更新敌人和玩家的背包大小设置
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@ -219,9 +219,10 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "附加的附加的韧性值"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "附加的附加的韧性值"))
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int32 Tenacity_Add;
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int32 Tenacity_Add;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "物品背包大小"))
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "物品背包大小"))
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FIntPoint BagSize;
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// FIntPoint BagSize;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "物品配置"))
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class UBagConfigAsset* BagConfig;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "技能效果组"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "技能效果组"))
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TArray<FFishingRodSkill> Skills;
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TArray<FFishingRodSkill> Skills;
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