删除多余文件

This commit is contained in:
997146918 2025-06-06 10:21:16 +08:00
parent 39dac62d66
commit 7f144a7514
287 changed files with 0 additions and 29459 deletions

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创建虚拟环境
python -m venv Fay
管理员权限全局修改​​ 解决在vscode中无法激活虚拟环境的问题
若方法一无效,需以管理员身份操作:
右键点击 Windows 开始菜单 → 选择 Windows PowerShell管理员
执行:
Set-ExecutionPolicy RemoteSigned
.\Fay\Scripts\activate
pip install -r requirements.txt

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指定Ollama安装目录
通过Dos
.\OllamaSetup.exe /DIR="D:\Software\Ollama" 指定安装目录
启动时 指定模型目录
添加环境变量 OLLAMA_MODELS 设定自定义的路径
重启电脑
下载配置模型
ollama run deepseek-r1:1.5b
python 3.12下载
https://www.python.org/downloads/release/python-31210/

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{
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}
}

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/std:c++17

View File

@ -1,329 +0,0 @@
G:\TestForNPCAI\Plugins\AIGC\Source\AIGC\Private\AIGC.cpp
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/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
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/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
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/I Runtime\JsonUtilities\Public
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/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
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/I Runtime\Sockets\Public
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/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
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/I Runtime\GameplayTags\Classes
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/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
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/I Runtime\SignalProcessing\Public
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/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
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/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
/I Developer\AutomationController\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
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/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT
/I Editor\VREditor
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/I Editor\CommonMenuExtensions\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT
/I Editor\PropertyEditor\Public
/I Editor\ActorPickerMode\Public
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/I Editor\GraphEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
/I Developer\AssetTools\Public
/I Developer\Merge\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
/I ThirdParty\libSampleRate\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime\MovieScene\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
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/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
/I Runtime\NavigationSystem\Public
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/I Runtime\Experimental\GeometryCollectionEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
/I Runtime\Experimental\FieldSystem\Source
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
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/I Runtime\Experimental\Dataflow
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT
/I Runtime\Experimental\Dataflow\Engine\Public
/I Developer\MeshBuilder\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT
/I Developer\ToolMenus\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT
/I Editor\StatusBar\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT
/I Runtime\Interchange
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
/I Editor\Kismet\Classes
/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT
/I Editor\AddContentDialog\Public
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/I Developer\MeshMergeUtilities\Public
/I Developer\HierarchicalLODUtilities\Public
/I Developer\MeshReductionInterface\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
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/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
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/source-charset:utf-8
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/std:c++17

View File

@ -1,73 +0,0 @@
/nologo
/D_WIN64
/l 0x409
/I "."
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/DIS_PROGRAM=0
/DUE_EDITOR=1
/DENABLE_PGO_PROFILE=0
/DUSE_VORBIS_FOR_STREAMING=1
/DUSE_XMA2_FOR_STREAMING=1
/DWITH_DEV_AUTOMATION_TESTS=1
/DWITH_PERF_AUTOMATION_TESTS=1
/DWITH_LOW_LEVEL_TESTS=0
/DWITH_TESTS=1
/DUNICODE
/D_UNICODE
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/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
/DWITH_APPLICATION_CORE=1
/DWITH_COREUOBJECT=1
/DWITH_VERSE=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_ACCESSIBILITY=1
/DWITH_PERFCOUNTERS=1
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUSE_UTF8_TCHARS=0
/DUSE_ESTIMATED_UTCNOW=0
/DWITH_EDITOR=1
/DWITH_IOSTORE_IN_EDITOR=1
/DWITH_SERVER_CODE=1
/DWITH_SERVER_CODE_TRUSTED=1
/DWITH_SERVER_CODE_UNTRUSTED=0
/DUE_FNAME_OUTLINE_NUMBER=0
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/DBUILT_FROM_CHANGELIST=23901901
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/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
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"..\Build\Windows\Resources\Default.rc2"

