完善技能释放log
This commit is contained in:
parent
bfd4cd64c2
commit
377eff645b
Binary file not shown.
@ -104,7 +104,8 @@ void USkill::ApplyRemainingTimeOffset(int timeOffset)
|
||||
|
||||
void USkill::ApplyRemainingRemainingEnduranceOffset(int Offset)
|
||||
{
|
||||
this->RemainingEndurance = FMath::Max(this->RemainingEndurance + Offset, SkillData.Endurance);
|
||||
if (SkillData.Endurance != -1)
|
||||
this->RemainingEndurance = FMath::Max(this->RemainingEndurance + Offset, SkillData.Endurance);
|
||||
}
|
||||
|
||||
class APawnWithSkill* USkill::GetOwner()
|
||||
|
@ -21,11 +21,23 @@ void USkillEffect::Execute(const FSkillContext& context)
|
||||
FString strTargets;
|
||||
for (auto target: targets)
|
||||
{
|
||||
strTargets += "|" + target->GetName();
|
||||
if (target->GetClass()->IsChildOf(APawnWithSkill::StaticClass()))
|
||||
{
|
||||
strTargets += (Cast<APawnWithSkill>(target))->GetActorNameOrLabel() +"|" ;
|
||||
}
|
||||
else
|
||||
{
|
||||
strTargets += (Cast<USkill>(target))->GetSkillData().SkillName.ToString() + "|" ;
|
||||
}
|
||||
|
||||
}
|
||||
const UEnum* EnumPtr = StaticEnum<ESkillEffectType>();
|
||||
FString type = EnumPtr->GetNameStringByValue(static_cast<int64>(effectData.EffectType)) ;
|
||||
UE_LOG(LogTemp, Log, TEXT("针对目标 %s 释放技能效果%s"), *strTargets, *type);
|
||||
|
||||
UE_LOG(LogTemp, Warning, TEXT("技能:%s 目标: %s 效果: %s")
|
||||
, *OwnerSkill->GetSkillData().SkillName.ToString()
|
||||
,*strTargets
|
||||
, *( GetSkillEffectDes()));
|
||||
}
|
||||
|
||||
void USkillEffect::EffectEnded()
|
||||
@ -160,7 +172,7 @@ void USkillEffect::GetEffectTargetsByTargetType(const FSkillContext& context, TA
|
||||
//所有当前技能右侧的技能
|
||||
TArray< USkill*> allSkills = context.SkillManager->GetAllSkills();
|
||||
int32 index = allSkills.Find(OwnerSkill);
|
||||
for (int i = index; i < allSkills.Num(); ++i)
|
||||
for (int i = index + 1; i < allSkills.Num(); ++i)
|
||||
{
|
||||
if (allSkills[i]->GetOwner() == OwnerSkill->GetOwner())
|
||||
result.Add(allSkills[i]);
|
||||
|
@ -27,7 +27,7 @@ void USkillEffect_ModifySpeed::Execute(const FSkillContext& context)
|
||||
GetWorld()->GetTimerManager().SetTimer(TimerHandle, [&]()
|
||||
{
|
||||
|
||||
UE_LOG(LogTemp, Warning, TEXT("取消CD充能效果!"));
|
||||
UE_LOG(LogTemp, Log, TEXT("取消CD充能效果!"));
|
||||
skill->GetSkillData().Speed = 1;
|
||||
|
||||
}, UKismetStringLibrary::Conv_StringToInt(effectData.ParamAddition), false); // 单次触发
|
||||
|
Loading…
x
Reference in New Issue
Block a user