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class PROJECTFISHEDITOR_API UQuestAssetFactory : public UFactory
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{
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GENERATED_BODY()
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public:
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UQuestAssetFactory();
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// UFactory interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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virtual bool ShouldShowInNewMenu() const override;
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private:
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/** 生成唯一的任务ID */
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int32 GenerateUniqueQuestID() const;
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};
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