鱼类资源中配置鱼获资源
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@ -2,7 +2,7 @@
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"BuildId": "37670630",
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"BuildId": "37670630",
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"Modules":
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"Modules":
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{
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{
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"ProjectFish": "UnrealEditor-ProjectFish-0001.dll",
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"ProjectFish": "UnrealEditor-ProjectFish.dll",
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"ProjectFishEditor": "UnrealEditor-ProjectFishEditor-0001.dll"
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"ProjectFishEditor": "UnrealEditor-ProjectFishEditor.dll"
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}
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}
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}
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}
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@ -5,3 +5,17 @@ ProjectName=Top Down Game Template
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[/Script/ProjectFish.ProjectFishCharacter]
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[/Script/ProjectFish.ProjectFishCharacter]
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FixedCameraPitch=-45.0
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FixedCameraPitch=-45.0
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FixedCameraDistance=1500.0
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FixedCameraDistance=1500.0
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="FishingRewardDataAsset",AssetBaseClass="/Script/ProjectFish.FishingRewardDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/DataAssets/FishReward")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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bShouldAcquireMissingChunksOnLoad=False
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bShouldWarnAboutInvalidAssets=True
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MetaDataTagsForAssetRegistry=()
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ProjectFish/Content/DataAssets/Fish/Fish_Boss.uasset
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ProjectFish/Content/DataAssets/Fish/Fish_Boss.uasset
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ProjectFish/Content/DataAssets/Fish/Fish_DeepInfo.uasset
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ProjectFish/Content/DataAssets/Fish/Fish_DeepInfo.uasset
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ProjectFish/Content/DataAssets/FishReward/Fish1Reward.uasset
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ProjectFish/Content/DataAssets/FishReward/Fish1Reward.uasset
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@ -2,6 +2,6 @@
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"BuildId": "37670630",
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"BuildId": "37670630",
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"Modules":
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"Modules":
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{
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{
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"DeskMode": "UnrealEditor-DeskMode-0001.dll"
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"DeskMode": "UnrealEditor-DeskMode.dll"
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}
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}
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}
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}
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "FishingRewardDataAsset.h"
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#include "Engine/DataAsset.h"
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#include "Engine/DataAsset.h"
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#include "FishInfoConfigAsset.generated.h"
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#include "FishInfoConfigAsset.generated.h"
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@ -31,4 +32,7 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = fish, meta = (ToolTip = "韧性归零时的眩晕时长"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = fish, meta = (ToolTip = "韧性归零时的眩晕时长"))
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int32 StunTime;
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int32 StunTime;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = fish, meta = (ToolTip = "击败后的鱼获配置", AllowedClasses = "FishingRewardDataAsset"))
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TArray<FPrimaryAssetId> Rewards;
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};
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};
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