更新 ui拖拽时 可以进行旋转

This commit is contained in:
997146918 2025-11-02 18:11:38 +08:00
parent 253df874a3
commit cb74c13494
94 changed files with 141 additions and 102 deletions

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@ -2,7 +2,7 @@
"BuildId": "37670630",
"Modules":
{
"ProjectFish": "UnrealEditor-ProjectFish-0027.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor-0027.dll"
"ProjectFish": "UnrealEditor-ProjectFish.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor.dll"
}
}

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@ -2,6 +2,6 @@
"BuildId": "37670630",
"Modules":
{
"DeskMode": "UnrealEditor-DeskMode-0027.dll"
"DeskMode": "UnrealEditor-DeskMode.dll"
}
}

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@ -3,14 +3,51 @@
#include "UIManagerSubsystem.h"
#include "ProjectFish/Widget/DragableUserWidget.h"
#include "Framework/Application/SlateApplication.h"
#include "Components/CanvasPanelSlot.h"
void UUIManagerSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
FSlateApplication& SlateApp = FSlateApplication::Get();
SlateApp.OnApplicationMousePreInputButtonDownListener().AddUObject(this, &UUIManagerSubsystem::OnMouseButtonDown);
}
void UUIManagerSubsystem::AddDragWidget(UDragableUserWidget* UserWidget)
{
UserWidget->AddToViewport();
UserWidget->SetVisibility(ESlateVisibility::HitTestInvisible);
DragDropWidget = MakeWeakObjectPtr(UserWidget);
}
void UUIManagerSubsystem::RemoveDragWidget()
{
if (DragDropWidget.IsValid())
{
DragDropWidget->RemoveFromViewport();
}
DragDropWidget.Reset();
}
UDragableUserWidget* UUIManagerSubsystem::GetDragWidget()
{
if (DragDropWidget.IsValid())
{
return DragDropWidget.Get();
}
return nullptr;
}
void UUIManagerSubsystem::OnMouseButtonDown(const FPointerEvent& PointerEvent)
{
if (DragDropWidget.IsValid())
{
if (PointerEvent.GetEffectingButton() == EKeys::RightMouseButton)
{
DragDropWidget->OnMouseButtonDownWhenDragging(PointerEvent);
}
}
}

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@ -16,11 +16,15 @@ class PROJECTFISH_API UUIManagerSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
UFUNCTION(BlueprintCallable, Category = "UIManagerSubsystem")
void AddDragWidget(class UDragableUserWidget* UserWidget);
UFUNCTION(BlueprintCallable, Category = "UIManagerSubsystem")
void RemoveDragWidget();
UFUNCTION(BlueprintPure, Category = "UIManagerSubsystem")
UDragableUserWidget* GetDragWidget();
void OnMouseButtonDown(const FPointerEvent& PointerEvent);
protected:
TWeakObjectPtr<class UDragableUserWidget> DragDropWidget;

