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5ce62f0bb5
...
260b014a84
3
.gitignore
vendored
3
.gitignore
vendored
@ -103,6 +103,3 @@ DerivedDataCache/*
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/TestForAIGC/Plugins/HttpHelper/Binaries
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/TestForAIGC/Plugins/HttpHelper/Binaries
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/TestForAIGC/Plugins/HttpHelper/Content
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/TestForAIGC/Plugins/HttpHelper/Content
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/AIGC/aigc.log
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/AIGC/aigc.log
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/TestForAIGC/TestForAIGC.uproject.DotSettings.user
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/AIGC/__pycache__/AICore.cpython-312.pyc
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/AIGC/__pycache__/DatabaseHandle.cpython-312.pyc
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@ -1,21 +0,0 @@
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import requests
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from ollama import Client, ResponseError
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import tiktoken
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class AICore:
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modelMaxTokens = 128000
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# 初始化 DeepSeek 使用的 Tokenizer (cl100k_base)
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encoder = tiktoken.get_encoding("cl100k_base")
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def __init__(self, model):
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#初始化ollama客户端
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self.ollamaClient = Client(host='http://localhost:11434', headers={'x-some-header': 'some-value'})
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response = self.ollamaClient.show(model)
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modelMaxTokens = response.modelinfo['qwen2.context_length']
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def getPromptToken(self, prompt)-> int:
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tokens = self.encoder.encode(prompt)
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return len(tokens)
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@ -1,119 +0,0 @@
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from contextlib import contextmanager
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import sqlite3
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class DatabaseHandle:
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def __init__(self, db_path = "data.db"):
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self.db_path = db_path
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self._init_db()
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def _init_db(self):
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"""创建表"""
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with self._get_connection() as conn:
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#创建角色表
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conn.execute('''
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CREATE TABLE IF NOT EXISTS characters
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(id INTEGER PRIMARY KEY,
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name TEXT not NULL UNIQUE,
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age INTEGER,
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personality TEXT,
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profession TEXT,
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characterBackground TEXT,
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chat_style TEXT
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)
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''')
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#创建聊天记录表
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conn.execute('''
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CREATE TABLE IF NOT EXISTS chat_records
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(id INTEGER PRIMARY KEY,
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character_ids TEXT not NULL,
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chat TEXT,
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time DATETIME DEFAULT CURRENT_TIMESTAMP
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)
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''')
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@contextmanager
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def _get_connection(self):
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conn = sqlite3.connect(self.db_path)
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try:
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yield conn
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conn.commit()
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except Exception:
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conn.rollback()
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raise
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finally:
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conn.close()
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def add_character(self, data:dict):
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"""添加角色数据"""
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with self._get_connection() as conn:
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cursor = conn.cursor()
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cursor.execute('''
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INSERT INTO characters (
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name, age, personality, profession, characterBackground,
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chat_style
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) VALUES (?, ?, ?, ?, ?, ?)
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ON CONFLICT(name) DO UPDATE SET
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age = excluded.age,
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personality = excluded.personality,
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profession = excluded.profession,
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characterBackground = excluded.characterBackground,
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chat_style = excluded.chat_style
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''', (
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data["name"], data["age"], data["personality"],
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data["profession"], data["characterBackground"],
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data["chat_style"]
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))
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conn.commit()
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return cursor.lastrowid
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def get_character_byname(self, name:str) ->list:
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"""
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根据角色名称查询数据(name为空时返回全部数据)
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:param name: 角色名称(精确匹配,None 或空字符串时返回全部)
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:return: 角色数据字典列表
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"""
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with self._get_connection() as conn:
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cursor = conn.cursor()
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# 动态构建SQL语句
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sql = "SELECT * FROM characters"
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params = ()
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if name: # 当name非空时添加条件
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sql += " WHERE name = ?"
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params = (name,)
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cursor.execute(sql, params)
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# 转换结果为字典列表
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columns = [col[0] for col in cursor.description]
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return [dict(zip(columns, row)) for row in cursor.fetchall()]
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def add_chat(self, data:dict):
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"""添加聊天数据"""
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with self._get_connection() as conn:
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cursor = conn.cursor()
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cursor.execute('''
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INSERT INTO chat_records (
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character_ids, chat
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) VALUES (?, ?)
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''', (
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data["character_ids"], data["chat"]
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))
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conn.commit()
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return cursor.lastrowid
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def get_chats_by_character_id(self, character_id: int) -> list:
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"""
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根据角色ID查询聊天记录(target_id为空时返回全部数据)
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:param target_id: 目标角色ID(None时返回全部记录)
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:return: 聊天记录字典列表
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"""
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with self._get_connection() as conn:
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cursor = conn.cursor()
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sql = "SELECT * FROM chat_records WHERE ',' || character_ids || ',' LIKE '%,' || ? || ',%'"
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params = (str(character_id))
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cursor.execute(sql, params)
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# 转换结果为字典列表
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columns = [col[0] for col in cursor.description]
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return [dict(zip(columns, row)) for row in cursor.fetchall()]
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BIN
AIGC/data.db
BIN
AIGC/data.db
Binary file not shown.
