添加背包系统插件
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "BagSystemEditor",
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"Description": "",
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"Category": "Other",
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"CreatedBy": "",
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"CreatedByURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": false,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "BagSystemEditor",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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]
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}
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{
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"BuildId": "37670630",
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"Modules":
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{
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"BagSystemEditor": "UnrealEditor-BagSystemEditor.dll"
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}
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}
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{
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"SourceFiles": [
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"G:\\Project02\\ProjectFish\\Plugins\\BagSystem\\BagSystemEditor\\Source\\BagSystemEditor\\BagSystemEditor.Build.cs"
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],
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"EngineVersion": "5.5.4"
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}
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/I "."
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/I "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Source\BagSystemEditor\Private"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
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/I "Runtime\CoreUObject\Public"
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/I "Runtime\CoreUObject\Internal"
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/I "Runtime\PhysicsCore\Public"
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/I "Runtime\Experimental\Chaos\Public"
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/I "Runtime\AudioExtensions\Public"
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/I "Runtime\AudioMixerCore\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
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/I "Runtime\AudioMixer\Classes"
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/I "Runtime\AudioMixer\Public"
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/I "Developer\TextureFormat\Public"
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/I "Developer\DesktopPlatform\Public"
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/I "Developer\DesktopPlatform\Internal"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
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/I "Runtime\AudioLink\AudioLinkEngine\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
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/I "Runtime\AudioLink\AudioLinkCore\Public"
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/I "Runtime\CookOnTheFly\Internal"
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/I "Runtime\Networking\Public"
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/I "Developer\TextureBuildUtilities\Public"
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/I "Developer\Horde\Public"
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/I "Runtime\ClothingSystemRuntimeInterface\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
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/I "Runtime\Experimental\Iris\Core\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
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/I "Runtime\MovieSceneCapture\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
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/I "Runtime\Renderer\Public"
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/I "Runtime\Renderer\Internal"
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/I "..\Shaders\Public"
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/I "..\Shaders\Shared"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
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/I "Runtime\TypedElementFramework\Tests"
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/I "Runtime\TypedElementFramework\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
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/I "Runtime\TypedElementRuntime\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
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/I "Developer\AnimationDataController\Public"
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/I "Editor\AnimationBlueprintEditor\Public"
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/I "Editor\Kismet\Classes"
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/I "Editor\Kismet\Public"
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/I "Editor\Kismet\Internal"
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/I "Editor\Persona\Public"
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/I "Editor\SkeletonEditor\Public"
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/I "Developer\AnimationWidgets\Public"
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/I "Developer\ToolWidgets\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
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/I "Developer\ToolMenus\Public"
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/I "Editor\AnimationEditor\Public"
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/I "Editor\PropertyEditor\Public"
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/I "Editor\EditorFramework\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
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/I "Runtime\InteractiveToolsFramework\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
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/I "Programs\UnrealLightmass\Public"
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/I "Editor\UnrealEd\Classes"
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/I "Editor\UnrealEd\Public"
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/I "Editor\AssetTagsEditor\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
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/I "Developer\CollectionManager\Public"
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/I "Editor\ContentBrowser\Public"
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/I "Developer\AssetTools\Public"
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/I "Developer\AssetTools\Internal"