View File

@ -1,379 +0,0 @@
#undef AIGC_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
#define UE_PROJECT_NAME TestForNPCAI
#define UE_TARGET_NAME TestForNPCAIEditor
#define UE_MODULE_NAME "AIGC"
#define UE_PLUGIN_NAME "AIGC"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define UE_WITH_IRIS 0
#define IRISSTUB_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define AIGC_API DLLEXPORT

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@ -1,378 +0,0 @@
#undef AIGC_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
#define UE_PROJECT_NAME TestForNPCAI
#define UE_TARGET_NAME TestForNPCAIEditor
#define UE_MODULE_NAME "AIGC"
#define UE_PLUGIN_NAME "AIGC"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define UE_WITH_IRIS 0
#define IRISSTUB_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define AIGC_API DLLEXPORT

View File

@ -1,9 +0,0 @@
{
"RemapUnityFiles":
{
"Module.AIGC.cpp.obj": [
"AIGC.cpp.obj",
"AIGCStyle.cpp.obj"
]
}
}

View File

@ -1,3 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "G:/TestForNPCAI/Plugins/AIGC/Source/AIGC/Private/AIGC.cpp"
#include "G:/TestForNPCAI/Plugins/AIGC/Source/AIGC/Private/AIGCStyle.cpp"

View File

@ -1,94 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "g:\\testfornpcai\\plugins\\aigc\\intermediate\\build\\win64\\unrealeditor\\development\\aigc\\module.aigc.cpp",
"ProvidedModule": "",
"PCH": "g:\\testfornpcai\\intermediate\\build\\win64\\testfornpcaieditor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"Includes": [
"g:\\testfornpcai\\plugins\\aigc\\intermediate\\build\\win64\\unrealeditor\\development\\aigc\\definitions.aigc.h",
"g:\\testfornpcai\\plugins\\aigc\\source\\aigc\\private\\aigc.cpp",
"g:\\testfornpcai\\plugins\\aigc\\source\\aigc\\public\\aigc.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\editorstyle\\public\\editorstyleset.h",
"g:\\testfornpcai\\plugins\\aigc\\source\\aigc\\public\\aigcstyle.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\leveleditor\\public\\leveleditor.h",
"f:\\epic\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\docking\\layoutservice.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\leveleditor\\public\\ileveleditor.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\classes\\editor\\unrealedtypes.h",
"f:\\epic\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\unrealedtypes.generated.h",
"f:\\epic\\ue_5.1\\engine\\source\\runtime\\engine\\public\\elements\\framework\\engineelementslibrary.h",
"f:\\epic\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\engineelementslibrary.generated.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\assetthumbnail.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\tickableeditorobject.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\editorframework\\public\\toolkits\\itoolkithost.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\toolkits\\asseteditortoolkit.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\editorframework\\public\\toolkits\\itoolkit.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\toolkits\\basetoolkit.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\editorframework\\public\\tools\\modes.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\unrealedmisc.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\editor.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\classes\\editor\\editorengine.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\classes\\settings\\leveleditorviewportsettings.h",
"f:\\epic\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\viewports.h",
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}

View File

@ -1,330 +0,0 @@
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View File

@ -1,73 +0,0 @@
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/ignore:4078

View File

@ -1,12 +0,0 @@
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View File

@ -1,73 +0,0 @@
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View File

@ -1,12 +0,0 @@
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View File

@ -1,73 +0,0 @@
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View File

@ -1,12 +0,0 @@
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View File

@ -1,73 +0,0 @@
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View File

@ -1,12 +0,0 @@
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View File

@ -1,73 +0,0 @@
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View File

@ -1,12 +0,0 @@
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View File

@ -1,73 +0,0 @@
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View File

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View File

@ -1,72 +0,0 @@
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/FUNCTIONPADMIN:6
"G:\TestForNPCAI\Intermediate\Build\Win64\TestForNPCAIEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\AIGC.cpp.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Default.rc2.res"
"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\EditorStyle\UnrealEditor-EditorStyle.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"G:\TestForNPCAI\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC-6162.dll"
/IMPLIB:"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC-6162.suppressed.lib"
/PDB:"G:\TestForNPCAI\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC-6162.pdb"
/ignore:4078

