更新新手引导逻辑
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ProjectFish/Content/DataAssets/Dialogue/Dialogue_Battle.uasset
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ProjectFish/Content/DataAssets/Dialogue/Dialogue_Battle.uasset
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ProjectFish/Content/DataAssets/Fish/Fish_Tutorial2.uasset
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ProjectFish/Content/DataAssets/Fish/Fish_Tutorial2.uasset
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ProjectFish/Content/Textures/FishingRewards/MagicBook.uasset
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ProjectFish/Content/Textures/FishingRewards/MagicBook.uasset
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@ -2,3 +2,15 @@
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#include "PlayerInfoSaveGame.h"
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#include "PlayerInfoSaveGame.h"
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#include "ProjectFish/Gameplay/Subsystem/GameInfoManager.h"
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void UPlayerInfoSaveGame::SetShipContainerItems(TArray<FContainerItemSaveData> NewItems)
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{
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ShipContainerItems = NewItems;
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if (GetWorld())
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{
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GetWorld()->GetGameInstance()->GetSubsystem<UGameInfoManager>()->SaveGameInfo();
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OnShipContainerUpdate.Broadcast();
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}
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}
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@ -9,6 +9,7 @@
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#include "ProjectFish/Quest/QuestTypes.h"
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#include "ProjectFish/Quest/QuestTypes.h"
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#include "PlayerInfoSaveGame.generated.h"
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#include "PlayerInfoSaveGame.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnShipContainerUpdate);
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/**
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/**
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*
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*
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*/
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*/
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@ -31,7 +32,7 @@ public:
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FPrimaryAssetId ShipContainerShapeID;
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FPrimaryAssetId ShipContainerShapeID;
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// 船舱物品存档数据
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// 船舱物品存档数据
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UPROPERTY(SaveGame, BlueprintReadWrite, meta = (ToolTip = "船舱物品数据"))
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UPROPERTY(SaveGame, BlueprintReadOnly, meta = (ToolTip = "船舱物品数据"))
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TArray<FContainerItemSaveData> ShipContainerItems;
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TArray<FContainerItemSaveData> ShipContainerItems;
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UPROPERTY(SaveGame, BlueprintReadWrite, meta = (ToolTip = "仓库资源"))
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UPROPERTY(SaveGame, BlueprintReadWrite, meta = (ToolTip = "仓库资源"))
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@ -55,4 +56,11 @@ public:
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//已战胜的鱼
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//已战胜的鱼
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UPROPERTY(SaveGame, BlueprintReadWrite, meta = (ToolTip = "被击败的鱼"))
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UPROPERTY(SaveGame, BlueprintReadWrite, meta = (ToolTip = "被击败的鱼"))
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TArray<int32> Fish_defeated_IDS;
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TArray<int32> Fish_defeated_IDS;
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protected:
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UPROPERTY(BlueprintAssignable, Category = "PlayerInfoSaveGame")
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FOnShipContainerUpdate OnShipContainerUpdate;
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UFUNCTION(BlueprintCallable, Category= "PlayerInfoSaveGame")
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void SetShipContainerItems(TArray<FContainerItemSaveData> NewItems);
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};
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};
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@ -507,6 +507,10 @@ public:
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TSubclassOf<UUserWidget> TutorialUI;
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TSubclassOf<UUserWidget> TutorialUI;
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//控制ui的显示
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//控制ui的显示
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Tutorial Asset")
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Tutorial Asset")
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TArray<FTutorialUIControlParam> UIControlParams;
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TArray<FTutorialUIControlParam> UIControlParams;
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//引导task
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Tutorial Asset")
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TSubclassOf<class UTutorialTask_Base> TutorialTaskClass;
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};
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};
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@ -3,6 +3,7 @@
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#include "FishFunctionLibrary.h"
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#include "FishFunctionLibrary.h"
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#include "EngineUtils.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "ProjectFish/Data/ContainerInfo.h"
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#include "ProjectFish/Data/ContainerInfo.h"
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@ -25,3 +26,20 @@ int32 UFishFunctionLibrary::GetContainerItemHeight(const UObject* WorldContextOb
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{
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{
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return ContainerItem.GetItemHeight();
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return ContainerItem.GetItemHeight();
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}
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}
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AActor* UFishFunctionLibrary::GetActorOfClass(const UObject* WorldContextObject, TSubclassOf<AActor> ActorClass)
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{
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if (ActorClass)
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{
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if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull))
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{
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for (TActorIterator<AActor> It(World, ActorClass); It; ++It)
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{
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AActor* Actor = *It;
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return Actor;
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}
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}
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}
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return nullptr;
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}
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@ -21,6 +21,9 @@ public:
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UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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static int32 GetContainerItemWiidth(const UObject* WorldContextObject, FContainerItem ContainerItem);
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static int32 GetContainerItemWiidth(const UObject* WorldContextObject, FContainerItem ContainerItem);
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UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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UFUNCTION(BlueprintPure, Category = "FishFunctionLibrary", meta=(WorldContext="WorldContextObject"))
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static int32 GetContainerItemHeight(const UObject* WorldContextObject, FContainerItem ContainerItem);
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static int32 GetContainerItemHeight(const UObject* WorldContextObject, FContainerItem ContainerItem);
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UFUNCTION(BlueprintCallable, Category="Actor")
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static AActor* GetActorOfClass(const UObject* WorldContextObject, TSubclassOf<AActor> ActorClass);
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};
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};
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