添加鱼获配置

This commit is contained in:
997146918 2025-10-14 15:54:07 +08:00
parent 0fb5705210
commit 6c1571fa4c
8 changed files with 2 additions and 2 deletions

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@ -24,8 +24,8 @@ public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获名称")) UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获名称"))
FText RewardName; FText RewardName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (AllowedClasses = "Texture2D", ToolTip = "鱼获图片") ) UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获图片") )
FSoftObjectPath RewardTexture; UTexture2D* RewardTexture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获重量")) UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获重量"))
float RewardWeight; float RewardWeight;