更新敌人和玩家的背包大小设置

This commit is contained in:
997146918 2025-09-01 10:32:03 +08:00
parent 8c6d5cceac
commit cd4bf0109d
7 changed files with 4 additions and 3 deletions

View File

@ -219,9 +219,10 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "附加的附加的韧性值"))
int32 Tenacity_Add;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "物品背包大小"))
FIntPoint BagSize;
// UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "物品背包大小"))
// FIntPoint BagSize;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "物品配置"))
class UBagConfigAsset* BagConfig;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "技能效果组"))
TArray<FFishingRodSkill> Skills;