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/I "Editor\AssetDefinition\Public"
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/I "Developer\Merge\Public"
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/I "Editor\ContentBrowserData\Public"
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/I "Runtime\Projects\Public"
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/I "Runtime\RawMesh\Public"
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/I "Developer\MaterialUtilities\Public"
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/I "Editor\KismetCompiler\Public"
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/I "Runtime\GameplayTasks\Classes"
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/I "Runtime\GameplayTasks\Public"
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/I "Editor\ClassViewer\Public"
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/I "Developer\SourceControl\Public"
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/I "Editor\UnrealEdMessages\Classes"
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/I "Editor\UnrealEdMessages\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
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/I "Editor\BlueprintGraph\Classes"
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/I "Editor\BlueprintGraph\Public"
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/I "Editor\LevelEditor\Public"
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/I "Runtime\UMG\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
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/I "Runtime\MovieScene\Public"
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/I "Runtime\Experimental\ChaosSolverEngine\Public"
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||||||
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|
||||||
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|
|||||||
|
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|
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|
||||||
|
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|
||||||
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
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||||||
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|
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||||||
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|
||||||
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|
||||||
|
"..\Build\Windows\Resources\Default.rc2"
|
||||||
@ -0,0 +1,20 @@
|
|||||||
|
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BagSystemEditor
|
||||||
|
#pragma once
|
||||||
|
#include "G:/Project02/ProjectFish/Intermediate/Build/Win64/x64/ProjectFishEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
|
||||||
|
#undef BAGSYSTEMEDITOR_API
|
||||||
|
#define UE_IS_ENGINE_MODULE 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||||
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||||
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||||
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||||
|
#define UE_PROJECT_NAME ProjectFish
|
||||||
|
#define UE_TARGET_NAME ProjectFishEditor
|
||||||
|
#define UE_MODULE_NAME "BagSystemEditor"
|
||||||
|
#define UE_PLUGIN_NAME "BagSystemEditor"
|
||||||
|
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||||
|
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||||
|
#define BAGSYSTEMEDITOR_API DLLEXPORT
|
||||||
@ -0,0 +1,16 @@
|
|||||||
|
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BagSystemEditor
|
||||||
|
#pragma once
|
||||||
|
#include "G:/Project02/ProjectFish/Intermediate/Build/Win64/x64/ProjectFishEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
|
||||||
|
#undef BAGSYSTEMEDITOR_API
|
||||||
|
#define UE_IS_ENGINE_MODULE 1
|
||||||
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#define UE_VALIDATE_FORMAT_STRINGS 1
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|
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|
||||||
|
#define UE_MODULE_NAME "BagSystemEditor"
|
||||||
|
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|
||||||
|
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|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
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|
||||||
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|
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||||||
|
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|
||||||
|
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|
||||||
@ -0,0 +1,6 @@
|
|||||||
|
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
|
||||||
|
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
|
||||||
|
#endif
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
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|
||||||
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|
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|
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|
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|
||||||
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|
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|
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|
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||||||
|
/Fp"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.pch"
|
||||||
|
/Fo"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\PerModuleInline.gen.cpp.obj"
|
||||||
|
/experimental:log "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\PerModuleInline.gen.cpp.sarif"
|
||||||
|
/sourceDependencies "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\PerModuleInline.gen.cpp.dep.json"
|
||||||
|
@"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\BagSystemEditor.Shared.rsp"
|
||||||
|
/d2ssa-cfg-question-
|
||||||
|
/Zc:inline
|
||||||
|
/nologo
|
||||||
|
/Oi
|
||||||
|
/FC
|
||||||
|
/c
|
||||||
|
/Gw
|
||||||
|
/Gy
|
||||||
|
/utf-8
|
||||||
|
/wd4819
|
||||||
|
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
|
||||||
|
/permissive-
|
||||||
|
/Zc:strictStrings-
|
||||||
|
/Zc:__cplusplus
|
||||||
|
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||||
|
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||||
|
/D_WINDLL
|
||||||
|
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||||
|
/Ob2
|
||||||
|
/d2ExtendedWarningInfo
|
||||||
|
/Ox
|
||||||
|
/Ot
|
||||||
|
/GF
|
||||||
|
/errorReport:prompt
|
||||||
|
/EHsc
|
||||||
|
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||||
|
/Z7
|
||||||
|
/MD
|
||||||
|
/bigobj
|
||||||
|
/fp:fast
|
||||||
|
/Zo
|
||||||
|
/Zp8
|
||||||
|
/we4456
|
||||||
|
/we4458
|
||||||
|
/we4459
|
||||||
|
/we4668
|
||||||
|
/wd4244
|
||||||
|
/wd4838
|
||||||
|
/TP
|
||||||
|
/GR-
|
||||||
|
/W4
|
||||||
|
/std:c++20
|