View File

@ -1,12 +0,0 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-AIGC-6162.dll"
/IGNORE:4221
/NODEFAULTLIB
"G:\TestForNPCAI\Intermediate\Build\Win64\TestForNPCAIEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\AIGC.cpp.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Default.rc2.res"
/OUT:"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC-6162.lib"

View File

@ -1,74 +0,0 @@
/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/fastfail
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
"G:\TestForNPCAI\Intermediate\Build\Win64\TestForNPCAIEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Default.rc2.res"
"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\EditorStyle\UnrealEditor-EditorStyle.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"G:\TestForNPCAI\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.dll"
/IMPLIB:"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC.suppressed.lib"
/PDB:"G:\TestForNPCAI\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.pdb"
/ignore:4078

View File

@ -1,73 +0,0 @@
/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/fastfail
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
"G:\TestForNPCAI\Intermediate\Build\Win64\TestForNPCAIEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Default.rc2.res"
"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\EditorStyle\UnrealEditor-EditorStyle.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"G:\TestForNPCAI\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.dll"
/IMPLIB:"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC.suppressed.lib"
/PDB:"G:\TestForNPCAI\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.pdb"
/ignore:4078

View File

@ -1,12 +0,0 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-AIGC.dll"
/IGNORE:4221
/NODEFAULTLIB
"G:\TestForNPCAI\Intermediate\Build\Win64\TestForNPCAIEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Default.rc2.res"
/OUT:"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC.lib"

View File

@ -1,12 +0,0 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-AIGC.dll"
/IGNORE:4221
/NODEFAULTLIB
"G:\TestForNPCAI\Intermediate\Build\Win64\TestForNPCAIEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\AIGC.cpp.obj"
"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\Default.rc2.res"
/OUT:"G:\TestForNPCAI\Plugins\AIGC\Intermediate\Build\Win64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC.lib"

