调整日志

This commit is contained in:
997146918 2025-07-21 18:04:24 +08:00
parent 9762d2cb0f
commit 7b57eaa7ac

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@ -34,8 +34,9 @@ void USkillEffect::Execute(const FSkillContext& context)
const UEnum* EnumPtr = StaticEnum<ESkillEffectType>(); const UEnum* EnumPtr = StaticEnum<ESkillEffectType>();
FString type = EnumPtr->GetNameStringByValue(static_cast<int64>(effectData.EffectType)) ; FString type = EnumPtr->GetNameStringByValue(static_cast<int64>(effectData.EffectType)) ;
UE_LOG(LogTemp, Warning, TEXT("技能:%s 目标: %s 效果: %s") UE_LOG(LogTemp, Warning, TEXT("技能:%s 拥有者: %s 目标: %s 效果: %s")
, *OwnerSkill->GetSkillData().SkillName.ToString() , *OwnerSkill->GetSkillData().SkillName.ToString()
,*OwnerSkill->GetOwner()->GetActorNameOrLabel()
,*strTargets ,*strTargets
, *( GetSkillEffectDes())); , *( GetSkillEffectDes()));
} }