From 7b57eaa7ac8ae3c3633551442ea4c1b7f2692bb1 Mon Sep 17 00:00:00 2001 From: 997146918 <997146918@qq.com> Date: Mon, 21 Jul 2025 18:04:24 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B0=83=E6=95=B4=E6=97=A5=E5=BF=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ProjectFish/Source/ProjectFish/Skill/SkillEffect.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ProjectFish/Source/ProjectFish/Skill/SkillEffect.cpp b/ProjectFish/Source/ProjectFish/Skill/SkillEffect.cpp index cab60b8..9a64fb1 100644 --- a/ProjectFish/Source/ProjectFish/Skill/SkillEffect.cpp +++ b/ProjectFish/Source/ProjectFish/Skill/SkillEffect.cpp @@ -34,8 +34,9 @@ void USkillEffect::Execute(const FSkillContext& context) const UEnum* EnumPtr = StaticEnum(); FString type = EnumPtr->GetNameStringByValue(static_cast(effectData.EffectType)) ; - UE_LOG(LogTemp, Warning, TEXT("技能:%s 目标: %s 效果: %s") + UE_LOG(LogTemp, Warning, TEXT("技能:%s 拥有者: %s 目标: %s 效果: %s") , *OwnerSkill->GetSkillData().SkillName.ToString() + ,*OwnerSkill->GetOwner()->GetActorNameOrLabel() ,*strTargets , *( GetSkillEffectDes())); }