View File

@ -1,98 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AIGC/Public/AIGC.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAIGC() {}
// Begin Cross Module References
AIGC_API UScriptStruct* Z_Construct_UScriptStruct_FNPCChatRow();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
UPackage* Z_Construct_UPackage__Script_AIGC();
// End Cross Module References
// Begin ScriptStruct FNPCChatRow
static_assert(std::is_polymorphic<FNPCChatRow>() == std::is_polymorphic<FTableRowBase>(), "USTRUCT FNPCChatRow cannot be polymorphic unless super FTableRowBase is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_NPCChatRow;
class UScriptStruct* FNPCChatRow::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_NPCChatRow.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_NPCChatRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FNPCChatRow, (UObject*)Z_Construct_UPackage__Script_AIGC(), TEXT("NPCChatRow"));
}
return Z_Registration_Info_UScriptStruct_NPCChatRow.OuterSingleton;
}
template<> AIGC_API UScriptStruct* StaticStruct<FNPCChatRow>()
{
return FNPCChatRow::StaticStruct();
}
struct Z_Construct_UScriptStruct_FNPCChatRow_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "// class FAIGCCommands: public TCommands<FAIGCCommands>\n// {\n// public:\n// \x09""FAIGCCommands() : TCommands<FAIGCCommands>(\n// \x09\x09TEXT(\"MyMenuCommands\"), \n// \x09\x09NSLOCTEXT(\"Contexts\", \"MyMenu\", \"My Menu\"), \n// \x09\x09NAME_None, \n// \x09\x09""FEditorStyle::GetStyleSetName()) {}\n// \n// \x09// \xe5\xa3\xb0\xe6\x98\x8e\xe5\x91\xbd\xe4\xbb\xa4\n// \x09TSharedPtr<FUICommandInfo> MenuAction;\n// \x09TSharedPtr<FUICommandInfo> SubMenuAction;\n// \x09// \xe6\xb3\xa8\xe5\x86\x8c\xe5\x91\xbd\xe4\xbb\xa4\n// \x09virtual void RegisterCommands() override\n// \x09{\n// \x09\x09UI_COMMAND(MenuAction, \"Menu Action\", \"Menu Action ToolTip\", EUserInterfaceActionType::Button, FInputGesture());\n// \x09\x09UI_COMMAND(SubMenuAction, \"Sub Menu Action\", \"Sub Menu Action ToolTip\", EUserInterfaceActionType::Button, FInputGesture());\n// \x09}\n// };\n" },
#endif
{ "ModuleRelativePath", "Public/AIGC.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "class FAIGCCommands: public TCommands<FAIGCCommands>\n{\npublic:\n FAIGCCommands() : TCommands<FAIGCCommands>(\n TEXT(\"MyMenuCommands\"),\n NSLOCTEXT(\"Contexts\", \"MyMenu\", \"My Menu\"),\n NAME_None,\n FEditorStyle::GetStyleSetName()) {}\n\n \xe5\xa3\xb0\xe6\x98\x8e\xe5\x91\xbd\xe4\xbb\xa4\n TSharedPtr<FUICommandInfo> MenuAction;\n TSharedPtr<FUICommandInfo> SubMenuAction;\n \xe6\xb3\xa8\xe5\x86\x8c\xe5\x91\xbd\xe4\xbb\xa4\n virtual void RegisterCommands() override\n {\n UI_COMMAND(MenuAction, \"Menu Action\", \"Menu Action ToolTip\", EUserInterfaceActionType::Button, FInputGesture());\n UI_COMMAND(SubMenuAction, \"Sub Menu Action\", \"Sub Menu Action ToolTip\", EUserInterfaceActionType::Button, FInputGesture());\n }\n};" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ChatText_MetaData[] = {
{ "Category", "NPCChatRow" },
{ "ModuleRelativePath", "Public/AIGC.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStrPropertyParams NewProp_ChatText;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FNPCChatRow>();
}
static const UECodeGen_Private::FStructParams StructParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FNPCChatRow_Statics::NewProp_ChatText = { "ChatText", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FNPCChatRow, ChatText), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ChatText_MetaData), NewProp_ChatText_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FNPCChatRow_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FNPCChatRow_Statics::NewProp_ChatText,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FNPCChatRow_Statics::PropPointers) < 2048);
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FNPCChatRow_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AIGC,
Z_Construct_UScriptStruct_FTableRowBase,
&NewStructOps,
"NPCChatRow",
Z_Construct_UScriptStruct_FNPCChatRow_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FNPCChatRow_Statics::PropPointers),
sizeof(FNPCChatRow),
alignof(FNPCChatRow),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FNPCChatRow_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FNPCChatRow_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FNPCChatRow()
{
if (!Z_Registration_Info_UScriptStruct_NPCChatRow.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_NPCChatRow.InnerSingleton, Z_Construct_UScriptStruct_FNPCChatRow_Statics::StructParams);
}
return Z_Registration_Info_UScriptStruct_NPCChatRow.InnerSingleton;
}
// End ScriptStruct FNPCChatRow
// Begin Registration
struct Z_CompiledInDeferFile_FID_TestForAIGC_Plugins_AIGC_Source_AIGC_Public_AIGC_h_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FNPCChatRow::StaticStruct, Z_Construct_UScriptStruct_FNPCChatRow_Statics::NewStructOps, TEXT("NPCChatRow"), &Z_Registration_Info_UScriptStruct_NPCChatRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FNPCChatRow), 1880136026U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_TestForAIGC_Plugins_AIGC_Source_AIGC_Public_AIGC_h_1788920288(TEXT("/Script/AIGC"),
nullptr, 0,
Z_CompiledInDeferFile_FID_TestForAIGC_Plugins_AIGC_Source_AIGC_Public_AIGC_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_TestForAIGC_Plugins_AIGC_Source_AIGC_Public_AIGC_h_Statics::ScriptStructInfo),
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,29 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AIGC.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AIGC_AIGC_generated_h
#error "AIGC.generated.h already included, missing '#pragma once' in AIGC.h"
#endif
#define AIGC_AIGC_generated_h
#define FID_TestForAIGC_Plugins_AIGC_Source_AIGC_Public_AIGC_h_33_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FNPCChatRow_Statics; \
AIGC_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> AIGC_API UScriptStruct* StaticStruct<struct FNPCChatRow>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_TestForAIGC_Plugins_AIGC_Source_AIGC_Public_AIGC_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,29 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAIGC_init() {}
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AIGC;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AIGC()
{
if (!Z_Registration_Info_UPackage__Script_AIGC.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AIGC",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x9EE2215D,
0x4C14D46A,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AIGC.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AIGC.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AIGC(Z_Construct_UPackage__Script_AIGC, TEXT("/Script/AIGC"), Z_Registration_Info_UPackage__Script_AIGC, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x9EE2215D, 0x4C14D46A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1 +0,0 @@
G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Source\AIGC\Public\AIGC.h

