修复关卡切换时的技能读取
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@ -1,4 +1,5 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARasovog_002Easm_002Fl_003AC_0021_003FUsers_003F99714_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FMiqowul_003FRasovog_002Easm/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATuniqep_002Easm_002Fl_003AC_0021_003FUsers_003F99714_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FKasafil_003FTuniqep_002Easm/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATuniqep_002Easm_002Fl_003AC_0021_003FUsers_003F99714_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FKasafil_003FTuniqep_002Easm/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=72263A5F_002DD5F9_002D3915_002D8DA0_002DCD45C38A70E5_002Fdl_003ASource_003AF_0021_003FEpic_003FUE_005F5_002E5_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003ACoreUObject_002Fd_003APublic_002Fd_003AAssetRegistry_002Ff_003AAssetData_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=72263A5F_002DD5F9_002D3915_002D8DA0_002DCD45C38A70E5_002Fdl_003ASource_003AF_0021_003FEpic_003FUE_005F5_002E5_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003ACoreUObject_002Fd_003APublic_002Fd_003AAssetRegistry_002Ff_003AAssetData_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=72263A5F_002DD5F9_002D3915_002D8DA0_002DCD45C38A70E5_002Fdl_003ASource_003AF_0021_003FEpic_003FUE_005F5_002E5_003FEngine_003FSource_002Fd_003AEditor_002Fd_003APropertyEditor_002Fd_003APublic_002Ff_003APropertyCustomizationHelpers_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=72263A5F_002DD5F9_002D3915_002D8DA0_002DCD45C38A70E5_002Fdl_003ASource_003AF_0021_003FEpic_003FUE_005F5_002E5_003FEngine_003FSource_002Fd_003AEditor_002Fd_003APropertyEditor_002Fd_003APublic_002Ff_003APropertyCustomizationHelpers_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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@ -17,8 +17,10 @@ class PROJECTFISH_API UFishingRodConfigSubsystem : public UGameInstanceSubsystem
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public:
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public:
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UFUNCTION(BlueprintCallable, Category = "PlayerInventorySubsystem")
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UFUNCTION(BlueprintCallable, Category = "PlayerInventorySubsystem")
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void CreatePlayerInventory(class UBagShapeAsset* bagShape);
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void CreatePlayerInventory(class UBagShapeAsset* bagShape);
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UFUNCTION(BlueprintPure, Category = "PlayerInventorySubsystem")
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UFUNCTION(BlueprintPure, Category = "PlayerInventorySubsystem")
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UBagConfigAsset* GetFishingRodInventory();
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UBagConfigAsset* GetFishingRodInventory();
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private:
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private:
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class UBagConfigAsset* inventoryConfig = nullptr;
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UPROPERTY()
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class UBagConfigAsset* inventoryConfig = nullptr;
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};
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};
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