更新对话编辑器

This commit is contained in:
997146918 2025-11-18 15:37:21 +08:00
parent 45eec41cbf
commit 3959389f3e
13 changed files with 415 additions and 24 deletions

View File

@ -167,11 +167,22 @@ void FDialogueAssetEditor::SaveGraphData()
if (!Pin1->Connections.Contains(Pin2)) if (!Pin1->Connections.Contains(Pin2))
{ {
Pin1->Connections.Add(Pin2); Pin1->Connections.Add(Pin2);
//按照横向位置进行排序
Pin1->Connections.Sort([](const UDialogueRuntimePin& A, const UDialogueRuntimePin& B)
{
return A.Parent->Position.X < B.Parent->Position.X;
});
if (Pin1->Direction == EGPD_Input) if (Pin1->Direction == EGPD_Input)
{ {
if (!Pin2->Connections.Contains(Pin1)) if (!Pin2->Connections.Contains(Pin1))
{ {
Pin2->Connections.Add(Pin1); Pin2->Connections.Add(Pin1);
//按照横向位置进行排序
Pin2->Connections.Sort([](const UDialogueRuntimePin& A, const UDialogueRuntimePin& B)
{
return A.Parent->Position.X < B.Parent->Position.X;
});
} }
} }
} }

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@ -5,7 +5,9 @@
#include "Node//DialogueGraphNode_NPC.h" #include "Node//DialogueGraphNode_NPC.h"
#include "Node/DialogueGraphNode_Player.h" #include "Node/DialogueGraphNode_Player.h"
#include "Node/DialogueGraphNode_Root.h"
#include "Widget/DialogueGraphNode.h" #include "Widget/DialogueGraphNode.h"
#include "Widget/GraphNodeWidget_Root.h"
TSharedPtr<SGraphNode> FDialogueGraphPanelNodeFactory::CreateNode(class UEdGraphNode* InNode) const TSharedPtr<SGraphNode> FDialogueGraphPanelNodeFactory::CreateNode(class UEdGraphNode* InNode) const
@ -15,5 +17,8 @@ TSharedPtr<SGraphNode> FDialogueGraphPanelNodeFactory::CreateNode(class UEdGraph
if (UDialogueGraphNode_Player* PlayerNode = Cast<UDialogueGraphNode_Player>(InNode)) if (UDialogueGraphNode_Player* PlayerNode = Cast<UDialogueGraphNode_Player>(InNode))
return SNew(SDialogueGraphNode, PlayerNode); return SNew(SDialogueGraphNode, PlayerNode);
if (UDialogueGraphNode_Root* RootNode = Cast<UDialogueGraphNode_Root>(InNode))
return SNew(SGraphNodeWidget_Root, RootNode);
return nullptr; return nullptr;
} }

