diff --git a/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFish.dll b/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFish.dll index c96a490..27f9bab 100644 Binary files a/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFish.dll and b/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFish.dll differ diff --git a/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFishEditor.dll b/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFishEditor.dll index ee7e617..f05a11b 100644 Binary files a/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFishEditor.dll and b/ProjectFish/Binaries/Win64/UnrealEditor-ProjectFishEditor.dll differ diff --git a/ProjectFish/Content/UI/Fishing/Widgets/ManagerRewards/UMG_RewardsGrid_Item.uasset b/ProjectFish/Content/UI/Fishing/Widgets/ManagerRewards/UMG_RewardsGrid_Item.uasset index 23793c9..338603c 100644 Binary files a/ProjectFish/Content/UI/Fishing/Widgets/ManagerRewards/UMG_RewardsGrid_Item.uasset and b/ProjectFish/Content/UI/Fishing/Widgets/ManagerRewards/UMG_RewardsGrid_Item.uasset differ diff --git a/ProjectFish/Source/ProjectFish/Data/ContainerInfo.cpp b/ProjectFish/Source/ProjectFish/Data/ContainerInfo.cpp index bfbf34e..3baf2f3 100644 --- a/ProjectFish/Source/ProjectFish/Data/ContainerInfo.cpp +++ b/ProjectFish/Source/ProjectFish/Data/ContainerInfo.cpp @@ -80,8 +80,9 @@ bool UContainerInfo::IsItemOverlapOtherItem(FContainerItem NewItem, FIntPoint Po { if (NewItem.IsSlotUsing(Position)) { + if (!ContainerShape->IsSlotActive(Position.X + x, Position.Y + y) || - SlotInUsing.Find(FIntPoint(x + Position.X, y + Position.Y))) + SlotInUsing[FIntPoint(x + Position.X, y + Position.Y)]) { return true; }