156
AIGC/main.py
156
AIGC/main.py
@ -11,10 +11,8 @@ from fastapi import FastAPI, Request, HTTPException, WebSocket, WebSocketDisconn
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from fastapi.websockets import WebSocketState
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from fastapi.websockets import WebSocketState
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from h11 import ConnectionClosed
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from h11 import ConnectionClosed
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import uvicorn
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import uvicorn
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from AICore import AICore
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from DatabaseHandle import DatabaseHandle
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from Utils.AIGCLog import AIGCLog
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from Utils.AIGCLog import AIGCLog
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from ollama import Client, ResponseError
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app = FastAPI(title = "AI 通信服务")
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app = FastAPI(title = "AI 通信服务")
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logger = AIGCLog(name = "AIGC", log_file = "aigc.log")
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logger = AIGCLog(name = "AIGC", log_file = "aigc.log")
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@ -29,8 +27,8 @@ logger.log(logging.INFO, f"使用的模型是 {args.model}")
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maxAIRegerateCount = 5
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maxAIRegerateCount = 5
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lastPrompt = ""
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lastPrompt = ""
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aicore = AICore(args.model)
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#初始化ollama客户端
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ollamaClient = Client(host='http://localhost:11434')
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async def heartbeat(websocket: WebSocket):
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async def heartbeat(websocket: WebSocket):
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pass
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pass
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@ -42,10 +40,14 @@ async def heartbeat(websocket: WebSocket):
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# break # 连接已关闭时退出循环
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# break # 连接已关闭时退出循环
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#statuscode -1 服务器运行错误 0 心跳标志 1 正常 2 输出异常
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#statuscode -1 服务器运行错误 0 心跳标志 1 正常 2 输出异常
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async def senddata(websocket: WebSocket, protocol: dict):
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async def senddata(websocket: WebSocket, statusCode: int, messages: List[str]):
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# 将AI响应发送回UE5
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# 将AI响应发送回UE5
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if websocket.client_state == WebSocketState.CONNECTED:
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if websocket.client_state == WebSocketState.CONNECTED:
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json_string = json.dumps(protocol, ensure_ascii=False)
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data = {
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"statuscode": statusCode,
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"messages": messages
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}
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json_string = json.dumps(data, ensure_ascii=False)
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await websocket.send_text(json_string)
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await websocket.send_text(json_string)
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# WebSocket路由处理
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# WebSocket路由处理
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@ -61,17 +63,15 @@ async def websocket_endpoint(websocket: WebSocket, client_id: str):
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# 接收UE5发来的消息
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# 接收UE5发来的消息
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data = await websocket.receive_text()
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data = await websocket.receive_text()
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logger.log(logging.INFO, f"收到UE5消息 [{client_id}]: {data}")
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logger.log(logging.INFO, f"收到UE5消息 [{client_id}]: {data}")
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await process_protocol_json(data, websocket)
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success, prompt = process_prompt(data)
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global lastPrompt
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# success, prompt = process_prompt(data)
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lastPrompt = prompt
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# global lastPrompt
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# 调用AI生成响应
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# lastPrompt = prompt
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if(success):
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# # 调用AI生成响应
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asyncio.create_task(generateAIChat(prompt, websocket))
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# if(success):
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await senddata(websocket, 0, [])
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# asyncio.create_task(generateAIChat(prompt, websocket))
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else:
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# await senddata(websocket, 0, [])
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await senddata(websocket, -1, [])
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# else:
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# await senddata(websocket, -1, [])
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@ -83,41 +83,6 @@ async def websocket_endpoint(websocket: WebSocket, client_id: str):
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#manager.disconnect(client_id)
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#manager.disconnect(client_id)
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logger.log(logging.ERROR, f"WebSocket异常 [{client_id}]: {str(e)}")
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logger.log(logging.ERROR, f"WebSocket异常 [{client_id}]: {str(e)}")
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async def handle_characterlist(client: WebSocket):
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### 获得数据库中的角色信息###
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characters = database.get_character_byname("")
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protocol = {}
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protocol["cmd"] = "CharacterList"
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protocol["status"] = 1
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protocol["message"] = "success"
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characterforUE = {}
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characterforUE["characterInfos"] = characters
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protocol["data"] = json.dumps(characterforUE)
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await senddata(client, protocol)
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async def handle_addcharacter(client: WebSocket, chracterJson: str):
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### 添加角色到数据库 ###
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character_info = json.loads(chracterJson)
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id = database.add_character(character_info)
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logger.log(logging.INFO, f"添加角色到数据库 id = {id}")
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# id = database.add_character({"name":"张三","age":35,"personality":"成熟稳重/惜字如金","profession":"阿里巴巴算法工程师"
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# ,"characterBackground":"浙大计算机系毕业,专注AI优化项目","chat_style":"请在对话中表现出专业、冷静、惜字如金。用口语化的方式简短回答"})
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async def process_protocol_json(json_str: str, client: WebSocket):
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### 处理协议JSON ###
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try:
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protocol = json.loads(json_str)
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cmd = protocol.get("cmd")
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data = protocol.get("data")
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if cmd == "CharacterList":
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await handle_characterlist(client)
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elif cmd == "AddCharacter":
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await handle_addcharacter(client, data)
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except json.JSONDecodeError as e:
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print(f"JSON解析错误: {e}")
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def process_prompt(promptFromUE: str) -> Tuple[bool, str]:
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def process_prompt(promptFromUE: str) -> Tuple[bool, str]:
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try:
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try:
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data = json.loads(promptFromUE)
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data = json.loads(promptFromUE)
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@ -185,7 +150,6 @@ async def generateAIChat(promptStr: str, websocket: WebSocket| None = None):
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{"role": "system", "content": promptStr}
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{"role": "system", "content": promptStr}
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]
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]
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try:
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try:
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# response = ollamaClient.chat(
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# response = ollamaClient.chat(
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# model = args.model,
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# model = args.model,
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# stream = False,
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# stream = False,
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@ -270,57 +234,43 @@ if __name__ == "__main__":
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server_thread.daemon = True # 设为守护线程(主程序退出时自动终止)
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server_thread.daemon = True # 设为守护线程(主程序退出时自动终止)
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server_thread.start()
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server_thread.start()
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# Test
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#Test database
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asyncio.run(
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database = DatabaseHandle()
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generateAIChat(promptStr = f"""
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#你是一个游戏NPC对话生成器。请严格按以下要求生成两个角色的日常对话
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#对话的世界观背景是2025年的都市背景
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id = database.add_character({"name":"李明","age":30,"personality":"活泼健谈","profession":"产品经理"
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1. 生成【2轮完整对话】,每轮包含双方各一次发言(共4句)
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,"characterBackground":"公司资深产品经理","chat_style":"热情"})
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2.角色设定
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characters = database.get_character_byname("")
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#chat_id = database.add_chat({"character_ids":"1,2","chat":"张三:[第一轮发言] 李明:[第一轮回应] 张三:[第二轮发言] 李明:[第二轮回应"})
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chat = database.get_chats_by_character_id(3)
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if id == 0:
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logger.log(logging.ERROR, f"角色 张三已经添加到数据库")
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# Test AI
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aicore.getPromptToken("测试功能")
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# asyncio.run(
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|
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# generateAIChat(promptStr = f"""
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|
||||||
# #你是一个游戏NPC对话生成器。请严格按以下要求生成两个角色的日常对话
|
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||||||
# #对话的世界观背景是2025年的都市背景
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|
||||||
# 1. 生成【2轮完整对话】,每轮包含双方各一次发言(共4句)
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||||||
# 2.角色设定
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||||||
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||||||
# "张三": {{
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"张三": {{
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# "姓名": "张三",
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"姓名": "张三",
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||||||
# "年龄": 35,
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"年龄": 35,
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||||||
# "性格": "成熟稳重/惜字如金",
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"性格": "成熟稳重/惜字如金",
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||||||
# "职业": "阿里巴巴算法工程师",
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"职业": "阿里巴巴算法工程师",
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||||||
# "背景": "浙大计算机系毕业,专注AI优化项目",
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"背景": "浙大计算机系毕业,专注AI优化项目",
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||||||
# "对话场景": "你正在和用户聊天,用户是你的同事",
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"对话场景": "你正在和用户聊天,用户是你的同事",
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||||||
# "语言风格": "请在对话中表现出专业、冷静、惜字如金。用口语化的方式简短回答"
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"语言风格": "请在对话中表现出专业、冷静、惜字如金。用口语化的方式简短回答"
|
||||||
# }},
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}},
|
||||||
# "李明": {{
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"李明": {{
|
||||||
# "姓名": "李明",
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"姓名": "李明",
|
||||||
# "年龄": 30,
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"年龄": 30,
|
||||||
# "职业": "产品经理",
|
"职业": "产品经理",
|
||||||
# "性格": "活泼健谈"
|
"性格": "活泼健谈"
|
||||||
# "背景": "公司资深产品经理",
|
"背景": "公司资深产品经理",
|
||||||
# "对话场景": "你正在和用户聊天,用户是你的同事",
|
"对话场景": "你正在和用户聊天,用户是你的同事",
|
||||||
# "语言风格": "热情"
|
"语言风格": "热情"
|
||||||
# }}
|
}}
|
||||||
|
|
||||||
# 3.输出格式:
|
3.输出格式:
|
||||||
# <format>
|
<format>
|
||||||
# 张三:[第一轮发言]
|
张三:[第一轮发言]
|
||||||
# 李明:[第一轮回应]
|
李明:[第一轮回应]
|
||||||
# 张三:[第二轮发言]
|
张三:[第二轮发言]
|
||||||
# 李明:[第二轮回应]
|
李明:[第二轮回应]
|
||||||
# </format>
|
</format>
|
||||||
# """
|
"""
|
||||||
# )
|
)
|
||||||
# )
|
)
|
||||||
|
|
||||||
try:
|
try:
|
||||||
# 主线程永久挂起(监听退出信号)
|
# 主线程永久挂起(监听退出信号)
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
uvicorn[standard]
|
uvicorn[standard]
|
||||||
fastapi
|
fastapi
|
||||||
ollama
|
ollama
|
||||||
tiktoken
|
|
@ -1,2 +0,0 @@
|
|||||||
[Paths]
|
|
||||||
Prefix=..
