添加可移动鱼获
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ProjectFish/Content/Maps/TestUI.umap
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ProjectFish/Content/Maps/TestUI.umap
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@ -15,7 +15,7 @@ public:
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{
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{
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MyAssetCategory = InAssetCategory;
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MyAssetCategory = InAssetCategory;
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}
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}
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virtual FText GetName() const override {return FText::FromString("Bag Shape");}
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virtual FText GetName() const override {return FText::FromString("Shape Asset");}
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virtual FColor GetTypeColor() const override { return FColor(129, 196, 115); }
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virtual FColor GetTypeColor() const override { return FColor(129, 196, 115); }
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virtual UClass* GetSupportedClass() const override;
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virtual UClass* GetSupportedClass() const override;
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virtual void OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
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virtual void OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
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