||||||
|
/Zc:preprocessor
|
||||||
|
/wd5054
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"version": "2.1.0",
|
||||||
|
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
|
||||||
|
"runs": [
|
||||||
|
{
|
||||||
|
"results": [],
|
||||||
|
"tool": {
|
||||||
|
"driver": {
|
||||||
|
"name": "MSVC",
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@ -0,0 +1,75 @@
|
|||||||
|
/MANIFEST:EMBED
|
||||||
|
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
|
||||||
|
/NOLOGO
|
||||||
|
/DEBUG:FULL
|
||||||
|
/errorReport:prompt
|
||||||
|
/MACHINE:x64
|
||||||
|
/SUBSYSTEM:WINDOWS
|
||||||
|
/FIXED:No
|
||||||
|
/NXCOMPAT
|
||||||
|
/STACK:12000000
|
||||||
|
/DELAY:UNLOAD
|
||||||
|
/DLL
|
||||||
|
/PDBALTPATH:%_PDB%
|
||||||
|
/d2:-ExtendedWarningInfo
|
||||||
|
/OPT:NOREF
|
||||||
|
/OPT:NOICF
|
||||||
|
/INCREMENTAL:NO
|
||||||
|
/ignore:4199
|
||||||
|
/ignore:4099
|
||||||
|
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
|
||||||
|
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
|
||||||
|
/DELAYLOAD:"d3d12.dll"
|
||||||
|
/DELAYLOAD:"DBGHELP.DLL"
|
||||||
|
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
|
||||||
|
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
|
||||||
|
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
|
||||||
|
/NODEFAULTLIB:"LIBCMT"
|
||||||
|
/NODEFAULTLIB:"LIBCPMT"
|
||||||
|
/NODEFAULTLIB:"LIBCMTD"
|
||||||
|
/NODEFAULTLIB:"LIBCPMTD"
|
||||||
|
/NODEFAULTLIB:"MSVCRTD"
|
||||||
|
/NODEFAULTLIB:"MSVCPRTD"
|
||||||
|
/NODEFAULTLIB:"LIBC"
|
||||||
|
/NODEFAULTLIB:"LIBCP"
|
||||||
|
/NODEFAULTLIB:"LIBCD"
|
||||||
|
/NODEFAULTLIB:"LIBCPD"
|
||||||
|
/FUNCTIONPADMIN:6
|
||||||
|
/NOIMPLIB
|
||||||
|
"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\BagSystemEditor.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\PerModuleInline.gen.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\Default.rc2.res"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
|
||||||
|
"delayimp.lib"
|
||||||
|
"wininet.lib"
|
||||||
|
"rpcrt4.lib"
|
||||||
|
"ws2_32.lib"
|
||||||
|
"dbghelp.lib"
|
||||||
|
"comctl32.lib"
|
||||||
|
"Winmm.lib"
|
||||||
|
"kernel32.lib"
|
||||||
|
"user32.lib"
|
||||||
|
"gdi32.lib"
|
||||||
|
"winspool.lib"
|
||||||
|
"comdlg32.lib"
|
||||||
|
"advapi32.lib"
|
||||||
|
"shell32.lib"
|
||||||
|
"ole32.lib"
|
||||||
|
"oleaut32.lib"
|
||||||
|
"uuid.lib"
|
||||||
|
"odbc32.lib"
|
||||||
|
"odbccp32.lib"
|
||||||
|
"netapi32.lib"
|
||||||
|
"iphlpapi.lib"
|
||||||
|
"setupapi.lib"
|
||||||
|
"synchronization.lib"
|
||||||
|
"dwmapi.lib"
|
||||||
|
"imm32.lib"
|
||||||
|
/OUT:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Binaries\Win64\UnrealEditor-BagSystemEditor.dll"
|
||||||
|
/PDB:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Binaries\Win64\UnrealEditor-BagSystemEditor.pdb"
|
||||||
|
/ignore:4078
|
||||||
Binary file not shown.
@ -0,0 +1,13 @@
|
|||||||
|
/NOLOGO
|
||||||
|
/errorReport:prompt
|
||||||
|
/MACHINE:x64
|
||||||
|
/SUBSYSTEM:WINDOWS
|
||||||
|
/DEF
|
||||||
|
/NAME:"UnrealEditor-BagSystemEditor.dll"
|
||||||
|
/IGNORE:4221
|
||||||
|
/NODEFAULTLIB
|
||||||
|
"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\BagSystemEditor.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\PerModuleInline.gen.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\Default.rc2.res"
|
||||||
|
/OUT:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemEditor\UnrealEditor-BagSystemEditor.lib"
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
@ -0,0 +1,53 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
|
||||||
|
public class BagSystemEditor : ModuleRules
|
||||||
|
{
|
||||||
|
public BagSystemEditor(ReadOnlyTargetRules Target) : base(Target)
|
||||||
|
{
|
||||||
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||||
|
|
||||||
|
PublicIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
// ... add public include paths required here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PrivateIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
// ... add other private include paths required here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PublicDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"Core",
|
||||||
|
// ... add other public dependencies that you statically link with here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PrivateDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"CoreUObject",
|
||||||
|
"Engine",
|
||||||
|
"Slate",
|
||||||
|
"SlateCore",
|
||||||
|
// ... add private dependencies that you statically link with here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
DynamicallyLoadedModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
// ... add any modules that your module loads dynamically here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#include "BagSystemEditor.h"
|
||||||
|
|
||||||
|
#define LOCTEXT_NAMESPACE "FBagSystemEditorModule"
|
||||||
|
|
||||||
|
void FBagSystemEditorModule::StartupModule()
|
||||||
|
{
|
||||||
|
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||||
|
}
|
||||||
|
|
||||||
|
void FBagSystemEditorModule::ShutdownModule()
|
||||||
|
{
|
||||||
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||||
|
// we call this function before unloading the module.
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef LOCTEXT_NAMESPACE
|
||||||
|
|
||||||
|
IMPLEMENT_MODULE(FBagSystemEditorModule, BagSystemEditor)
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Modules/ModuleManager.h"
|
||||||
|
|
||||||
|
class FBagSystemEditorModule : public IModuleInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
/** IModuleInterface implementation */
|
||||||
|
virtual void StartupModule() override;
|
||||||
|
virtual void ShutdownModule() override;
|
||||||
|
};
|
||||||
@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"FileVersion": 3,
|
||||||
|
"Version": 1,
|
||||||
|
"VersionName": "1.0",
|
||||||
|
"FriendlyName": "BagSystemRuntime",
|
||||||
|
"Description": "",
|
||||||
|
"Category": "Other",
|
||||||
|
"CreatedBy": "",
|
||||||
|
"CreatedByURL": "",
|
||||||
|
"DocsURL": "",
|
||||||
|
"MarketplaceURL": "",
|
||||||
|
"SupportURL": "",
|
||||||
|
"CanContainContent": true,
|
||||||
|
"IsBetaVersion": false,
|
||||||
|
"IsExperimentalVersion": false,
|
||||||
|
"Installed": false,
|
||||||
|
"Modules": [
|
||||||
|
{
|
||||||
|
"Name": "BagSystemRuntime",
|
||||||
|
"Type": "Runtime",
|
||||||
|
"LoadingPhase": "Default"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Binary file not shown.
Binary file not shown.
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"BuildId": "37670630",
|
||||||
|
"Modules":
|
||||||
|
{
|
||||||
|
"BagSystemRuntime": "UnrealEditor-BagSystemRuntime.dll"
|
||||||
|
}
|
||||||
|
}
|
||||||
Binary file not shown.