View File

@ -1,303 +0,0 @@
/I "."
/I "G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Source\AIGC\Private"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
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/DPLATFORM_WINDOWS=1
/DPLATFORM_MICROSOFT=1
/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
/DRHI_RAYTRACING=1
/DWINDOWS_MAX_NUM_TLS_SLOTS=2048
/DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512
/DNDEBUG=1
/DUE_BUILD_DEVELOPMENT=1
/DORIGINAL_FILE_NAME="UnrealEditor-AIGC.dll"
/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_IDENTIFIER=TestForAIGC
/fo "G:\test\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Default.rc2.res"
"..\Build\Windows\Resources\Default.rc2"

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@ -1,21 +0,0 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIGC
#pragma once
#include "G:/TestForNPCAI/TestForAIGC/Intermediate/Build/Win64/x64/TestForAIGCEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#undef AIGC_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_PROJECT_NAME TestForAIGC
#define UE_TARGET_NAME TestForAIGCEditor
#define UE_MODULE_NAME "AIGC"
#define UE_PLUGIN_NAME "AIGC"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define EDITORSTYLE_API DLLIMPORT
#define AIGC_API DLLEXPORT

View File

@ -1,21 +0,0 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIGC
#pragma once
#include "G:/test/TestForAIGC/Intermediate/Build/Win64/x64/TestForAIGCEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#undef AIGC_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_PROJECT_NAME TestForAIGC
#define UE_TARGET_NAME TestForAIGCEditor
#define UE_MODULE_NAME "AIGC"
#define UE_PLUGIN_NAME "AIGC"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define EDITORSTYLE_API DLLIMPORT
#define AIGC_API DLLEXPORT

View File

@ -1,300 +0,0 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 0
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_PROJECT_NAME TestForNPCAI
#define UE_TARGET_NAME TestForNPCAIEditor
#define UE_MODULE_NAME "AIGC"
#define UE_PLUGIN_NAME "AIGC"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define AIGC_API DLLEXPORT

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@ -1,14 +0,0 @@
{
"RemapUnityFiles":
{
"Module.AIGC.cpp.obj": [
"AIGC.gen.cpp.obj",
"AIGC.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AIGC.cpp.obj",
"AIGCStyle.cpp.obj",
"AIGCWindow.cpp.obj",
"ConfigItemWidget.cpp.obj"
]
}
}

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@ -1,12 +0,0 @@
{
"RemapUnityFiles":
{
"Module.AIGC.cpp.obj": [
"PerModuleInline.gen.cpp.obj",
"AIGC.cpp.obj",
"AIGCStyle.cpp.obj",
"AIGCWindow.cpp.obj",
"ConfigItemWidget.cpp.obj"
]
}
}

View File

@ -1,4 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "G:/TestForNPCAI/TestForAIGC/Plugins/AIGC/Intermediate/Build/Win64/UnrealEditor/Inc/AIGC/UHT/AIGC.gen.cpp"
#include "G:/TestForNPCAI/TestForAIGC/Plugins/AIGC/Intermediate/Build/Win64/UnrealEditor/Inc/AIGC/UHT/AIGC.init.gen.cpp"
#include "G:/TestForNPCAI/TestForAIGC/Plugins/AIGC/Intermediate/Build/Win64/x64/UnrealEditor/Development/AIGC/PerModuleInline.gen.cpp"

