添加鱼获配置
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ProjectFish/Content/DataAssets/FishReward/Fish1Reward2.uasset
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ProjectFish/Content/DataAssets/FishReward/Fish1Reward2.uasset
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ProjectFish/Content/Textures/FishingRewards/Reward1.uasset
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ProjectFish/Content/Textures/FishingRewards/Reward1.uasset
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ProjectFish/Content/Textures/FishingRewards/Reward2.uasset
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ProjectFish/Content/Textures/FishingRewards/Reward2.uasset
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@ -24,8 +24,8 @@ public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获名称"))
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FText RewardName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (AllowedClasses = "Texture2D", ToolTip = "鱼获图片") )
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FSoftObjectPath RewardTexture;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获图片") )
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UTexture2D* RewardTexture;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获重量"))
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float RewardWeight;
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