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"SourceFiles": [
|
||||||
|
"G:\\Project02\\ProjectFish\\Plugins\\BagSystem\\BagSystemRuntime\\Source\\BagSystemRuntime\\BagSystemRuntime.Build.cs"
|
||||||
|
],
|
||||||
|
"EngineVersion": "5.5.4"
|
||||||
|
}
|
||||||
@ -0,0 +1,301 @@
|
|||||||
|
/I "."
|
||||||
|
/I "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Source\BagSystemRuntime\Private"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||||
|
/I "Runtime\CoreUObject\Public"
|
||||||
|
/I "Runtime\CoreUObject\Internal"
|
||||||
|
/I "Runtime\Core\Public"
|
||||||
|
/I "Runtime\Core\Internal"
|
||||||
|
/I "Runtime\TraceLog\Public"
|
||||||
|
/I "Runtime\CorePreciseFP\Public"
|
||||||
|
/I "Runtime\CorePreciseFP\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
|
||||||
|
/I "Runtime\Engine\Classes"
|
||||||
|
/I "Runtime\Engine\Public"
|
||||||
|
/I "Runtime\Engine\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
|
||||||
|
/I "Runtime\CoreOnline\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
|
||||||
|
/I "Runtime\FieldNotification\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
|
||||||
|
/I "Runtime\Net\Core\Classes"
|
||||||
|
/I "Runtime\Net\Core\Public"
|
||||||
|
/I "Runtime\Net\Common\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||||
|
/I "Runtime\ImageCore\Public"
|
||||||
|
/I "Runtime\Json\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
|
||||||
|
/I "Runtime\JsonUtilities\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||||
|
/I "Runtime\SlateCore\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||||
|
/I "Runtime\DeveloperSettings\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||||
|
/I "Runtime\InputCore\Classes"
|
||||||
|
/I "Runtime\InputCore\Public"
|
||||||
|
/I "Runtime\ApplicationCore\Public"
|
||||||
|
/I "Runtime\RHI\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
|
||||||
|
/I "Runtime\Slate\Public"
|
||||||
|
/I "Runtime\ImageWrapper\Public"
|
||||||
|
/I "Runtime\Messaging\Public"
|
||||||
|
/I "Runtime\MessagingCommon\Public"
|
||||||
|
/I "Runtime\RenderCore\Public"
|
||||||
|
/I "Runtime\RenderCore\Internal"
|
||||||
|
/I "Runtime\OpenGLDrv\Public"
|
||||||
|
/I "Runtime\Analytics\AnalyticsET\Public"
|
||||||
|
/I "Runtime\Analytics\Analytics\Public"
|
||||||
|
/I "Runtime\Sockets\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
|
||||||
|
/I "Runtime\AssetRegistry\Public"
|
||||||
|
/I "Runtime\AssetRegistry\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
|
||||||
|
/I "Runtime\EngineMessages\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
|
||||||
|
/I "Runtime\EngineSettings\Classes"
|
||||||
|
/I "Runtime\EngineSettings\Public"
|
||||||
|
/I "Runtime\SynthBenchmark\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
|
||||||
|
/I "Runtime\GameplayTags\Classes"
|
||||||
|
/I "Runtime\GameplayTags\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
|
||||||
|
/I "Runtime\PacketHandlers\PacketHandler\Classes"
|
||||||
|
/I "Runtime\PacketHandlers\PacketHandler\Public"
|
||||||
|
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
|
||||||
|
/I "Runtime\AudioPlatformConfiguration\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
|
||||||
|
/I "Runtime\MeshDescription\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
|
||||||
|
/I "Runtime\StaticMeshDescription\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
|
||||||
|
/I "Runtime\SkeletalMeshDescription\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
|
||||||
|
/I "Runtime\AnimationCore\Public"
|
||||||
|
/I "Runtime\PakFile\Public"
|
||||||
|
/I "Runtime\PakFile\Internal"
|
||||||
|
/I "Runtime\RSA\Public"
|
||||||
|
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
|
||||||
|
/I "Runtime\PhysicsCore\Public"
|
||||||
|
/I "Runtime\Experimental\ChaosCore\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
|
||||||
|
/I "Runtime\Experimental\Chaos\Public"
|
||||||
|
/I "Runtime\Experimental\Voronoi\Public"
|
||||||
|
/I "Runtime\GeometryCore\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
|
||||||
|
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
|
||||||
|
/I "Runtime\SignalProcessing\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
|
||||||
|
/I "Runtime\AudioExtensions\Public"
|
||||||
|
/I "Runtime\AudioMixerCore\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
|
||||||
|
/I "Runtime\AudioMixer\Classes"
|
||||||
|
/I "Runtime\AudioMixer\Public"
|
||||||
|
/I "Developer\TargetPlatform\Public"
|
||||||
|
/I "Developer\TextureFormat\Public"
|
||||||
|
/I "Developer\DesktopPlatform\Public"
|
||||||
|
/I "Developer\DesktopPlatform\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
|
||||||
|
/I "Runtime\AudioLink\AudioLinkEngine\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
|
||||||
|
/I "Runtime\AudioLink\AudioLinkCore\Public"
|
||||||
|
/I "Runtime\CookOnTheFly\Internal"
|
||||||
|
/I "Runtime\Networking\Public"
|
||||||
|
/I "Developer\TextureBuildUtilities\Public"
|
||||||
|
/I "Developer\Horde\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
|
||||||
|