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@ -15,9 +15,10 @@ void UDragableUserWidget::SetWidgetDragable(bool Dragable)
void UDragableUserWidget::BeginDrag(const FGeometry& InGeometry)
{
bDraging = true;
OriginWidgetScreenPos = InGeometry.GetAbsolutePosition();
//OriginWidgetScreenPos = InGeometry.GetAbsolutePosition();
UUIManagerSubsystem* UIManager = GetGameInstance()->GetSubsystem<UUIManagerSubsystem>();
UIManager->AddDragWidget(this);
}
void UDragableUserWidget::EndDrag()
@ -28,93 +29,88 @@ void UDragableUserWidget::EndDrag()
UIManager->RemoveDragWidget();
}
FReply UDragableUserWidget::NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
if (bDragable && InMouseEvent.GetEffectingButton() == EKeys::LeftMouseButton)
{
if (bDraging)
{
EndDrag();
return FReply::Unhandled();
}
else
{
BeginDrag(InGeometry);
return FReply::Handled();
}
}
else
{
return Super::NativeOnMouseButtonDown(InGeometry, InMouseEvent);
}
}
FReply UDragableUserWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
}
FReply UDragableUserWidget::NativeOnMouseMove(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
if (bDraging)
{
Super::NativeOnMouseMove(InGeometry, InMouseEvent);
// 获取鼠标在屏幕空间的绝对坐标
FVector2D MouseScreenPos = InMouseEvent.GetScreenSpacePosition();
// 获取Widget在屏幕上的实际渲染尺寸
FVector2D WidgetAbsoluteSize = InGeometry.GetDrawSize();
// 计算Widget中心点应对应的屏幕位置
FVector2D DesiredCenter = MouseScreenPos;
// 计算新的左上角位置(让中心点对准鼠标)
FVector2D NewTopLeft =FVector2D(DesiredCenter.X - WidgetAbsoluteSize.X * 0.5f, DesiredCenter.Y - WidgetAbsoluteSize.Y* 0.5f ); ;
// 边界检查
FVector2D ViewportSize;
if (GEngine && GEngine->GameViewport)
{
GEngine->GameViewport->GetViewportSize(ViewportSize);
}
else
{
ViewportSize = FVector2D(1920, 1080);
}
// 确保Widget不会完全移出屏幕
NewTopLeft.X = FMath::Clamp(NewTopLeft.X, 0.0f, ViewportSize.X - WidgetAbsoluteSize.X);
NewTopLeft.Y = FMath::Clamp(NewTopLeft.Y, 0.0f, ViewportSize.Y - WidgetAbsoluteSize.Y);
// // 计算相对于原始位置的偏移量
// FVector2D ParentAbsolutePosition = FVector2D::ZeroVector;
// if (InGeometry.GetParentGeometry().IsValid())
// FReply UDragableUserWidget::NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
// {
// ParentAbsolutePosition = InGeometry.GetParentGeometry().GetAbsolutePosition();
// if (bDragable && InMouseEvent.GetEffectingButton() == EKeys::LeftMouseButton)
// {
// if (!bDraging)
// {
// BeginDrag(InGeometry);
// return FReply::Unhandled();
// }
// }
// else
// {
// return Super::NativeOnMouseButtonDown(InGeometry, InMouseEvent);
// }
// return FReply::Unhandled();
// }
//
FVector2D LocalOffset = NewTopLeft - OriginWidgetScreenPos;
// 应用变换
FWidgetTransform WidgetTransform = GetRenderTransform();
WidgetTransform.Translation = LocalOffset/InGeometry.Scale;
SetRenderTransform(WidgetTransform);
// FString Scale = FString::Printf(TEXT("%.0f"), InGeometry.Scale);
// UE_LOG(LogTemp, Warning, TEXT("Mouse: %s, CurrentWidgetScreenPos: %s, WidgetAbsoluteSize: %s NewTopLeft : %s LocalOffset : %s Scale = %s"),
// *MouseScreenPos.ToString(),
// *OriginWidgetScreenPos.ToString(),
// *WidgetAbsoluteSize.ToString(),
// *NewTopLeft.ToString(),
// *LocalOffset.ToString(),
// *Scale
// );
return FReply::Handled();
}
else
return Super::NativeOnMouseMove(InGeometry, InMouseEvent);
}
// FReply UDragableUserWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
// {
// return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
// }
//
// FReply UDragableUserWidget::NativeOnMouseMove(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
// {
// if (bDraging)
// {
// Super::NativeOnMouseMove(InGeometry, InMouseEvent);
//
// // 获取鼠标在屏幕空间的绝对坐标
// FVector2D MouseScreenPos = InMouseEvent.GetScreenSpacePosition();
//
// // 获取Widget在屏幕上的实际渲染尺寸
//
// FVector2D WidgetAbsoluteSize = InGeometry.GetDrawSize();
//
// // 计算Widget中心点应对应的屏幕位置
// FVector2D DesiredCenter = MouseScreenPos;
//
// // 计算新的左上角位置(让中心点对准鼠标)
// FVector2D NewTopLeft =FVector2D(DesiredCenter.X - WidgetAbsoluteSize.X * 0.5f, DesiredCenter.Y - WidgetAbsoluteSize.Y* 0.5f ); ;
//
// // 边界检查
// FVector2D ViewportSize;
// if (GEngine && GEngine->GameViewport)
// {
// GEngine->GameViewport->GetViewportSize(ViewportSize);
// }
// else
// {
// ViewportSize = FVector2D(1920, 1080);
// }
//
// // 确保Widget不会完全移出屏幕
// NewTopLeft.X = FMath::Clamp(NewTopLeft.X, 0.0f, ViewportSize.X - WidgetAbsoluteSize.X);
// NewTopLeft.Y = FMath::Clamp(NewTopLeft.Y, 0.0f, ViewportSize.Y - WidgetAbsoluteSize.Y);
//
// // // 计算相对于原始位置的偏移量
// // FVector2D ParentAbsolutePosition = FVector2D::ZeroVector;
// // if (InGeometry.GetParentGeometry().IsValid())
// // {
// // ParentAbsolutePosition = InGeometry.GetParentGeometry().GetAbsolutePosition();
// // }
// //
// FVector2D LocalOffset = NewTopLeft - OriginWidgetScreenPos;
//
// // 应用变换
// FWidgetTransform WidgetTransform = GetRenderTransform();
// WidgetTransform.Translation = LocalOffset/InGeometry.Scale;
// SetRenderTransform(WidgetTransform);
//
// // FString Scale = FString::Printf(TEXT("%.0f"), InGeometry.Scale);
// // UE_LOG(LogTemp, Warning, TEXT("Mouse: %s, CurrentWidgetScreenPos: %s, WidgetAbsoluteSize: %s NewTopLeft : %s LocalOffset : %s Scale = %s"),
// // *MouseScreenPos.ToString(),
// // *OriginWidgetScreenPos.ToString(),
// // *WidgetAbsoluteSize.ToString(),
// // *NewTopLeft.ToString(),
// // *LocalOffset.ToString(),
// // *Scale
// // );
//
// return FReply::Unhandled();
// }
// else
// return Super::NativeOnMouseMove(InGeometry, InMouseEvent);
// }

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@ -22,12 +22,14 @@ public:
UFUNCTION(BlueprintCallable, Category = "Dragable Widget")
void EndDrag();
UFUNCTION(BlueprintImplementableEvent, Category = "Dragable Widget")
void OnMouseButtonDownWhenDragging(const FPointerEvent& PointerEvent);
virtual FReply NativeOnMouseButtonDown( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent ) override;
virtual FReply NativeOnMouseButtonUp( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent ) override;
virtual FReply NativeOnMouseMove( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent ) override;
// virtual FReply NativeOnMouseButtonDown( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent ) override;
// virtual FReply NativeOnMouseButtonUp( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent ) override;
// virtual FReply NativeOnMouseMove( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent ) override;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (ExposeOnSpawn = true))
bool bDragable;
UPROPERTY(BlueprintReadOnly)