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@ -1,20 +0,0 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "g:\\testfornpcai\\testforaigc\\intermediate\\build\\win64\\x64\\testforaigceditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
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"g:\\testfornpcai\\testforaigc\\plugins\\aigc\\source\\aigc\\public\\aigc.h",
"f:\\epic\\ue_5.5\\engine\\source\\editor\\editorstyle\\public\\editorstyleset.h",
"g:\\testfornpcai\\testforaigc\\plugins\\aigc\\intermediate\\build\\win64\\unrealeditor\\inc\\aigc\\uht\\aigc.generated.h",
"g:\\testfornpcai\\testforaigc\\plugins\\aigc\\intermediate\\build\\win64\\unrealeditor\\inc\\aigc\\uht\\aigc.init.gen.cpp",
"g:\\testfornpcai\\testforaigc\\plugins\\aigc\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\aigc\\permoduleinline.gen.cpp",
"f:\\epic\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,53 +0,0 @@
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp"
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/Fo"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
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/sourceDependencies "G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.dep.json"
@"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGC.Shared.rsp"
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View File

@ -1,53 +0,0 @@
"G:\test\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp"
/FI"G:\test\TestForAIGC\Intermediate\Build\Win64\x64\TestForAIGCEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"G:\test\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Definitions.AIGC.h"
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/Fo"G:\test\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
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/wd4838
/TP
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/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,2 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "G:/TestForNPCAI/TestForAIGC/Plugins/AIGC/Intermediate/Build/Win64/x64/UnrealEditor/Development/AIGC/PerModuleInline.gen.cpp"

View File

@ -1,18 +0,0 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@ -1,6 +0,0 @@
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif

View File

@ -1,81 +0,0 @@
/MANIFEST:EMBED
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"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Default.rc2.res"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib"
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"delayimp.lib"
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"netapi32.lib"
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/OUT:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC-0001.dll"
/PDB:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC-0001.pdb"
/ignore:4078

View File

@ -1,16 +0,0 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-AIGC-0001.dll"
/IGNORE:4221
/NODEFAULTLIB
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"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGC.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGCStyle.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGCWindow.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\ConfigItemWidget.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Default.rc2.res"
/OUT:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC-0001.lib"

View File

@ -1,81 +0,0 @@
/MANIFEST:EMBED
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/STACK:12000000
/DELAY:UNLOAD
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/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
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"G:\TestForNPCAI\TestForAIGC\Intermediate\Build\Win64\x64\TestForAIGCEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
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"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGCWindow.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\ConfigItemWidget.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\EditorStyle\UnrealEditor-EditorStyle.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib"
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"netapi32.lib"
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"dwmapi.lib"
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/OUT:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC-0002.dll"
/PDB:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC-0002.pdb"
/ignore:4078

View File

@ -1,16 +0,0 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-AIGC-0002.dll"
/IGNORE:4221
/NODEFAULTLIB
"G:\TestForNPCAI\TestForAIGC\Intermediate\Build\Win64\x64\TestForAIGCEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Module.AIGC.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGC.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGCStyle.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\AIGCWindow.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\ConfigItemWidget.cpp.obj"
"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\Default.rc2.res"
/OUT:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\UnrealEditor-AIGC-0002.lib"

View File

@ -1,81 +0,0 @@
/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
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/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
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/PDBALTPATH:%_PDB%
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"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Intermediate\Build\Win64\x64\UnrealEditor\Development\AIGC\ConfigItemWidget.cpp.obj"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib"
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/OUT:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.dll"
/PDB:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.pdb"
/ignore:4078

View File

@ -1,80 +0,0 @@
/MANIFEST:EMBED
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
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/OUT:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.dll"
/PDB:"G:\TestForNPCAI\TestForAIGC\Plugins\AIGC\Binaries\Win64\UnrealEditor-AIGC.pdb"
/ignore:4078

Some files were not shown because too many files have changed in this diff Show More