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3 Commits

Author SHA1 Message Date
7718b4b3c0 添加鱼市任务显示UI 2025-10-30 18:51:03 +08:00
a07705c683 调整任务UI 2025-10-28 20:03:02 +08:00
c07849c95b 添加新游戏功能 2025-10-28 19:58:18 +08:00
18 changed files with 32 additions and 1 deletions

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@ -40,6 +40,7 @@
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@ -6,6 +6,7 @@
#include "GameplayTagContainer.h"
#include "PawnWithSkill.h"
#include "DataAsset/ShapeAsset.h"
#include "Quest/QuestTypes.h"
#include "UObject/Object.h"
#include "Definations.generated.h"
@ -462,6 +463,20 @@ struct FSimpleConnection
}
};
USTRUCT(BlueprintType)
struct FMarketQuestDialogue: public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
FText QuestTitle;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
FText QuestDialogue;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务ID"))
int32 QuestID;
};

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@ -17,6 +17,11 @@ void UGameInfoManager::Initialize(FSubsystemCollectionBase& Collection)
}
}
void UGameInfoManager::NewSaveGame()
{
UGameplayStatics::DeleteGameInSlot(SaveGameSlotName, 0);
}
void UGameInfoManager::SaveGameInfo()
{
if (!IsValid(PlayerInfo.Get()))

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@ -18,6 +18,8 @@ public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
public:
UFUNCTION(BlueprintCallable)
void NewSaveGame();
UFUNCTION(BlueprintCallable)
void SaveGameInfo();
UFUNCTION(BlueprintCallable)
@ -30,5 +32,6 @@ public:
protected:
UPROPERTY(BlueprintReadOnly)
TObjectPtr<class UPlayerInfoSaveGame> PlayerInfo;
static FString SaveGameSlotName;
};