|
|
@ -1,5 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
[/Script/AIGC.AIGCSetting]
|
|
||||||
ServerIP=127.0.0.1
|
|
||||||
|
|
Binary file not shown.
@ -1,5 +0,0 @@
|
|||||||
#include "Definations.h"
|
|
||||||
|
|
||||||
FString FNetCommand::CharacterList = TEXT("CharacterList");
|
|
||||||
FString FNetCommand::AddCharacter = TEXT("AddCharacter");
|
|
||||||
FString FNetCommand::AiChatGenerate = TEXT("AiChatGenerate");
|
|
@ -2,34 +2,42 @@
|
|||||||
|
|
||||||
#include "AIGC.h"
|
#include "AIGC.h"
|
||||||
|
|
||||||
#include "AIGCSetting.h"
|
|
||||||
#include "AIGCStyle.h"
|
#include "AIGCStyle.h"
|
||||||
#include "AssetToolsModule.h"
|
#include "AssetToolsModule.h"
|
||||||
#include "FileHelpers.h"
|
#include "FileHelpers.h"
|
||||||
#include "ISettingsModule.h"
|
|
||||||
#include "LevelEditor.h"
|
#include "LevelEditor.h"
|
||||||
#include "ToolMenu.h"
|
#include "ToolMenu.h"
|
||||||
#include "ToolMenus.h"
|
#include "ToolMenus.h"
|
||||||
#include "WebSocketManager.h"
|
|
||||||
#include "AssetRegistry/AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "Misc/MessageDialog.h"
|
#include "Misc/MessageDialog.h"
|
||||||
#include "UObject/SavePackage.h"
|
#include "UObject/SavePackage.h"
|
||||||
#include "Widget/AIGCWindow.h"
|
#include "Widget/AIGCWindow.h"
|
||||||
#include "Widget/CharacterWindow.h"
|
|
||||||
|
|
||||||
#define LOCTEXT_NAMESPACE "FAIGCModule"
|
#define LOCTEXT_NAMESPACE "FAIGCModule"
|
||||||
#define AIGCWindowName FName("AIGC")
|
#define AIGCWindowName FName("AIGC")
|
||||||
#define CharacterWindowName FName("Character")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void FAIGCModule::StartupModule()
|
void FAIGCModule::StartupModule()
|
||||||
{
|
{
|
||||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||||
RegeisterSettings();
|
|
||||||
//添加style
|
//添加style
|
||||||
FAIGCStyle::Initialize();
|
FAIGCStyle::Initialize();
|
||||||
FAIGCStyle::ReloadTextures();
|
FAIGCStyle::ReloadTextures();
|
||||||
|
// //注册Command
|
||||||
|
// FAIGCCommands::Register();
|
||||||
|
// PluginCommands = MakeShareable(new FUICommandList);
|
||||||
|
// //绑定动作
|
||||||
|
// PluginCommands->MapAction(
|
||||||
|
// FAIGCCommands::Get().MenuAction,
|
||||||
|
// FExecuteAction::CreateRaw(this, &FAIGCModule::MenuClicked),
|
||||||
|
// FCanExecuteAction());
|
||||||
|
//
|
||||||
|
// PluginCommands->MapAction(
|
||||||
|
// FAIGCCommands::Get().SubMenuAction,
|
||||||
|
// FExecuteAction::CreateRaw(this, &FAIGCModule::SubMenuClicked),
|
||||||
|
// FCanExecuteAction());
|
||||||
//添加菜单
|
//添加菜单
|
||||||
UToolMenu* menu = UToolMenus::Get()->FindMenu(FName("LevelEditor.MainMenu.AIGC"));
|
UToolMenu* menu = UToolMenus::Get()->FindMenu(FName("LevelEditor.MainMenu.AIGC"));
|
||||||
if (!menu)
|
if (!menu)
|
||||||
@ -54,17 +62,16 @@ void FAIGCModule::StartupModule()
|
|||||||
FGlobalTabmanager::Get()->TryInvokeTab(AIGCWindowName);
|
FGlobalTabmanager::Get()->TryInvokeTab(AIGCWindowName);
|
||||||
})));
|
})));
|
||||||
|
|
||||||
//添加人员配置菜单
|
// // 填充第二个子菜单项
|
||||||
FToolMenuSection& CharacterSection = SubMenu->AddSection("Character");
|
// FToolMenuSection& SubSection2 = SubMenu->AddSection(
|
||||||
SubSection.AddMenuEntry(
|
// "SubSection2");
|
||||||
"Character",
|
// SubSection.AddMenuEntry(
|
||||||
LOCTEXT("Character", "角色配置"),
|
// "Submenu2",
|
||||||
LOCTEXT("CharacterToolTip", ""),
|
// LOCTEXT("Action1Label", "生成模型2"),
|
||||||
FSlateIcon(FAIGCStyle::GetStyleSetName(), "AIGCStyle.AIChat"),
|
// LOCTEXT("Action1Tooltip", "触发模型生成2"),
|
||||||
FUIAction(FExecuteAction::CreateLambda([this]()
|
// FSlateIcon(FAIGCStyle::GetStyleSetName(), "AIGCStyle.AIChat"),
|
||||||
{
|
// FToolUIActionChoice(
|
||||||
FGlobalTabmanager::Get()->TryInvokeTab(CharacterWindowName);
|
// FAIGCCommands::Get().SubMenuAction, *PluginCommands));
|
||||||
})));
|
|
||||||
}),
|
}),
|
||||||
false, // 是否动态生成
|
false, // 是否动态生成
|
||||||
FSlateIcon());
|
FSlateIcon());
|
||||||
@ -74,54 +81,42 @@ void FAIGCModule::StartupModule()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//注册Chat窗口
|
//注册窗口
|
||||||
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(AIGCWindowName, FOnSpawnTab::CreateRaw(this, &FAIGCModule::OnSpawnAIChatTab))
|
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(AIGCWindowName, FOnSpawnTab::CreateRaw(this, &FAIGCModule::OnSpawnPluginTab))
|
||||||
.SetDisplayName(LOCTEXT("AIGCWindow", "AIGCWindow"))
|
.SetDisplayName(LOCTEXT("AIGCWindow", "AIGCWindow"))
|
||||||
.SetMenuType(ETabSpawnerMenuType::Hidden);
|
.SetMenuType(ETabSpawnerMenuType::Hidden);
|
||||||
//注册角色窗口
|
|
||||||
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(CharacterWindowName, FOnSpawnTab::CreateRaw(this, &FAIGCModule::OnSpawnCharacterTab))
|
|
||||||
.SetDisplayName(LOCTEXT("CharacterWindow", "CharacterWindow"))
|
|
||||||
.SetMenuType(ETabSpawnerMenuType::Hidden);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// void FAIGCModule::SubMenuClicked()
|
||||||
|
// {
|
||||||
|
// UE_LOG(LogTemp, Warning, TEXT("Generate Model"));
|
||||||
|
// FMessageDialog::Open(EAppMsgType::Ok, FText::FromString("4444555"));
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void FAIGCModule::ShutdownModule()
|
void FAIGCModule::ShutdownModule()
|
||||||
{
|
{
|
||||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||||
// we call this function before unloading the module.
