更新描述
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@ -26,9 +26,9 @@ enum class ESkillEffectType: uint8
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UENUM(BlueprintType)
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UENUM(BlueprintType)
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enum class ESkillTargetType: uint8
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enum class ESkillTargetType: uint8
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{
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{
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Self UMETA(DisplayName = "自身"),
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Self UMETA(DisplayName = "目标是自身角色"),
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Other UMETA(DisplayName = "对方"),
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Other UMETA(DisplayName = "目标是对方角色"),
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Around UMETA(DisplayName = "格子周围")
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Around UMETA(DisplayName = "格子周围的技能")
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// AdjacentLeft UMETA(DisplayName = "左侧相邻"),
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// AdjacentLeft UMETA(DisplayName = "左侧相邻"),
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// AdjacentRight UMETA(DisplayName = "右侧相邻"),
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// AdjacentRight UMETA(DisplayName = "右侧相邻"),
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// AllLeft UMETA(DisplayName = "左侧全部"),
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// AllLeft UMETA(DisplayName = "左侧全部"),
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@ -38,17 +38,17 @@ enum class ESkillTargetType: uint8
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UENUM(BlueprintType)
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UENUM(BlueprintType)
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enum class ERandomTargetType: uint8
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enum class ERandomTargetType: uint8
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{
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{
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AllSelf UMETA(DisplayName = "我方全部"),
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AllSelf UMETA(DisplayName = "我方全部技能"),
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AllOther UMETA(DisplayName = "敌方全部"),
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AllOther UMETA(DisplayName = "敌方全部技能"),
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};
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};
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//技能选择器类型
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//技能选择器类型
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UENUM(BlueprintType)
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UENUM(BlueprintType)
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enum class ETargetSelecterType: uint8
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enum class ETargetSelecterType: uint8
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{
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{
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SkillPos UMETA(DisplayName = "根据技能位置选择"),
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SkillPos UMETA(DisplayName = "指定对象选择"),
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SkillTag UMETA(DisplayName = "根据技能Tag选择"),
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SkillTag UMETA(DisplayName = "根据技能Tag选择"),
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RandomScope UMETA(DisplayName = "随机范围选择"),
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RandomScope UMETA(DisplayName = "指定技能组选择"),
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};
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};
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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