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@ -35,6 +35,269 @@ UEdGraphNode* FDialogueGraphSchemaAction_NewNode::PerformAction(UEdGraph* Parent
return NewNode; return NewNode;
} }
FVerticalConnectionDrawingPolicy::FVerticalConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID,
float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements)
: FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, InZoomFactor, InClippingRect, InDrawElements)
{
}
void FVerticalConnectionDrawingPolicy::DrawSplineWithArrow(const FVector2D& StartPoint, const FVector2D& EndPoint,
const FConnectionParams& Params)
{
// Draw the spline
DrawConnection(
WireLayerID,
StartPoint,
EndPoint,
Params);
// Draw the arrow
if (ArrowImage != nullptr)
{
FVector2D ArrowPoint = EndPoint - ArrowRadius;
FSlateDrawElement::MakeRotatedBox(
DrawElementsList,
ArrowLayerID,
FPaintGeometry(ArrowPoint, ArrowImage->ImageSize * ZoomFactor, ZoomFactor),
ArrowImage,
ESlateDrawEffect::None,
FMath::DegreesToRadians(90), // 旋转角度(弧度)
ArrowImage->ImageSize * 0.5f * ZoomFactor, // 旋转中心
FSlateDrawElement::RelativeToElement,
Params.WireColor
);
}
}
void FVerticalConnectionDrawingPolicy::DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom,
const FConnectionParams& Params)
{
//@TODO: These values should be pushed into the Slate style, they are compensating for a bit of
// empty space inside of the pin brush images.
const float StartFudgeX = 4.0f;
const float EndFudgeX = 4.0f;
const FVector2D StartPoint = FGeometryHelper::CenterOf(StartGeom) - FVector2D(ArrowRadius.X, StartFudgeX);
const FVector2D EndPoint = FGeometryHelper::CenterOf(EndGeom) - FVector2D(0, ArrowRadius.Y - EndFudgeX);
DrawSplineWithArrow(StartPoint, EndPoint, Params);
}
// void FVerticalConnectionDrawingPolicy::DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End,
// const FConnectionParams& Params)
// {
// const FVector2D& P0 = Start;
// const FVector2D& P1 = End;
// // FVector2D P0 = GetCorrectedPinPosition(Start, Params.AssociatedPin1, Params.StartDirection);
// // FVector2D P1 = GetCorrectedPinPosition(End, Params.AssociatedPin2, Params.EndDirection);
//
// // 计算连线方向
// const FVector2D Delta = P1 - P0;
// const bool bIsVerticalConnection = FMath::Abs(Delta.Y) > FMath::Abs(Delta.X);
//
// // 根据连线方向计算切线
// FVector2D SplineTangent;
// if (bIsVerticalConnection)
// {
// // 垂直连线:主要控制垂直方向的弯曲
// SplineTangent = FVector2D(0, FMath::Abs(Delta.Y) * 0.5f);
// }
// else
// {
// // 水平连线:保持原有逻辑
// SplineTangent = FVector2D(FMath::Abs(Delta.X) * 0.5f, 0);
// }
//
// // 修改切线方向计算,适应垂直连线
// FVector2D P0Tangent, P1Tangent;
//
// if (bIsVerticalConnection)
// {
// // 垂直连线的切线逻辑
// if (Params.StartDirection == EGPD_Output)
// {
// // 输出引脚:根据连线方向调整
// P0Tangent = (Delta.Y >= 0) ? SplineTangent : -SplineTangent;
// }
// else
// {
// // 输入引脚:根据连线方向调整
// P0Tangent = (Delta.Y >= 0) ? -SplineTangent : SplineTangent;
// }
//
// if (Params.EndDirection == EGPD_Input)
// {
// // 输入引脚:根据连线方向调整
// P1Tangent = (Delta.Y >= 0) ? SplineTangent : -SplineTangent;
// }
// else
// {
// // 输出引脚:根据连线方向调整
// P1Tangent = (Delta.Y >= 0) ? -SplineTangent : SplineTangent;
// }
// }
// else
// {
// // 水平连线保持原有逻辑
// P0Tangent = (Params.StartDirection == EGPD_Output) ? SplineTangent : -SplineTangent;
// P1Tangent = (Params.EndDirection == EGPD_Input) ? SplineTangent : -SplineTangent;
// }
//
// // 使用自定义切线(如果提供了的话)
// if (!Params.StartTangent.IsNearlyZero())
// {
// P0Tangent = Params.StartTangent;
// }
// if (!Params.EndTangent.IsNearlyZero())
// {
// P1Tangent = Params.EndTangent;
// }
//
// // 后面的碰撞检测等逻辑保持不变...
// if (Settings->bTreatSplinesLikePins)
// {
// // [保持原有的碰撞检测逻辑不变]
// // ... 这里是你原有的碰撞检测代码 ...
// }
//
// // 绘制连线(这部分保持不变)
// FSlateDrawElement::MakeDrawSpaceSpline(
// DrawElementsList,
// LayerId,
// P0, P0Tangent,
// P1, P1Tangent,
// Params.WireThickness,
// ESlateDrawEffect::None,
// Params.WireColor
// );
//
// // 修改中点的方向计算
// if (Params.bDrawBubbles || (MidpointImage != nullptr))
// {
// // 重新参数化表计算(保持不变)
// FInterpCurve<float> SplineReparamTable;
// const float SplineLength = MakeSplineReparamTable(P0, P0Tangent, P1, P1Tangent, SplineReparamTable);