|
// we call this function before unloading the module.
|
||||||
UnregisterSettings();
|
|
||||||
UToolMenus::UnregisterOwner(this);
|
UToolMenus::UnregisterOwner(this);
|
||||||
FAIGCStyle::Shutdown();
|
FAIGCStyle::Shutdown();
|
||||||
|
//FAIGCCommands::Unregister();
|
||||||
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(AIGCWindowName);
|
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(AIGCWindowName);
|
||||||
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(CharacterWindowName);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FAIGCModule::RegeisterSettings()
|
|
||||||
{
|
|
||||||
#if WITH_EDITOR
|
|
||||||
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
|
|
||||||
if (!SettingsModule)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto Section = SettingsModule->RegisterSettings("Project", "Plugins", "AIGC",
|
|
||||||
FText::FromString(TEXT("AIGC")),
|
|
||||||
FText::FromString(TEXT("AIGC Setting")),
|
|
||||||
GetMutableDefault<UAIGCSetting>());
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void FAIGCModule::UnregisterSettings()
|
|
||||||
{
|
|
||||||
#if WITH_EDITOR
|
|
||||||
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
|
|
||||||
if (SettingsModule)
|
|
||||||
SettingsModule->UnregisterSettings("Project", "Plugins", "AIGC");
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TSharedRef<SDockTab> FAIGCModule::OnSpawnAIChatTab(const FSpawnTabArgs& SpawnTabArgs)
|
|
||||||
|
TSharedRef<SDockTab> FAIGCModule::OnSpawnPluginTab(const FSpawnTabArgs& SpawnTabArgs)
|
||||||
{
|
{
|
||||||
|
FText WidgetText = FText::Format(
|
||||||
|
LOCTEXT("WindowWidgetText", "Add code to {0} in {1} to override this window's contents"),
|
||||||
|
FText::FromString(TEXT("FTestModule::OnSpawnPluginTab")),
|
||||||
|
FText::FromString(TEXT("Test.cpp"))
|
||||||
|
);
|
||||||
|
|
||||||
return SNew(SDockTab)
|
return SNew(SDockTab)
|
||||||
.TabRole(ETabRole::NomadTab)
|
.TabRole(ETabRole::NomadTab)
|
||||||
[
|
[
|
||||||
@ -135,21 +130,6 @@ TSharedRef<SDockTab> FAIGCModule::OnSpawnAIChatTab(const FSpawnTabArgs& SpawnTab
|
|||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
TSharedRef<SDockTab> FAIGCModule::OnSpawnCharacterTab(const FSpawnTabArgs& SpawnTabArgs)
|
|
||||||
{
|
|
||||||
return SNew(SDockTab)
|
|
||||||
.TabRole(ETabRole::NomadTab)
|
|
||||||
[
|
|
||||||
// Put your tab content here!
|
|
||||||
SNew(SBox)
|
|
||||||
.HAlign(HAlign_Center)
|
|
||||||
.VAlign(VAlign_Center)
|
|
||||||
[
|
|
||||||
SNew(SCharacterWindow)
|
|
||||||
]
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
void FAIGCModule::CreateOrAddData(const FString& DataTablePath, const FString& RowValue)
|
void FAIGCModule::CreateOrAddData(const FString& DataTablePath, const FString& RowValue)
|
||||||
{
|
{
|
||||||
FString PackagePath, AssetName;
|
FString PackagePath, AssetName;
|
||||||
@ -178,18 +158,6 @@ void FAIGCModule::CreateOrAddData(const FString& DataTablePath, const FString& R
|
|||||||
UPackage::SavePackage(DataTable->GetPackage(), DataTable, *FilePath, SaveArgs);
|
UPackage::SavePackage(DataTable->GetPackage(), DataTable, *FilePath, SaveArgs);
|
||||||
}
|
}
|
||||||
|
|
||||||
UWebSocketManager* FAIGCModule::GetWebSocketManager()
|
|
||||||
{
|
|
||||||
return WebSocketManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FAIGCModule::InitWebSocketManager()
|
|
||||||
{
|
|
||||||
auto& Settings = *GetDefault<UAIGCSetting>();
|
|
||||||
WebSocketManager = NewObject<UWebSocketManager>();
|
|
||||||
WebSocketManager->InitWebSocket(Settings.ServerIP);
|
|
||||||
}
|
|
||||||
|
|
||||||
#undef LOCTEXT_NAMESPACE
|
#undef LOCTEXT_NAMESPACE
|
||||||
|
|
||||||
IMPLEMENT_MODULE(FAIGCModule, AIGC)
|
IMPLEMENT_MODULE(FAIGCModule, AIGC)
|
@ -1,4 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
|
|
||||||
#include "AIGCSetting.h"
|
|
@ -19,16 +19,10 @@ void UWebSocketManager::InitWebSocket(const FString& ServerIP)
|
|||||||
,*ServerIP, *(FGuid::NewGuid().ToString()) )));
|
,*ServerIP, *(FGuid::NewGuid().ToString()) )));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UWebSocketManager::SendData(const FString& cmd, const FString& Data)
|
void UWebSocketManager::SendData(const FString& Data)
|
||||||
{
|
{
|
||||||
//定义客户端协议
|
|
||||||
FNetProtocol protocol;
|
|
||||||
protocol.cmd = cmd;
|
|
||||||
protocol.data = Data;
|
|
||||||
FString JsonString;
|
|
||||||
FJsonObjectConverter::UStructToJsonObjectString(protocol, JsonString);
|
|
||||||
|
|
||||||
WebSocketHandler->SendText(JsonString);
|
WebSocketHandler->SendText(Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UWebSocketManager::HandleConnected()
|
void UWebSocketManager::HandleConnected()
|
||||||
@ -58,38 +52,30 @@ void UWebSocketManager::HandleOnMessageSend(const FString& Message)
|
|||||||
void UWebSocketManager::HandleOnReceiveText(const FString& Message)
|
void UWebSocketManager::HandleOnReceiveText(const FString& Message)
|
||||||
{
|
{
|
||||||
|
|
||||||
// FAIServerData ServerData;
|
FAIServerData ServerData;
|
||||||
// FJsonObjectConverter::JsonObjectStringToUStruct<FAIServerData>(
|
FJsonObjectConverter::JsonObjectStringToUStruct<FAIServerData>(
|
||||||
// Message,
|
|
||||||
// &ServerData,
|
|
||||||
// 0, // 检查标志位
|
|
||||||
// 0 // 转换标志位
|
|
||||||
// );
|
|
||||||
// switch (ServerData.statusCode)
|
|
||||||
// {
|
|
||||||
// case -1:
|
|
||||||
