diff --git a/ProjectFish/Source/ProjectFish/Definations.h b/ProjectFish/Source/ProjectFish/Definations.h index 53bf6d8..3181401 100644 --- a/ProjectFish/Source/ProjectFish/Definations.h +++ b/ProjectFish/Source/ProjectFish/Definations.h @@ -26,9 +26,9 @@ enum class ESkillEffectType: uint8 UENUM(BlueprintType) enum class ESkillTargetType: uint8 { - Self UMETA(DisplayName = "自身"), - Other UMETA(DisplayName = "对方"), - Around UMETA(DisplayName = "格子周围") + Self UMETA(DisplayName = "目标是自身角色"), + Other UMETA(DisplayName = "目标是对方角色"), + Around UMETA(DisplayName = "格子周围的技能") // AdjacentLeft UMETA(DisplayName = "左侧相邻"), // AdjacentRight UMETA(DisplayName = "右侧相邻"), // AllLeft UMETA(DisplayName = "左侧全部"), @@ -38,17 +38,17 @@ enum class ESkillTargetType: uint8 UENUM(BlueprintType) enum class ERandomTargetType: uint8 { - AllSelf UMETA(DisplayName = "我方全部"), - AllOther UMETA(DisplayName = "敌方全部"), + AllSelf UMETA(DisplayName = "我方全部技能"), + AllOther UMETA(DisplayName = "敌方全部技能"), }; //技能选择器类型 UENUM(BlueprintType) enum class ETargetSelecterType: uint8 { - SkillPos UMETA(DisplayName = "根据技能位置选择"), + SkillPos UMETA(DisplayName = "指定对象选择"), SkillTag UMETA(DisplayName = "根据技能Tag选择"), - RandomScope UMETA(DisplayName = "随机范围选择"), + RandomScope UMETA(DisplayName = "指定技能组选择"), }; USTRUCT(BlueprintType)