/I "Runtime\ClothingSystemRuntimeInterface\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
|
||||||
|
/I "Runtime\Experimental\Iris\Core\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
|
||||||
|
/I "Runtime\MovieSceneCapture\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
|
||||||
|
/I "Runtime\Renderer\Public"
|
||||||
|
/I "Runtime\Renderer\Internal"
|
||||||
|
/I "..\Shaders\Public"
|
||||||
|
/I "..\Shaders\Shared"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
|
||||||
|
/I "Runtime\TypedElementFramework\Tests"
|
||||||
|
/I "Runtime\TypedElementFramework\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
|
||||||
|
/I "Runtime\TypedElementRuntime\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
|
||||||
|
/I "Developer\AnimationDataController\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
|
||||||
|
/I "Editor\AnimationBlueprintEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
|
||||||
|
/I "Editor\Kismet\Classes"
|
||||||
|
/I "Editor\Kismet\Public"
|
||||||
|
/I "Editor\Kismet\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
|
||||||
|
/I "Editor\Persona\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
|
||||||
|
/I "Editor\SkeletonEditor\Public"
|
||||||
|
/I "Developer\AnimationWidgets\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
|
||||||
|
/I "Developer\ToolWidgets\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
|
||||||
|
/I "Developer\ToolMenus\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
|
||||||
|
/I "Editor\AnimationEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
|
||||||
|
/I "Editor\AdvancedPreviewScene\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
|
||||||
|
/I "Editor\PropertyEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
|
||||||
|
/I "Editor\EditorConfig\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
|
||||||
|
/I "Editor\EditorFramework\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
|
||||||
|
/I "Editor\EditorSubsystem\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
|
||||||
|
/I "Runtime\InteractiveToolsFramework\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
|
||||||
|
/I "Programs\UnrealLightmass\Public"
|
||||||
|
/I "Editor\UnrealEd\Classes"
|
||||||
|
/I "Editor\UnrealEd\Public"
|
||||||
|
/I "Editor\AssetTagsEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
|
||||||
|
/I "Developer\CollectionManager\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
|
||||||
|
/I "Editor\ContentBrowser\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
|
||||||
|
/I "Developer\AssetTools\Public"
|
||||||
|
/I "Developer\AssetTools\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
|
||||||
|
/I "Editor\AssetDefinition\Public"
|
||||||
|
/I "Developer\Merge\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
|
||||||
|
/I "Editor\ContentBrowserData\Public"
|
||||||
|
/I "Runtime\Projects\Public"
|
||||||
|
/I "Runtime\Projects\Internal"
|
||||||
|
/I "Developer\MeshUtilities\Public"
|
||||||
|
/I "Developer\MeshMergeUtilities\Public"
|
||||||
|
/I "Developer\MeshReductionInterface\Public"
|
||||||
|
/I "Runtime\RawMesh\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
|
||||||
|
/I "Developer\MaterialUtilities\Public"
|
||||||
|
/I "Editor\KismetCompiler\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
|
||||||
|
/I "Runtime\GameplayTasks\Classes"
|
||||||
|
/I "Runtime\GameplayTasks\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
|
||||||
|
/I "Editor\ClassViewer\Public"
|
||||||
|
/I "Developer\DirectoryWatcher\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
|
||||||
|
/I "Editor\Documentation\Public"
|
||||||
|
/I "Editor\MainFrame\Public"
|
||||||
|
/I "Runtime\SandboxFile\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
|
||||||
|
/I "Developer\SourceControl\Public"
|
||||||
|
/I "Developer\UncontrolledChangelists\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
|
||||||
|
/I "Editor\UnrealEdMessages\Classes"
|
||||||
|
/I "Editor\UnrealEdMessages\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||||
|
/I "Editor\BlueprintGraph\Classes"
|
||||||
|
/I "Editor\BlueprintGraph\Public"
|
||||||
|
/I "Runtime\Online\HTTP\Public"
|
||||||
|
/I "Runtime\Online\HTTP\Internal"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||||
|
/I "Developer\FunctionalTesting\Classes"
|
||||||
|
/I "Developer\FunctionalTesting\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
|
||||||
|
/I "Developer\AutomationController\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
|
||||||
|
/I "Runtime\AutomationTest\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
|
||||||
|
/I "Developer\Localization\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
|
||||||
|
/I "Editor\AudioEditor\Classes"
|
||||||
|
/I "Editor\AudioEditor\Public"
|
||||||
|
/I "ThirdParty\libSampleRate\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
|
||||||
|
/I "Editor\LevelEditor\Public"
|
||||||
|
/I "Editor\CommonMenuExtensions\Public"
|
||||||
|
/I "Developer\Settings\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
|
||||||
|