// UE_LOG(LogTemp, Error, TEXT("ai server error reason = %s "), *ServerData.messages[0]);
|
|
||||||
// OnDataReceiveDelaget.Broadcast(TArray<FString>());
|
|
||||||
// break;
|
|
||||||
// case 0:
|
|
||||||
// //normal heart tick
|
|
||||||
// break;
|
|
||||||
// case 1:
|
|
||||||
// UE_LOG(LogTemp, Warning, TEXT("Receive Text %s from WebSocket Server "), *Message);
|
|
||||||
// OnDataReceiveDelaget.Broadcast(ServerData.messages);
|
|
||||||
// break;
|
|
||||||
// case 2:
|
|
||||||
// UE_LOG(LogTemp, Error, TEXT("ai content generate format error,server is regerating..... "));
|
|
||||||
// break;
|
|
||||||
// default:
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
FNetProtocol serverProtocol;
|
|
||||||
FJsonObjectConverter::JsonObjectStringToUStruct<FNetProtocol>(
|
|
||||||
Message,
|
Message,
|
||||||
&serverProtocol,
|
&ServerData,
|
||||||
0, // 检查标志位
|
0, // 检查标志位
|
||||||
0 // 转换标志位
|
0 // 转换标志位
|
||||||
);
|
);
|
||||||
OnDataReceiveDelaget.Broadcast(serverProtocol);
|
switch (ServerData.statusCode)
|
||||||
|
{
|
||||||
|
case -1:
|
||||||
|
UE_LOG(LogTemp, Error, TEXT("ai server error reason = %s "), *ServerData.messages[0]);
|
||||||
|
OnDataReceiveDelaget.Broadcast(TArray<FString>());
|
||||||
|
break;
|
||||||
|
case 0:
|
||||||
|
//normal heart tick
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
UE_LOG(LogTemp, Warning, TEXT("Receive Text %s from WebSocket Server "), *Message);
|
||||||
|
OnDataReceiveDelaget.Broadcast(ServerData.messages);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
UE_LOG(LogTemp, Error, TEXT("ai content generate format error,server is regerating..... "));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -106,23 +106,13 @@ void SAIGCWindow::Construct(const FArguments& InArgs)
|
|||||||
|
|
||||||
EActiveTimerReturnType SAIGCWindow::OnPostPaint(double X, float Arg)
|
EActiveTimerReturnType SAIGCWindow::OnPostPaint(double X, float Arg)
|
||||||
{
|
{
|
||||||
//init websocket
|
WebSocketManager = NewObject<UWebSocketManager>();
|
||||||
FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
WebSocketManager->InitWebSocket(*ServerIP->GetInputText());
|
||||||
if (ModulePtr)
|
WebSocketManager->OnConnectDelegate.AddLambda([this](bool bSuccess)
|
||||||
{
|
{
|
||||||
UWebSocketManager* WebSocketManager = ModulePtr->GetWebSocketManager();
|
GenerateButton->SetEnabled(bSuccess);
|
||||||
if (!WebSocketManager)
|
});
|
||||||
{
|
WebSocketManager->OnDataReceiveDelaget.AddRaw(this, &SAIGCWindow::HandleReceiveData);
|
||||||
ModulePtr->InitWebSocketManager();
|
|
||||||
WebSocketManager = ModulePtr->GetWebSocketManager();
|
|
||||||
}
|
|
||||||
WebSocketManager->OnConnectDelegate.AddLambda([this](bool bSuccess)
|
|
||||||
{
|
|
||||||
GenerateButton->SetEnabled(bSuccess);
|
|
||||||
});
|
|
||||||
WebSocketManager->OnDataReceiveDelaget.AddRaw(this, &SAIGCWindow::HandleReceiveData);
|
|
||||||
|
|
||||||
}
|
|
||||||
return EActiveTimerReturnType::Stop;
|
return EActiveTimerReturnType::Stop;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -132,50 +122,40 @@ void SAIGCWindow::OnAIGenerateClicked()
|
|||||||
GenerateButton->SetEnabled(false);
|
GenerateButton->SetEnabled(false);
|
||||||
RequireGenerateCount = GenerateCount->GetNumber();
|
RequireGenerateCount = GenerateCount->GetNumber();
|
||||||
UE_LOG(LogTemp, Warning, TEXT("生成次数 %d prompt:%s"), RequireGenerateCount, *GeneratePromptJson());
|
UE_LOG(LogTemp, Warning, TEXT("生成次数 %d prompt:%s"), RequireGenerateCount, *GeneratePromptJson());
|
||||||
FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
WebSocketManager->SendData(GeneratePromptJson());
|
||||||
if (ModulePtr)
|
|
||||||
{
|
|
||||||
ModulePtr->GetWebSocketManager()->SendData(FNetCommand::AiChatGenerate, GeneratePromptJson());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SAIGCWindow::HandleReceiveData(FNetProtocol protocol)
|
void SAIGCWindow::HandleReceiveData(TArray<FString> AiMessages)
|
||||||
{
|
{
|
||||||
// UE_LOG(LogTemp, Warning, TEXT("AI当前进度 %d/%d"), GeneratedCount, RequireGenerateCount);
|
UE_LOG(LogTemp, Warning, TEXT("AI当前进度 %d/%d"), GeneratedCount, RequireGenerateCount);
|
||||||
// //添加数据到dataTable中
|
//添加数据到dataTable中
|
||||||
// if (AiMessages.Num() > 0)
|
if (AiMessages.Num() > 0)
|
||||||
// {
|
{
|
||||||
// FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
||||||
// if (ModulePtr) {
|
if (ModulePtr) {
|
||||||
// FString DataPath = FString::Printf(TEXT("/Game/Test/%s.%s"), *DataName->GetInputText(), *DataName->GetInputText());
|
FString DataPath = FString::Printf(TEXT("/Game/Test/%s.%s"), *DataName->GetInputText(), *DataName->GetInputText());
|
||||||
// FString Final = "";
|
FString Final = "";
|
||||||
// for (auto message: AiMessages)
|
for (auto message: AiMessages)
|
||||||
// {
|
{
|
||||||
// Final += message + TEXT("|");
|
Final += message + TEXT("|");
|
||||||
// }
|
}
|
||||||
// ModulePtr->CreateOrAddData(DataPath, Final);
|
ModulePtr->CreateOrAddData(DataPath, Final);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
//
|
|
||||||
// //是否生成足够数量
|
//是否生成足够数量
|
||||||
// if (GeneratedCount < RequireGenerateCount)
|
if (GeneratedCount < RequireGenerateCount)
|
||||||
// {
|
{
|
||||||
// GeneratedCount++;
|
GeneratedCount++;
|
||||||
// FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
WebSocketManager->SendData(GeneratePromptJson());
|
||||||
