添加bagshape 资源

This commit is contained in:
997146918 2025-08-29 16:26:42 +08:00
parent 841f21a27d
commit 8492dd5448
5 changed files with 90 additions and 2 deletions

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@ -0,0 +1,24 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "AssetActions/BagShapeAssetTypeAction.h"
#include "ProjectFish/DataAsset/BagShapeAsset.h"
UClass* FBagShapeAssetTypeAction::GetSupportedClass() const
{
return UBagShapeAsset::StaticClass();
}
void FBagShapeAssetTypeAction::OpenAssetEditor(const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor)
{
FAssetTypeActions_Base::OpenAssetEditor(InObjects, EditWithinLevelEditor);
}
void FBagShapeAssetTypeAction::GetActions(const TArray<UObject*>& InObjects, struct FToolMenuSection& Section)
{
FAssetTypeActions_Base::GetActions(InObjects, Section);
}

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@ -1,6 +1,8 @@
#include "ProjectFishEditor.h"
#include "AssetTypeActions_Base.h"
#include "DataTableRowSelectorCustomization.h"
#include "AssetActions/BagShapeAssetTypeAction.h"
#define LOCTEXT_NAMESPACE "FProjectFishEditorModule"
@ -10,6 +12,8 @@ void FProjectFishEditorModule::StartupModule()
PropModule.RegisterCustomPropertyTypeLayout("SkillDataConfig"
, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDataTableRowSelectorCustomization::MakeInstance));
//注册资源类型编辑器
RegisterAssetTypeActions();
}
void FProjectFishEditorModule::ShutdownModule()
@ -18,6 +22,32 @@ void FProjectFishEditorModule::ShutdownModule()
{
PropModule->UnregisterCustomPropertyTypeLayout("SkillDataConfig");
}
UnregisterAssetTypeActions();
}
void FProjectFishEditorModule::RegisterAssetTypeActions()
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
IAssetTools& AssetTools = AssetToolsModule.Get();
//BagShape
TSharedRef<FAssetTypeActions_Base> BagShapeAction = MakeShareable(new FBagShapeAssetTypeAction);
AssetTools.RegisterAssetTypeActions(BagShapeAction);
CreatedAssetTypeActions.Add(BagShapeAction);
}
void FProjectFishEditorModule::UnregisterAssetTypeActions()
{
if (FModuleManager::Get().IsModuleLoaded("AssetTools"))
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
IAssetTools& AssetTools = AssetToolsModule.Get();
for (auto action : CreatedAssetTypeActions)
{
AssetTools.UnregisterAssetTypeActions(action.ToSharedRef());
}
}
CreatedAssetTypeActions.Empty();
}
#undef LOCTEXT_NAMESPACE

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@ -21,7 +21,9 @@ public class ProjectFishEditor : ModuleRules
"Slate",
"SlateCore",
"ProjectFish",
"InputCore"
"InputCore",
"AssetTools",
"UnrealEd"
}
);
}

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@ -0,0 +1,23 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
/**
*
*/
class PROJECTFISHEDITOR_API FBagShapeAssetTypeAction: public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override {return FText::FromString("Bag Shape");}
virtual FColor GetTypeColor() const override { return FColor(129, 196, 115); }
virtual UClass* GetSupportedClass() const override;
virtual void OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
virtual bool HasActions(const TArray<UObject*>& InObjects) const override {return true;}
virtual uint32 GetCategories() override {return EAssetTypeCategories::Gameplay;}
virtual void GetActions(const TArray<UObject*>& InObjects, struct FToolMenuSection& Section) override;
virtual bool CanFilter() override {return true;}
};

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@ -1,6 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
#include "Modules/ModuleManager.h"
class FProjectFishEditorModule : public IModuleInterface
@ -8,4 +9,12 @@ class FProjectFishEditorModule : public IModuleInterface
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
//Bagshap 编辑器相关
void RegisterAssetTypeActions();
void UnregisterAssetTypeActions();
/** Asset type actions */
TArray<TSharedPtr<FAssetTypeActions_Base>> CreatedAssetTypeActions;
};