/I "Editor\VREditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
|
||||||
|
/I "Editor\ViewportInteraction\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
|
||||||
|
/I "Runtime\HeadMountedDisplay\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
|
||||||
|
/I "Runtime\Landscape\Classes"
|
||||||
|
/I "Runtime\Landscape\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
|
||||||
|
/I "Editor\DetailCustomizations\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
|
||||||
|
/I "Editor\GraphEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
|
||||||
|
/I "Editor\StructViewer\Public"
|
||||||
|
/I "Runtime\NetworkFileSystem\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
|
||||||
|
/I "Runtime\UMG\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
|
||||||
|
/I "Runtime\MovieScene\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
|
||||||
|
/I "Runtime\TimeManagement\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
|
||||||
|
/I "Runtime\UniversalObjectLocator\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
|
||||||
|
/I "Runtime\MovieSceneTracks\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
|
||||||
|
/I "Runtime\Experimental\Animation\Constraints\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
|
||||||
|
/I "Runtime\PropertyPath\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
|
||||||
|
/I "Runtime\NavigationSystem\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
|
||||||
|
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
|
||||||
|
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
|
||||||
|
/I "Runtime\Experimental\ChaosSolverEngine\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
|
||||||
|
/I "Runtime\Experimental\Dataflow\Core\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
|
||||||
|
/I "Runtime\Experimental\Dataflow\Engine\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
|
||||||
|
/I "Runtime\Experimental\Dataflow\Simulation\Public"
|
||||||
|
/I "Developer\MeshBuilder\Public"
|
||||||
|
/I "Runtime\MeshUtilitiesCommon\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
|
||||||
|
/I "Runtime\MaterialShaderQualitySettings\Classes"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
|
||||||
|
/I "Editor\ToolMenusEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
|
||||||
|
/I "Editor\StatusBar\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
|
||||||
|
/I "Runtime\Interchange\Core\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
|
||||||
|
/I "Runtime\Interchange\Engine\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
|
||||||
|
/I "Developer\DeveloperToolSettings\Classes"
|
||||||
|
/I "Developer\DeveloperToolSettings\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
|
||||||
|
/I "Editor\SubobjectDataInterface\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
|
||||||
|
/I "Editor\SubobjectEditor\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
|
||||||
|
/I "Developer\PhysicsUtilities\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
|
||||||
|
/I "Developer\WidgetRegistration\Public"
|
||||||
|
/I "Editor\ActorPickerMode\Public"
|
||||||
|
/I "Editor\SceneDepthPickerMode\Public"
|
||||||
|
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
|
||||||
|
/I "Editor\AnimationEditMode\Public"
|
||||||
|
/I "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Source"
|
||||||
|
/I "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Source\BagSystemRuntime\Public"
|
||||||
|
/external:W0
|
||||||
|
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
|
||||||
|
/external:I "ThirdParty\RapidJSON\1.1.0"
|
||||||
|
/external:I "ThirdParty\LibTiff\Source\Win64"
|
||||||
|
/external:I "ThirdParty\LibTiff\Source"
|
||||||
|
/external:I "ThirdParty\OpenGL"
|
||||||
|
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
|
||||||
|
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
|
||||||
|
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
|
||||||
|
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
|
||||||
|
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"Version": "1.2",
|
||||||
|
"Data": {
|
||||||
|
"Source": "g:\\project02\\projectfish\\plugins\\bagsystem\\bagsystemruntime\\source\\bagsystemruntime\\private\\bagsystemruntime.cpp",
|
||||||
|
"ProvidedModule": "",
|
||||||
|
"PCH": "g:\\project02\\projectfish\\intermediate\\build\\win64\\x64\\projectfisheditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
|
||||||
|
"Includes": [
|
||||||
|
"g:\\project02\\projectfish\\plugins\\bagsystem\\bagsystemruntime\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\bagsystemruntime\\definitions.bagsystemruntime.h",
|
||||||
|
"g:\\project02\\projectfish\\plugins\\bagsystem\\bagsystemruntime\\source\\bagsystemruntime\\public\\bagsystemruntime.h"
|
||||||
|
],
|
||||||
|
"ImportedModules": [],
|
||||||
|
"ImportedHeaderUnits": []
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,53 @@
|
|||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Source\BagSystemRuntime\Private\BagSystemRuntime.cpp"
|
||||||
|
/FI"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
|
||||||
|