//
// // 气泡绘制逻辑(保持不变)
// if (Params.bDrawBubbles)
// {
// // [保持原有的气泡绘制逻辑]
// // ... 这里是你原有的气泡绘制代码 ...
// }
//
// // 修改中点图标的旋转逻辑
// if (MidpointImage != nullptr)
// {
// const float MidpointAlpha = SplineReparamTable.Eval(SplineLength * 0.5f, 0.f);
// const FVector2D Midpoint = FMath::CubicInterp(P0, P0Tangent, P1, P1Tangent, MidpointAlpha);
//
// const FVector2D MidpointPlusE = FMath::CubicInterp(P0, P0Tangent, P1, P1Tangent, MidpointAlpha + KINDA_SMALL_NUMBER);
// const FVector2D MidpointMinusE = FMath::CubicInterp(P0, P0Tangent, P1, P1Tangent, MidpointAlpha - KINDA_SMALL_NUMBER);
// FVector2D SlopeUnnormalized = MidpointPlusE - MidpointMinusE;
//
// // 如果是垂直连线,调整角度计算
// float AngleInRadians;
// if (bIsVerticalConnection)
// {
// // 垂直连线主要考虑Y轴方向
// if (FMath::Abs(SlopeUnnormalized.Y) > FMath::Abs(SlopeUnnormalized.X))
// {
// // 主要垂直方向旋转90度
// AngleInRadians = FMath::Atan2(SlopeUnnormalized.Y, SlopeUnnormalized.X) + FMath::DegreesToRadians(90.0f);
// }
// else
// {
// AngleInRadians = FMath::Atan2(SlopeUnnormalized.Y, SlopeUnnormalized.X);
// }
// }
// else
// {
// AngleInRadians = SlopeUnnormalized.IsNearlyZero() ? 0.0f : FMath::Atan2(SlopeUnnormalized.Y, SlopeUnnormalized.X);
// }
//
// const FVector2D MidpointDrawPos = Midpoint - MidpointRadius;
//
// FSlateDrawElement::MakeRotatedBox(
// DrawElementsList,
// LayerId,
// FPaintGeometry(MidpointDrawPos, MidpointImage->ImageSize * ZoomFactor, ZoomFactor),
// MidpointImage,
// ESlateDrawEffect::None,
// AngleInRadians,
// TOptional<FVector2D>(),
// FSlateDrawElement::RelativeToElement,
// Params.WireColor
// );
// }
// }
// }
FVector2D FVerticalConnectionDrawingPolicy::ComputeSplineTangent(const FVector2D& Start, const FVector2D& End) const
{
// 修改为垂直方向:
const FVector2D Delta = End - Start;
// 如果是主要垂直方向的连线,使用垂直切线
if (FMath::Abs(Delta.Y) > FMath::Abs(Delta.X))
{
// 垂直连线:主要控制垂直曲线
return FVector2D(0, FMath::Abs(Delta.Y) * 0.5f);
}
else
{
// 水平连线:保持原有逻辑
return FVector2D(FMath::Abs(Delta.X) * 0.5f, 0);
}
}
FVector2D FVerticalConnectionDrawingPolicy::GetPinPos(const UEdGraphPin* Pin) const
{
// const FVector2D NodeSize = GetDesiredSize();
// FVector2D NodePosition;
// if (Pin->Direction == EGPD_Input)
// {
// // 输入引脚:位于节点顶部中央
// NodePosition = FVector2D(NodeWidth * 0.5f, 0.0f);
// }
// else
// {
// // 输出引脚:位于节点底部中央
// NodePosition = FVector2D(NodeWidth * 0.5f, NodeHeight);
// }
//
//
// if (Pin->Direction == EGPD_Input)
// {
// // 输入引脚在顶部中央
// return NodePosition + FVector2D(NodeSize.X * 0.5f, 0.0f);
// }
// else
// {
// // 输出引脚在底部中央
// return NodePosition + FVector2D(NodeSize.X * 0.5f, NodeSize.Y);
// }
return FVector2D();
}
// FVector2D FVerticalConnectionDrawingPolicy::GetCorrectedPinPosition(const FVector2D& OriginalPosition, UEdGraphPin* Pin,
// EEdGraphPinDirection Direction)
// {
// if (!Pin)
// return OriginalPosition;
//
// // 获取引脚的视觉widget
// TSharedPtr<SGraphPin> GraphPin = GetPinWidget(Pin);
// if (!GraphPin.IsValid())
// return OriginalPosition;
//
// // 计算引脚的真正中心点
// FGeometry PinGeometry = GraphPin->GetCachedGeometry();
// FVector2D PinCenter = PinGeometry.GetAbsolutePosition() + PinGeometry.GetAbsoluteSize() * 0.5f;
//
// // 转换为绘制空间坐标
// return PinCenter;
// }
void UDialogueGraphSchema::CreateDefaultNodesForGraph(UEdGraph& Graph) const void UDialogueGraphSchema::CreateDefaultNodesForGraph(UEdGraph& Graph) const
{ {
FGraphNodeCreator<UDialogueGraphNode_Root> NodeCreator(Graph); FGraphNodeCreator<UDialogueGraphNode_Root> NodeCreator(Graph);
@ -81,4 +344,12 @@ const FPinConnectionResponse UDialogueGraphSchema::CanCreateConnection(const UEd
return FPinConnectionResponse(CONNECT_RESPONSE_MAKE, TEXT("")); return FPinConnectionResponse(CONNECT_RESPONSE_MAKE, TEXT(""));
} }
FConnectionDrawingPolicy* UDialogueGraphSchema::CreateConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID,
float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements,
class UEdGraph* InGraphObj) const
{
return new FVerticalConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, InZoomFactor,
InClippingRect, InDrawElements);
}
#undef LOCTEXT_NAMESPACE #undef LOCTEXT_NAMESPACE

