修改容器添加逻辑判断bug
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@ -80,8 +80,9 @@ bool UContainerInfo::IsItemOverlapOtherItem(FContainerItem NewItem, FIntPoint Po
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{
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if (NewItem.IsSlotUsing(Position))
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{
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if (!ContainerShape->IsSlotActive(Position.X + x, Position.Y + y) ||
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SlotInUsing.Find(FIntPoint(x + Position.X, y + Position.Y)))
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SlotInUsing[FIntPoint(x + Position.X, y + Position.Y)])
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{
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return true;
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}
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