更新描述

This commit is contained in:
997146918 2025-07-23 09:42:18 +08:00
parent 88f822d5de
commit e0102c5635

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@ -26,9 +26,9 @@ enum class ESkillEffectType: uint8
UENUM(BlueprintType)
enum class ESkillTargetType: uint8
{
Self UMETA(DisplayName = "自身"),
Other UMETA(DisplayName = "对方"),
Around UMETA(DisplayName = "格子周围")
Self UMETA(DisplayName = "目标是自身角色"),
Other UMETA(DisplayName = "目标是对方角色"),
Around UMETA(DisplayName = "格子周围的技能")
// AdjacentLeft UMETA(DisplayName = "左侧相邻"),
// AdjacentRight UMETA(DisplayName = "右侧相邻"),
// AllLeft UMETA(DisplayName = "左侧全部"),
@ -38,17 +38,17 @@ enum class ESkillTargetType: uint8
UENUM(BlueprintType)
enum class ERandomTargetType: uint8
{
AllSelf UMETA(DisplayName = "我方全部"),
AllOther UMETA(DisplayName = "敌方全部"),
AllSelf UMETA(DisplayName = "我方全部技能"),
AllOther UMETA(DisplayName = "敌方全部技能"),
};
//技能选择器类型
UENUM(BlueprintType)
enum class ETargetSelecterType: uint8
{
SkillPos UMETA(DisplayName = "根据技能位置选择"),
SkillPos UMETA(DisplayName = "指定对象选择"),
SkillTag UMETA(DisplayName = "根据技能Tag选择"),
RandomScope UMETA(DisplayName = "随机范围选择"),
RandomScope UMETA(DisplayName = "指定技能组选择"),
};
USTRUCT(BlueprintType)