修复状态bug

This commit is contained in:
997146918 2025-09-24 14:06:48 +08:00
parent a64ef3a90e
commit 58a57e59c7
4 changed files with 4 additions and 2 deletions

View File

@ -2,7 +2,7 @@
"BuildId": "37670630",
"Modules":
{
"ProjectFish": "UnrealEditor-ProjectFish.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor.dll"
"ProjectFish": "UnrealEditor-ProjectFish-0001.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor-0001.dll"
}
}

View File

@ -88,10 +88,12 @@ void UFishingMapSubSystem::MoveToNode(FGuid NodeID)
if (MoveableNodeIDs.Find(node->NodeID) == -1)
{
//节点不在可移动的列表内,更新状态
GetNode(node->NodeID)->NodeState = EMapNodeState::Immovable;
OnNodeStateChange.Broadcast(node->NodeID, EMapNodeState::Immovable);
}
else
{
GetNode(node->NodeID)->NodeState = EMapNodeState::Moveable;
OnNodeStateChange.Broadcast(node->NodeID, EMapNodeState::Moveable);
}
}