修改教程完成后,本地保存
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@ -60,6 +60,7 @@ void UTutorialManagerSubsystem::ApplyCurrentTutorialStep()
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{
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UE_LOG(LogTemp, Warning, TEXT("所有教程已结束"));
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GetGameInstance()->GetSubsystem<UGameInfoManager>()->SetTutorialMode(false);
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GetGameInstance()->GetSubsystem<UGameInfoManager>()->SaveGameInfo();
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}
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}
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