// if (ModulePtr)
|
}
|
||||||
// {
|
else
|
||||||
// ModulePtr->GetWebSocketManager()->SendData(FNetCommand::AiChatGenerate, GeneratePromptJson());
|
{
|
||||||
// }
|
GeneratedCount = 0;
|
||||||
//
|
GenerateButton->SetEnabled(true);
|
||||||
// }
|
UE_LOG(LogTemp, Warning, TEXT("生成结束!"));
|
||||||
// else
|
}
|
||||||
// {
|
|
||||||
// GeneratedCount = 0;
|
|
||||||
// GenerateButton->SetEnabled(true);
|
|
||||||
// UE_LOG(LogTemp, Warning, TEXT("生成结束!"));
|
|
||||||
// }
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,187 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
|
|
||||||
#include "Widget/CharacterWindow.h"
|
|
||||||
|
|
||||||
#include "AIGC.h"
|
|
||||||
#include "JsonObjectConverter.h"
|
|
||||||
#include "WebSocketManager.h"
|
|
||||||
#include "Widgets/Input/STextComboBox.h"
|
|
||||||
#define LOCTEXT_NAMESPACE "FAIGCModule"
|
|
||||||
|
|
||||||
void SCharacterWindow::Construct(const FArguments& InArgs)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
ChildSlot[
|
|
||||||
SNew(SVerticalBox)
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
[
|
|
||||||
//角色列表
|
|
||||||
SAssignNew(CharacterComboBox, SComboBox<TSharedPtr<FCharacterInfo>>)
|
|
||||||
.OptionsSource(&CharacterInfos)
|
|
||||||
.Content()
|
|
||||||
[
|
|
||||||
SNew(STextBlock)
|
|
||||||
.Text_Lambda([this]() -> FText {
|
|
||||||
|
|
||||||
return FText::FromString(SelectedCharacter.name);
|
|
||||||
})
|
|
||||||
]
|
|
||||||
.OnGenerateWidget_Lambda([this](TSharedPtr<FCharacterInfo> CharacterInfo) {
|
|
||||||
return SNew(STextBlock).Text(FText::FromString(CharacterInfo->name));
|
|
||||||
})
|
|
||||||
.OnSelectionChanged_Lambda([this](TSharedPtr<FCharacterInfo> CharacterInfo, ESelectInfo::Type)
|
|
||||||
{
|
|
||||||
SelectedCharacter = *CharacterInfo;
|
|
||||||
|
|
||||||
this->CharacterWidget_Name->SetInputText(SelectedCharacter.name);
|
|
||||||
this->CharacterWidget_Age->SetNumber(SelectedCharacter.age);
|
|
||||||
this->CharacterWidget_Personality->SetInputText(SelectedCharacter.personality);
|
|
||||||
this->CharacterWidget_Profession->SetInputText(SelectedCharacter.profession);
|
|
||||||
this->CharacterWidget_BG->SetInputText(SelectedCharacter.characterBackground);
|
|
||||||
this->CharacterWidget_Style->SetInputText(SelectedCharacter.chat_style);
|
|
||||||
})
|
|
||||||
]
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SAssignNew(CharacterWidget_Name, SConfigItem_Text)
|
|
||||||
.Title(LOCTEXT("CharacterName", "角色名称"))
|
|
||||||
.HintText(LOCTEXT("HintCharacterName", "请输入角色名称"))
|
|
||||||
]
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SAssignNew(CharacterWidget_Age, SConfigItem_NumberSpin<int32>)
|
|
||||||
.Title(LOCTEXT("CharacterAge", "角色年龄"))
|
|
||||||
.MinNumber(1)
|
|
||||||
.MaxNumber(99)
|
|
||||||
]
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SAssignNew(CharacterWidget_Personality, SConfigItem_Text)
|
|
||||||
.Title(LOCTEXT("CharacterName", "角色性格"))
|
|
||||||
.HintText(LOCTEXT("HintCharacterName", "请输入角色性格"))
|
|
||||||
]
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SAssignNew(CharacterWidget_Profession, SConfigItem_Text)
|
|
||||||
.Title(LOCTEXT("CharacterName", "角色职业"))
|
|
||||||
.HintText(LOCTEXT("HintCharacterName", "请输入角色职业"))
|
|
||||||
]
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SAssignNew(CharacterWidget_BG, SConfigItem_Text)
|
|
||||||
.Title(LOCTEXT("CharacterName", "角色背景"))
|
|
||||||
.HintText(LOCTEXT("HintCharacterName", "请输入角色背景"))
|
|
||||||
]
|
|
||||||
+SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SAssignNew(CharacterWidget_Style, SConfigItem_Text)
|
|
||||||
.Title(LOCTEXT("CharacterName", "角色对话风格"))
|
|
||||||
.HintText(LOCTEXT("HintCharacterName", "请输入角色对话风格"))
|
|
||||||
]
|
|
||||||
+ SVerticalBox::Slot()
|
|
||||||
.AutoHeight()
|
|
||||||
.Padding(0, 10, 0, 0)
|
|
||||||
[
|
|
||||||
SNew( SButton)
|
|
||||||
.Text(LOCTEXT("AddCharacter", "添加角色到服务器中"))
|
|
||||||
.OnClicked_Lambda([this]()
|
|
||||||
{
|
|
||||||
AddCharacterToServer();
|
|
||||||
return FReply::Handled();
|
|
||||||
})
|
|
||||||
]
|
|
||||||
];
|
|
||||||
// 注册绘制后回调
|
|
||||||
RegisterActiveTimer(0.f,
|
|
||||||
FWidgetActiveTimerDelegate::CreateSP(
|
|
||||||
this,
|
|
||||||
&SCharacterWindow::OnPostPaint
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
EActiveTimerReturnType SCharacterWindow::OnPostPaint(double X, float Arg)
|
|
||||||
{
|
|
||||||
//init websocket
|
|
||||||
FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
|
||||||
if (ModulePtr)
|
|
||||||
{
|
|
||||||
UWebSocketManager* WebSocketManager = ModulePtr->GetWebSocketManager();
|
|
||||||
if (!WebSocketManager)
|
|
||||||
{
|
|
||||||
ModulePtr->InitWebSocketManager();
|
|
||||||
WebSocketManager = ModulePtr->GetWebSocketManager();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
WebSocketManager->SendData(FNetCommand::CharacterList, TEXT(""));
|
|
||||||
}
|
|
||||||
WebSocketManager->OnDataReceiveDelaget.AddRaw(this, &SCharacterWindow::HandleReceiveData);
|
|
||||||
WebSocketManager->OnConnectDelegate.AddLambda([this, WebSocketManager](bool bSuccess)
|
|
||||||
{
|
|
||||||
WebSocketManager->SendData(FNetCommand::CharacterList, TEXT(""));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return EActiveTimerReturnType::Stop;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SCharacterWindow::HandleReceiveData(FNetProtocol protocol)
