调整日志
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@ -34,8 +34,9 @@ void USkillEffect::Execute(const FSkillContext& context)
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const UEnum* EnumPtr = StaticEnum<ESkillEffectType>();
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const UEnum* EnumPtr = StaticEnum<ESkillEffectType>();
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FString type = EnumPtr->GetNameStringByValue(static_cast<int64>(effectData.EffectType)) ;
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FString type = EnumPtr->GetNameStringByValue(static_cast<int64>(effectData.EffectType)) ;
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UE_LOG(LogTemp, Warning, TEXT("技能:%s 目标: %s 效果: %s")
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UE_LOG(LogTemp, Warning, TEXT("技能:%s 拥有者: %s 目标: %s 效果: %s")
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, *OwnerSkill->GetSkillData().SkillName.ToString()
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, *OwnerSkill->GetSkillData().SkillName.ToString()
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,*OwnerSkill->GetOwner()->GetActorNameOrLabel()
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,*strTargets
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,*strTargets
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, *( GetSkillEffectDes()));
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, *( GetSkillEffectDes()));
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}
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}
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