/FI"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\Definitions.BagSystemRuntime.h"
|
||||||
|
/Yu"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
|
||||||
|
/Fp"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
|
||||||
|
/Fo"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.obj"
|
||||||
|
/experimental:log "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.sarif"
|
||||||
|
/sourceDependencies "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.dep.json"
|
||||||
|
@"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.Shared.rsp"
|
||||||
|
/d2ssa-cfg-question-
|
||||||
|
/Zc:inline
|
||||||
|
/nologo
|
||||||
|
/Oi
|
||||||
|
/FC
|
||||||
|
/c
|
||||||
|
/Gw
|
||||||
|
/Gy
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
/experimental:log "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\PerModuleInline.gen.cpp.sarif"
|
||||||
|
/sourceDependencies "G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\PerModuleInline.gen.cpp.dep.json"
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||||
|
/D_WINDLL
|
||||||
|
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|
||||||
|
/Ob2
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
/W4
|
||||||
|
/std:c++20
|
||||||
|
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|
||||||
|
/wd5054
|
||||||
@ -0,0 +1,18 @@
|
|||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
"driver": {
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
|||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
/errorReport:prompt
|
||||||
|
/MACHINE:x64
|
||||||
|
/SUBSYSTEM:WINDOWS
|
||||||
|
/FIXED:No
|
||||||
|
/NXCOMPAT
|
||||||
|
/STACK:12000000
|
||||||
|
/DELAY:UNLOAD
|
||||||
|
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|
||||||
|
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|
||||||
|
/d2:-ExtendedWarningInfo
|
||||||
|
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|
||||||
|
/OPT:NOICF
|
||||||
|
/INCREMENTAL:NO
|
||||||
|
/ignore:4199
|
||||||
|
/ignore:4099
|
||||||
|
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
|
||||||
|
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
|
||||||
|
/DELAYLOAD:"d3d12.dll"
|
||||||
|
/DELAYLOAD:"DBGHELP.DLL"
|
||||||
|
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|
||||||
|
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
|
||||||
|
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
|
||||||
|
/NODEFAULTLIB:"LIBCMT"
|
||||||
|
/NODEFAULTLIB:"LIBCPMT"
|
||||||
|
/NODEFAULTLIB:"LIBCMTD"
|
||||||
|
/NODEFAULTLIB:"LIBCPMTD"
|
||||||
|
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|
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|
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|
||||||
|
/NODEFAULTLIB:"LIBC"
|
||||||
|
/NODEFAULTLIB:"LIBCP"
|
||||||
|
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|
||||||
|
/NODEFAULTLIB:"LIBCPD"
|
||||||
|
/FUNCTIONPADMIN:6
|
||||||
|
/NOIMPLIB
|
||||||
|
"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\PerModuleInline.gen.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\Default.rc2.res"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
|
||||||
|
"delayimp.lib"
|
||||||
|
"wininet.lib"
|
||||||
|
"rpcrt4.lib"
|
||||||
|
"ws2_32.lib"
|
||||||
|
"dbghelp.lib"
|
||||||
|
"comctl32.lib"
|
||||||
|
"Winmm.lib"
|
||||||
|
"kernel32.lib"
|
||||||
|
"user32.lib"
|
||||||
|
"gdi32.lib"
|
||||||
|
"winspool.lib"
|
||||||
|
"comdlg32.lib"
|
||||||
|
"advapi32.lib"
|
||||||
|
"shell32.lib"
|
||||||
|
"ole32.lib"
|
||||||
|
"oleaut32.lib"
|
||||||
|
"uuid.lib"
|
||||||
|
"odbc32.lib"
|
||||||
|
"odbccp32.lib"
|
||||||
|
"netapi32.lib"
|
||||||
|
"iphlpapi.lib"
|
||||||
|
"setupapi.lib"
|
||||||
|
"synchronization.lib"
|
||||||
|
"dwmapi.lib"
|
||||||
|
"imm32.lib"
|
||||||
|
/OUT:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Binaries\Win64\UnrealEditor-BagSystemRuntime.dll"
|
||||||
|
/PDB:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Binaries\Win64\UnrealEditor-BagSystemRuntime.pdb"
|
||||||
|
/ignore:4078
|
||||||
@ -0,0 +1,75 @@
|
|||||||
|
/MANIFEST:EMBED
|
||||||
|
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
|
||||||
|
/NOLOGO
|
||||||
|
/DEBUG:FULL
|
||||||
|
/errorReport:prompt
|
||||||
|
/MACHINE:x64
|
||||||
|
/SUBSYSTEM:WINDOWS
|
||||||
|
/FIXED:No
|
||||||
|
/NXCOMPAT
|
||||||
|
/STACK:12000000
|
||||||
|
/DELAY:UNLOAD
|
||||||
|
/DLL
|
||||||
|
/PDBALTPATH:%_PDB%
|
||||||
|
/d2:-ExtendedWarningInfo
|
||||||
|
/OPT:NOREF
|
||||||
|
/OPT:NOICF
|
||||||
|
/INCREMENTAL:NO
|
||||||
|
/ignore:4199
|
||||||
|
/ignore:4099
|
||||||
|
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
|
||||||
|
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
|
||||||
|
/DELAYLOAD:"d3d12.dll"
|
||||||
|
/DELAYLOAD:"DBGHELP.DLL"
|
||||||
|
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
|
||||||
|
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
|
||||||
|
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
|
||||||
|
/NODEFAULTLIB:"LIBCMT"
|
||||||
|
/NODEFAULTLIB:"LIBCPMT"
|
||||||
|
/NODEFAULTLIB:"LIBCMTD"
|
||||||
|
/NODEFAULTLIB:"LIBCPMTD"
|
||||||
