解决打包错误
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@ -2,6 +2,6 @@
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"BuildId": "37670630",
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"Modules":
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{
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"DeskMode": "UnrealEditor-DeskMode.dll"
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"DeskMode": "UnrealEditor-DeskMode-0003.dll"
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}
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}
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@ -39,7 +39,7 @@ public class DeskMode : ModuleRules
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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"UnrealEd"
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//"UnrealEd"
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}
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);
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@ -3,8 +3,8 @@
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#include "DeskMode.h"
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#include "WindowTransparency.h"
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#include "Features/EditorFeatures.h"
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#include "Features/IPluginsEditorFeature.h"
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//#include "Features/EditorFeatures.h"
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//#include "Features/IPluginsEditorFeature.h"
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DEFINE_LOG_CATEGORY_STATIC(LogDeskMode, Log, All);
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#define LOCTEXT_NAMESPACE "FDeskModeModule"
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@ -16,10 +16,10 @@ void FDeskModeModule::StartupModule()
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IModularFeatures& ModularFeatures = IModularFeatures::Get();
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ModularFeatures.OnModularFeatureRegistered().AddRaw(this, &FDeskModeModule::OnModularFeatureRegistered);
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//防止plugin模块先加载
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if (ModularFeatures.IsModularFeatureAvailable(EditorFeatures::PluginsEditor))
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{
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OnModularFeatureRegistered(EditorFeatures::PluginsEditor, &ModularFeatures.GetModularFeature<IPluginsEditorFeature>(EditorFeatures::PluginsEditor));
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}
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// if (ModularFeatures.IsModularFeatureAvailable(EditorFeatures::PluginsEditor))
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// {
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// OnModularFeatureRegistered(EditorFeatures::PluginsEditor, &ModularFeatures.GetModularFeature<IPluginsEditorFeature>(EditorFeatures::PluginsEditor));
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// }
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}
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void FDeskModeModule::ShutdownModule()
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@ -16,6 +16,10 @@ public class ProjectFishTarget : TargetRules
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private void RegisterModulesCreatedByRider()
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{
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ExtraModuleNames.AddRange(new string[] { "ProjectFishEditor" });
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if (Type == TargetType.Editor)
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{
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ExtraModuleNames.AddRange(new string[] { "ProjectFishEditor" });
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}
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}
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}
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@ -116,6 +116,7 @@ void AShipbase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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}
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}
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#if WITH_EDITOR
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void AShipbase::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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@ -123,6 +124,7 @@ void AShipbase::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyCha
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ApplyMovementSettings();
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ApplyCameraSettings();
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}
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#endif
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void AShipbase::OnOverlapWall(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp,
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int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
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@ -31,8 +31,9 @@ public:
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virtual void NotifyControllerChanged() override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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UFUNCTION()
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void OnOverlapWall(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp,
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int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
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@ -3,7 +3,7 @@
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#include "SkillEffect.h"
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#include "AsyncTreeDifferences.h"
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//#include "AsyncTreeDifferences.h"
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#include "Skill.h"
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