添加鱼市任务显示UI

This commit is contained in:
997146918 2025-10-30 18:51:03 +08:00
parent a07705c683
commit 7718b4b3c0
16 changed files with 27 additions and 4 deletions

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@ -2,7 +2,7 @@
"BuildId": "37670630",
"Modules":
{
"ProjectFish": "UnrealEditor-ProjectFish-0001.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor-0001.dll"
"ProjectFish": "UnrealEditor-ProjectFish.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor.dll"
}
}

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@ -2,6 +2,6 @@
"BuildId": "37670630",
"Modules":
{
"DeskMode": "UnrealEditor-DeskMode-0001.dll"
"DeskMode": "UnrealEditor-DeskMode.dll"
}
}

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@ -40,6 +40,7 @@
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@ -6,6 +6,7 @@
#include "GameplayTagContainer.h"
#include "PawnWithSkill.h"
#include "DataAsset/ShapeAsset.h"
#include "Quest/QuestTypes.h"
#include "UObject/Object.h"
#include "Definations.generated.h"
@ -462,6 +463,20 @@ struct FSimpleConnection
}
};
USTRUCT(BlueprintType)
struct FMarketQuestDialogue: public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
FText QuestTitle;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
FText QuestDialogue;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务ID"))
int32 QuestID;
};