|
/NODEFAULTLIB:"MSVCRTD"
|
||||||
|
/NODEFAULTLIB:"MSVCPRTD"
|
||||||
|
/NODEFAULTLIB:"LIBC"
|
||||||
|
/NODEFAULTLIB:"LIBCP"
|
||||||
|
/NODEFAULTLIB:"LIBCD"
|
||||||
|
/NODEFAULTLIB:"LIBCPD"
|
||||||
|
/FUNCTIONPADMIN:6
|
||||||
|
/NOIMPLIB
|
||||||
|
"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\PerModuleInline.gen.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\Default.rc2.res"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
|
||||||
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
|
||||||
|
"delayimp.lib"
|
||||||
|
"wininet.lib"
|
||||||
|
"rpcrt4.lib"
|
||||||
|
"ws2_32.lib"
|
||||||
|
"dbghelp.lib"
|
||||||
|
"comctl32.lib"
|
||||||
|
"Winmm.lib"
|
||||||
|
"kernel32.lib"
|
||||||
|
"user32.lib"
|
||||||
|
"gdi32.lib"
|
||||||
|
"winspool.lib"
|
||||||
|
"comdlg32.lib"
|
||||||
|
"advapi32.lib"
|
||||||
|
"shell32.lib"
|
||||||
|
"ole32.lib"
|
||||||
|
"oleaut32.lib"
|
||||||
|
"uuid.lib"
|
||||||
|
"odbc32.lib"
|
||||||
|
"odbccp32.lib"
|
||||||
|
"netapi32.lib"
|
||||||
|
"iphlpapi.lib"
|
||||||
|
"setupapi.lib"
|
||||||
|
"synchronization.lib"
|
||||||
|
"dwmapi.lib"
|
||||||
|
"imm32.lib"
|
||||||
|
/OUT:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Binaries\Win64\UnrealEditor-BagSystemRuntime.dll"
|
||||||
|
/PDB:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Binaries\Win64\UnrealEditor-BagSystemRuntime.pdb"
|
||||||
|
/ignore:4078
|
||||||
Binary file not shown.
@ -0,0 +1,13 @@
|
|||||||
|
/NOLOGO
|
||||||
|
/errorReport:prompt
|
||||||
|
/MACHINE:x64
|
||||||
|
/SUBSYSTEM:WINDOWS
|
||||||
|
/DEF
|
||||||
|
/NAME:"UnrealEditor-BagSystemRuntime.dll"
|
||||||
|
/IGNORE:4221
|
||||||
|
/NODEFAULTLIB
|
||||||
|
"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\PerModuleInline.gen.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\Default.rc2.res"
|
||||||
|
/OUT:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\UnrealEditor-BagSystemRuntime.lib"
|
||||||
@ -0,0 +1,13 @@
|
|||||||
|
/NOLOGO
|
||||||
|
/errorReport:prompt
|
||||||
|
/MACHINE:x64
|
||||||
|
/SUBSYSTEM:WINDOWS
|
||||||
|
/DEF
|
||||||
|
/NAME:"UnrealEditor-BagSystemRuntime.dll"
|
||||||
|
/IGNORE:4221
|
||||||
|
/NODEFAULTLIB
|
||||||
|
"G:\Project02\ProjectFish\Intermediate\Build\Win64\x64\ProjectFishEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\BagSystemRuntime.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\PerModuleInline.gen.cpp.obj"
|
||||||
|
"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\Default.rc2.res"
|
||||||
|
/OUT:"G:\Project02\ProjectFish\Plugins\BagSystem\BagSystemRuntime\Intermediate\Build\Win64\x64\UnrealEditor\Development\BagSystemRuntime\UnrealEditor-BagSystemRuntime.lib"
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
@ -0,0 +1,53 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
|
||||||
|
public class BagSystemRuntime : ModuleRules
|
||||||
|
{
|
||||||
|
public BagSystemRuntime(ReadOnlyTargetRules Target) : base(Target)
|
||||||
|
{
|
||||||
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||||
|
|
||||||
|
PublicIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
// ... add public include paths required here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PrivateIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
// ... add other private include paths required here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PublicDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"Core",
|
||||||
|
// ... add other public dependencies that you statically link with here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PrivateDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"CoreUObject",
|
||||||
|
"Engine",
|
||||||
|
"Slate",
|
||||||
|
"SlateCore",
|
||||||
|
// ... add private dependencies that you statically link with here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
DynamicallyLoadedModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
// ... add any modules that your module loads dynamically here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#include "BagSystemRuntime.h"
|
||||||
|
|
||||||
|
#define LOCTEXT_NAMESPACE "FBagSystemRuntimeModule"
|
||||||
|
|
||||||
|
void FBagSystemRuntimeModule::StartupModule()
|
||||||
|
{
|
||||||
|
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||||
|
}
|
||||||
|
|
||||||
|
void FBagSystemRuntimeModule::ShutdownModule()
|
||||||
|
{
|
||||||
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||||
|
// we call this function before unloading the module.
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef LOCTEXT_NAMESPACE
|
||||||
|
|
||||||
|
IMPLEMENT_MODULE(FBagSystemRuntimeModule, BagSystemRuntime)
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Modules/ModuleManager.h"
|
||||||
|
|
||||||
|
class FBagSystemRuntimeModule : public IModuleInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
/** IModuleInterface implementation */
|
||||||
|
virtual void StartupModule() override;
|
||||||
|
virtual void ShutdownModule() override;
|
||||||
|
};
|
||||||
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Reference in New Issue
Block a user