添加属性存档
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "PlayerInfoSaveGame.h"
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ProjectFish/Source/ProjectFish/Data/PlayerInfoSaveGame.h
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ProjectFish/Source/ProjectFish/Data/PlayerInfoSaveGame.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "ProjectFish/Definations.h"
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#include "PlayerInfoSaveGame.generated.h"
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/**
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*
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*/
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UCLASS()
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class PROJECTFISH_API UPlayerInfoSaveGame : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, meta = (ToolTip = "船只资源"))
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FPrimaryAssetId ShipAssetID;
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UPROPERTY(BlueprintReadWrite, meta = (ToolTip = "船只等级"))
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int32 ShipLevel;
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UPROPERTY(BlueprintReadWrite, meta = (ToolTip = "船舱信息"))
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FContainerInfo ShipContainer;
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UPROPERTY(BlueprintReadWrite, meta = (ToolTip = "仓库资源"))
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FPrimaryAssetId PlayerContainerAssetID;
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UPROPERTY(BlueprintReadWrite, meta = (ToolTip = "仓库等级"))
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int32 PlayerContainerLevel;
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UPROPERTY(BlueprintReadWrite, meta = (ToolTip = "玩家仓库信息"))
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FContainerInfo PlayerContainer;
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};
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