|
|
||||||
{
|
|
||||||
if (protocol.cmd == FNetCommand::CharacterList)
|
|
||||||
{
|
|
||||||
|
|
||||||
//解析json角色信息
|
|
||||||
FJsonObjectConverter::JsonObjectStringToUStruct<FCharacterArray>(
|
|
||||||
protocol.data,
|
|
||||||
&Characters,
|
|
||||||
0, // 检查标志位
|
|
||||||
0 // 转换标志位
|
|
||||||
);
|
|
||||||
CharacterInfos.Empty();
|
|
||||||
for (auto Character: Characters.characterInfos)
|
|
||||||
{
|
|
||||||
CharacterInfos.Add(MakeShareable(new FCharacterInfo(Character)));
|
|
||||||
}
|
|
||||||
CharacterComboBox->RefreshOptions();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SCharacterWindow::AddCharacterToServer()
|
|
||||||
{
|
|
||||||
FAIGCModule* ModulePtr = FModuleManager::GetModulePtr<FAIGCModule>("AIGC");
|
|
||||||
if (ModulePtr)
|
|
||||||
{
|
|
||||||
//生成角色信息
|
|
||||||
FCharacterInfo CharacterInfo;
|
|
||||||
CharacterInfo.name = CharacterWidget_Name->GetInputText();
|
|
||||||
CharacterInfo.age = CharacterWidget_Age->GetNumber();
|
|
||||||
CharacterInfo.personality = CharacterWidget_Personality->GetInputText();
|
|
||||||
CharacterInfo.profession = CharacterWidget_Profession->GetInputText();
|
|
||||||
CharacterInfo.characterBackground = CharacterWidget_BG->GetInputText();
|
|
||||||
CharacterInfo.chat_style = CharacterWidget_Style->GetInputText();
|
|
||||||
|
|
||||||
FString CharacterJson;
|
|
||||||
FJsonObjectConverter::UStructToJsonObjectString(CharacterInfo, CharacterJson);
|
|
||||||
|
|
||||||
UWebSocketManager* WebSocketManager = ModulePtr->GetWebSocketManager();
|
|
||||||
WebSocketManager->SendData(FNetCommand::AddCharacter, CharacterJson);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#undef LOCTEXT_NAMESPACE
|
|
@ -23,7 +23,6 @@ void SConfigItem_Text::Construct(const FArguments& InArgs)
|
|||||||
[
|
[
|
||||||
SNew(SEditableTextBox)
|
SNew(SEditableTextBox)
|
||||||
.HintText( InArgs._HintText)
|
.HintText( InArgs._HintText)
|
||||||
.VirtualKeyboardType(InArgs._KeyboardType)
|
|
||||||
.Text_Lambda([this, InArgs]() {
|
.Text_Lambda([this, InArgs]() {
|
||||||
return FText::FromString(InputText);
|
return FText::FromString(InputText);
|
||||||
})
|
})
|
||||||
|
@ -37,22 +37,13 @@ struct FNPCChatRow : public FTableRowBase {
|
|||||||
class FAIGCModule : public IModuleInterface
|
class FAIGCModule : public IModuleInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TSharedRef<SDockTab> OnSpawnAIChatTab(const FSpawnTabArgs& SpawnTabArgs);
|
TSharedRef<SDockTab> OnSpawnPluginTab(const FSpawnTabArgs& SpawnTabArgs);
|
||||||
TSharedRef<SDockTab> OnSpawnCharacterTab(const FSpawnTabArgs& SpawnTabArgs);
|
|
||||||
//void SubMenuClicked();
|
//void SubMenuClicked();
|
||||||
/** IModuleInterface implementation */
|
/** IModuleInterface implementation */
|
||||||
virtual void StartupModule() override;
|
virtual void StartupModule() override;
|
||||||
virtual void ShutdownModule() override;
|
virtual void ShutdownModule() override;
|
||||||
|
|
||||||
void RegeisterSettings();
|
|
||||||
void UnregisterSettings();
|
|
||||||
|
|
||||||
void CreateOrAddData(const FString& DataTablePath, const FString& RowValue);
|
void CreateOrAddData(const FString& DataTablePath, const FString& RowValue);
|
||||||
class UWebSocketManager* GetWebSocketManager();
|
|
||||||
void InitWebSocketManager();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TSharedPtr<class FUICommandList> PluginCommands;
|
TSharedPtr<class FUICommandList> PluginCommands;
|
||||||
class UWebSocketManager* WebSocketManager = nullptr;
|
|
||||||
};
|
};
|
||||||
#undef LOCTEXT_NAMESPACE
|
#undef LOCTEXT_NAMESPACE
|
@ -1,19 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
#include "UObject/Object.h"
|
|
||||||
#include "AIGCSetting.generated.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
UCLASS(Config=AIGCSetting, DefaultConfig)
|
|
||||||
class AIGC_API UAIGCSetting : public UObject
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
public:
|
|
||||||
UPROPERTY(Config, EditAnywhere)
|
|
||||||
FString ServerIP = TEXT("127.0.0.1");
|
|
||||||
};
|
|
@ -45,54 +45,4 @@ struct FAIServerData
|
|||||||
int32 statusCode;
|
int32 statusCode;
|
||||||
UPROPERTY()
|
UPROPERTY()
|
||||||
TArray<FString> messages;
|
TArray<FString> messages;
|
||||||
};
|
};
|
||||||
|
|
||||||
USTRUCT()
|
|
||||||
struct FCharacterInfo
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
UPROPERTY()
|
|
||||||
int32 id;
|
|
||||||
UPROPERTY()
|
|
||||||
FString name;
|
|
||||||
UPROPERTY()
|
|
||||||
int32 age;
|
|
||||||
UPROPERTY()
|
|
||||||
FString personality;
|
|
||||||
UPROPERTY()
|
|
||||||
FString profession;
|
|
||||||
UPROPERTY()
|
|
||||||
FString characterBackground;
|
|
||||||
UPROPERTY()
|
|
||||||
FString chat_style;
|
|
||||||
};
|
|
||||||
USTRUCT()
|
|
||||||
struct FCharacterArray
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
UPROPERTY()
|
|
||||||
TArray<FCharacterInfo> characterInfos;
|
|
||||||
};
|
|
||||||
|
|
||||||
USTRUCT()
|
|
||||||
struct FNetProtocol
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
UPROPERTY()
|
|
||||||
FString cmd; //命令名称
|
|
||||||
UPROPERTY()
|
|
||||||
int32 status; //状态
|
|
||||||
UPROPERTY()
|
|
||||||
FString message; //响应消息
|
|
||||||
UPROPERTY()
|
|
||||||
FString data; //json数据
|
|
||||||
};
|
|
||||||
|
|
||||||
USTRUCT()
|
|
||||||
struct FNetCommand
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