View File

@ -10,8 +10,8 @@ UDialogueGraphNode_Base::UDialogueGraphNode_Base()
void UDialogueGraphNode_Base::AllocateDefaultPins() void UDialogueGraphNode_Base::AllocateDefaultPins()
{ {
DefaultInputPin = CreatePin(EGPD_Input, TEXT("PinCategory_Default"), TEXT("In")); DefaultInputPin = CreatePin(EGPD_Input, TEXT("PinCategory_Default"), TEXT(""));
CreatePin(EGPD_Output, TEXT("PinCategory_Default"), TEXT("Out")); CreatePin(EGPD_Output, TEXT("PinCategory_Default"), TEXT(""));
} }
void UDialogueGraphNode_Base::SetPostion(FVector2D InPos) void UDialogueGraphNode_Base::SetPostion(FVector2D InPos)

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@ -5,5 +5,5 @@
void UDialogueGraphNode_Root::AllocateDefaultPins() void UDialogueGraphNode_Root::AllocateDefaultPins()
{ {
CreatePin(EGPD_Output, TEXT("PinCategory_Default"), TEXT("In")); CreatePin(EGPD_Output, TEXT("PinCategory_Default"), TEXT(""));
} }

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@ -25,37 +25,53 @@ TSharedRef<SWidget> SDialogueGraphNode::CreateNodeContentArea()
.VAlign(VAlign_Fill) .VAlign(VAlign_Fill)
.Padding( FMargin(0,3) ) .Padding( FMargin(0,3) )
[ [
SNew(SHorizontalBox) SNew(SVerticalBox)
+SHorizontalBox::Slot() +SVerticalBox::Slot()
.HAlign(HAlign_Left) .HAlign(HAlign_Center)
.FillWidth(1.0f) .FillHeight(1.0f)
[
// LEFT to Top
//SAssignNew(LeftNodeBox, SVerticalBox)
SNew(SBox)
.RenderTransformPivot(FVector2D(0.5f, 0.5f)) // 设置旋转中心点为中心
.RenderTransform(FSlateRenderTransform(FQuat2D(FMath::DegreesToRadians(90.0f)))) // 旋转90度
[ [
// LEFT
SAssignNew(LeftNodeBox, SVerticalBox) SAssignNew(LeftNodeBox, SVerticalBox)
] ]
+SHorizontalBox::Slot() ]
.AutoWidth() +SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Center) .HAlign(HAlign_Center)
.Padding(10.0f, 5.0f) .Padding(10.0f, 5.0f)
[ [
SNew(SBorder) // SNew(SBorder)
.BorderBackgroundColor(FSlateColor(FLinearColor::Gray)) // .BorderBackgroundColor(FSlateColor(FLinearColor::Gray))
.Padding(10.0f) // .Padding(10.0f)
.Content() // .Content()
[ // [
// SAssignNew(DialogueText, STextBlock)
// .MinDesiredWidth(260.0f)
// .Text(this, &SDialogueGraphNode::GetDialogueText)
// .WrapTextAt(250.0f)
// ]
SAssignNew(DialogueText, STextBlock) SAssignNew(DialogueText, STextBlock)
.MinDesiredWidth(260.0f) .AutoWrapText(true)
.Text(this, &SDialogueGraphNode::GetDialogueText) .Text(this, &SDialogueGraphNode::GetDialogueText)
.WrapTextAt(250.0f) .WrapTextAt(250.0f)
] ]
] +SVerticalBox::Slot()
+SHorizontalBox::Slot() .FillHeight(1.0f)
.AutoWidth() .HAlign(HAlign_Center)
.HAlign(HAlign_Right) [
// RIGHT to Bottom
//SAssignNew(RightNodeBox, SVerticalBox)
SNew(SBox)
.RenderTransformPivot(FVector2D(0.5f, 0.5f)) // 设置旋转中心点为中心
.RenderTransform(FSlateRenderTransform(FQuat2D(FMath::DegreesToRadians(90.0f)))) // 旋转90度
[ [
// RIGHT
SAssignNew(RightNodeBox, SVerticalBox) SAssignNew(RightNodeBox, SVerticalBox)
] ]
]
]; ];
} }

