更新鱼获数据的存储读取

This commit is contained in:
997146918 2025-10-18 10:41:43 +08:00
parent ce4efe2972
commit b45581bd90
12 changed files with 73 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "GameInfoManager.h"
#include "Kismet/GameplayStatics.h"
FString UGameInfoManager::SaveGameSlotName = TEXT("GameInfo");
void UGameInfoManager::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
if (!LoadGameInfo())
{
UE_LOG(LogTemp, Warning, TEXT("本地存档不存在加载失败"));
}
}
void UGameInfoManager::SaveGameInfo()
{
if (IsValid(PlayerInfo.Get()))
{
if (UGameplayStatics::SaveGameToSlot(PlayerInfo.Get(), SaveGameSlotName, 0))
{
UE_LOG(LogTemp, Warning, TEXT("存档保存成功"));
}
else
{
UE_LOG(LogTemp, Warning, TEXT("存档保存失败"));
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT("存档保存失败, PlayerInfo为空"));
}
}
bool UGameInfoManager::LoadGameInfo()
{
if (UGameplayStatics::DoesSaveGameExist(SaveGameSlotName, 0))
{
PlayerInfo = Cast<UPlayerInfoSaveGame>(UGameplayStatics::LoadGameFromSlot(SaveGameSlotName, 0));
}
return false;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ProjectFish/Data/PlayerInfoSaveGame.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "GameInfoManager.generated.h"
/**
*
*/
UCLASS()
class PROJECTFISH_API UGameInfoManager : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
private:
void SaveGameInfo();
bool LoadGameInfo();
protected:
UPROPERTY(BlueprintReadOnly)
TSoftObjectPtr<class UPlayerInfoSaveGame> PlayerInfo;
static FString SaveGameSlotName;
};