static FString CharacterList;
|
|
||||||
static FString AddCharacter;
|
|
||||||
static FString AiChatGenerate;
|
|
||||||
};
|
|
@ -3,12 +3,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Definations.h"
|
|
||||||
#include "UObject/Object.h"
|
#include "UObject/Object.h"
|
||||||
#include "WebSocketManager.generated.h"
|
#include "WebSocketManager.generated.h"
|
||||||
|
|
||||||
DECLARE_MULTICAST_DELEGATE_OneParam(FOnConnectDelegate, bool);
|
DECLARE_MULTICAST_DELEGATE_OneParam(FOnConnectDelegate, bool);
|
||||||
DECLARE_MULTICAST_DELEGATE_OneParam(FOnDataReceiveDelaget, FNetProtocol);
|
DECLARE_MULTICAST_DELEGATE_OneParam(FOnDataReceiveDelaget, TArray<FString>);
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
@ -18,7 +17,7 @@ class AIGC_API UWebSocketManager : public UObject
|
|||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
public:
|
public:
|
||||||
void InitWebSocket(const FString& ServerIP);
|
void InitWebSocket(const FString& ServerIP);
|
||||||
void SendData(const FString& cmd, const FString& Data);
|
void SendData(const FString& Data);
|
||||||
UFUNCTION()
|
UFUNCTION()
|
||||||
void HandleConnected();
|
void HandleConnected();
|
||||||
UFUNCTION()
|
UFUNCTION()
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "ConfigItem_NumberSpin.h"
|
#include "ConfigItem_NumberSpin.h"
|
||||||
#include "ConfigItem_Text.h"
|
#include "ConfigItem_Text.h"
|
||||||
#include "Definations.h"
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
@ -23,7 +22,7 @@ public:
|
|||||||
void OnAIGenerateClicked();
|
void OnAIGenerateClicked();
|
||||||
|
|
||||||
void InitWebClient();
|
void InitWebClient();
|
||||||
void HandleReceiveData(FNetProtocol protocol);
|
void HandleReceiveData(TArray<FString> String);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FString GeneratePromptJson();
|
FString GeneratePromptJson();
|
||||||
@ -40,5 +39,6 @@ protected:
|
|||||||
TSharedPtr<SConfigItem_NumberSpin<int32>> GenerateCount; //生成数目
|
TSharedPtr<SConfigItem_NumberSpin<int32>> GenerateCount; //生成数目
|
||||||
TSharedPtr<SButton> GenerateButton; //生成按钮
|
TSharedPtr<SButton> GenerateButton; //生成按钮
|
||||||
|
|
||||||
|
UPROPERTY()
|
||||||
|
class UWebSocketManager* WebSocketManager;
|
||||||
};
|
};
|
@ -1,40 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
#include "ConfigItem_NumberSpin.h"
|
|
||||||
#include "ConfigItem_Text.h"
|
|
||||||
#include "Definations.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
class AIGC_API SCharacterWindow: public SCompoundWidget
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SLATE_BEGIN_ARGS(SCharacterWindow)
|
|
||||||
{}
|
|
||||||
|
|
||||||
SLATE_END_ARGS()
|
|
||||||
void Construct(const FArguments& InArgs);
|
|
||||||
EActiveTimerReturnType OnPostPaint(double X, float Arg);
|
|
||||||
|
|
||||||
void HandleReceiveData(FNetProtocol protocol);
|
|
||||||
void AddCharacterToServer();
|
|
||||||
protected:
|
|
||||||
TSharedPtr<SComboBox<TSharedPtr<FCharacterInfo>>> CharacterComboBox;
|
|
||||||
TSharedPtr<SConfigItem_Text> CharacterWidget_Name; //角色名称
|
|
||||||
TSharedPtr<SConfigItem_NumberSpin<int32>> CharacterWidget_Age; //角色年龄
|
|
||||||
TSharedPtr<SConfigItem_Text> CharacterWidget_Personality; //角色性格
|
|
||||||
TSharedPtr<SConfigItem_Text> CharacterWidget_Profession; //角色专业
|
|
||||||
TSharedPtr<SConfigItem_Text> CharacterWidget_BG; //角色背景
|
|
||||||
TSharedPtr<SConfigItem_Text> CharacterWidget_Style; //说话风格
|
|
||||||
|
|
||||||
|
|
||||||
FCharacterArray Characters;
|
|
||||||
TArray<TSharedPtr<FCharacterInfo>> CharacterInfos;
|
|
||||||
FCharacterInfo SelectedCharacter;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
@ -53,10 +53,11 @@ public:
|
|||||||
];
|
];
|
||||||
}
|
}
|
||||||
NumericType GetNumber() const { return InputValue; }
|
NumericType GetNumber() const { return InputValue; }
|
||||||
void SetNumber(NumericType InValue) { InputValue = InValue; }
|
|
||||||
private:
|
private:
|
||||||
void OnValueChanged(NumericType NewValue)
|
void OnValueChanged(NumericType NewValue)
|
||||||
{
|
{
|
||||||
|
UE_LOG(LogTemp, Display, TEXT("OnValueChanged newvalue = %d"), (int32)NewValue);
|
||||||
InputValue = NewValue;
|
InputValue = NewValue;
|
||||||
Invalidate(EInvalidateWidget::Layout);
|
Invalidate(EInvalidateWidget::Layout);
|
||||||
}
|
}
|
||||||
|
@ -13,18 +13,17 @@ public:
|
|||||||
: _Title()
|
: _Title()
|
||||||
, _HintText()
|
, _HintText()
|
||||||
, _DefaultText()
|
, _DefaultText()
|
||||||
,_KeyboardType(EKeyboardType::Keyboard_Default)
|
|
||||||
{}
|
{}
|
||||||
SLATE_ARGUMENT(FText, Title) // 标题参数
|
SLATE_ARGUMENT(FText, Title) // 标题参数
|
||||||
SLATE_ARGUMENT(FText, HintText) // 默认值参数
|
SLATE_ARGUMENT(FText, HintText) // 默认值参数
|
||||||
SLATE_ARGUMENT(FText, DefaultText) // 默认值参数
|
SLATE_ARGUMENT(FText, DefaultText) // 默认值参数
|
||||||
SLATE_ARGUMENT(EKeyboardType, KeyboardType)
|
|
||||||
SLATE_END_ARGS()
|
SLATE_END_ARGS()
|
||||||
|
|
||||||
void Construct(const FArguments& InArgs);
|
void Construct(const FArguments& InArgs);
|
||||||
|
|
||||||
FString GetInputText() const { return InputText; }
|
FString GetInputText() const { return InputText; }
|
||||||
void SetInputText(const FString& NewText) { InputText = NewText; }
|
|
||||||
private:
|
private:
|
||||||
FString InputText;
|
FString InputText;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user