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@ -0,0 +1,50 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Widget/GraphNodeWidget_Root.h"
void SGraphNodeWidget_Root::Construct(const FArguments& InArgs, UDialogueGraphNode_Base* InNode)
{
GraphNode = InNode;
UpdateGraphNode();
}
TSharedRef<SWidget> SGraphNodeWidget_Root::CreateNodeContentArea()
{
// NODE CONTENT AREA
return SNew(SBorder)
.BorderImage( FAppStyle::GetBrush("NoBorder") )
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.Padding( FMargin(0,3) )
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.HAlign(HAlign_Center)
.FillHeight(1.0f)
[
// LEFT to Top
//SAssignNew(LeftNodeBox, SVerticalBox)
SNew(SBox)
.RenderTransformPivot(FVector2D(0.5f, 0.5f)) // 设置旋转中心点为中心
.RenderTransform(FSlateRenderTransform(FQuat2D(FMath::DegreesToRadians(90.0f)))) // 旋转90度
[
SAssignNew(LeftNodeBox, SVerticalBox)
]
]
+SVerticalBox::Slot()
.FillHeight(1.0f)
.HAlign(HAlign_Center)
[
// RIGHT to Bottom
//SAssignNew(RightNodeBox, SVerticalBox)
SNew(SBox)
.RenderTransformPivot(FVector2D(0.5f, 0.5f)) // 设置旋转中心点为中心
.RenderTransform(FSlateRenderTransform(FQuat2D(FMath::DegreesToRadians(90.0f)))) // 旋转90度
[
SAssignNew(RightNodeBox, SVerticalBox)
]
]
];
}

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@ -3,9 +3,11 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "ConnectionDrawingPolicy.h"
#include "EdGraph/EdGraphSchema.h" #include "EdGraph/EdGraphSchema.h"
#include "DialogueGraphSchema.generated.h" #include "DialogueGraphSchema.generated.h"
struct FConnectionParams;
/** /**
* Action * Action
*/ */
@ -26,6 +28,18 @@ protected:
UClass* ClassTemplate = nullptr; UClass* ClassTemplate = nullptr;
}; };
//自定义连线绘制方式
class FVerticalConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
public:
FVerticalConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements);
virtual void DrawSplineWithArrow(const FVector2D& StartPoint, const FVector2D& EndPoint, const FConnectionParams& Params) override;
virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override;
//virtual void DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) override;
virtual FVector2D ComputeSplineTangent(const FVector2D& Start, const FVector2D& End) const override;
//virtual FVector2D GetCorrectedPinPosition(const FVector2D& OriginalPosition, UEdGraphPin* Pin, EEdGraphPinDirection Direction);
virtual FVector2D GetPinPos(const UEdGraphPin* Pin) const;
};
/** /**
* *
*/ */
@ -42,4 +56,6 @@ public:
// 连接规则 // 连接规则
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override; virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
//修改连线的绘制方式
virtual FConnectionDrawingPolicy* CreateConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
}; };

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@ -0,0 +1,22 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "SGraphNode.h"
#include "Node/DialogueGraphNode_Base.h"
/**
*
*/
class DIALOGUEEDITOR_API SGraphNodeWidget_Root: public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeWidget_Root)
{}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UDialogueGraphNode_Base* InNode);
/** SGraphNode Interface */
virtual TSharedRef<SWidget> CreateNodeContentArea() override;
};