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7718b4b3c0
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4821d206c0
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@ -40,7 +40,6 @@
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@ -49,12 +48,5 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=72263A5F_002DD5F9_002D3915_002D8DA0_002DCD45C38A70E5_002Fdl_003ASource_003AF_0021_003FEpic_003FUE_005F5_002E5_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003AUMG_002Fd_003APublic_002Fd_003ASlate_002Ff_003AUMGDragDropOp_002Eh/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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@ -6,7 +6,6 @@
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#include "GameplayTagContainer.h"
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#include "PawnWithSkill.h"
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#include "DataAsset/ShapeAsset.h"
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#include "Quest/QuestTypes.h"
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#include "UObject/Object.h"
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#include "Definations.generated.h"
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@ -463,20 +462,6 @@ struct FSimpleConnection
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}
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};
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USTRUCT(BlueprintType)
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struct FMarketQuestDialogue: public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
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FText QuestTitle;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
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FText QuestDialogue;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务ID"))
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int32 QuestID;
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};
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@ -17,11 +17,6 @@ void UGameInfoManager::Initialize(FSubsystemCollectionBase& Collection)
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}
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}
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void UGameInfoManager::NewSaveGame()
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{
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UGameplayStatics::DeleteGameInSlot(SaveGameSlotName, 0);
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}
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void UGameInfoManager::SaveGameInfo()
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{
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if (!IsValid(PlayerInfo.Get()))
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@ -18,8 +18,6 @@ public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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public:
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UFUNCTION(BlueprintCallable)
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void NewSaveGame();
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UFUNCTION(BlueprintCallable)
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void SaveGameInfo();
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UFUNCTION(BlueprintCallable)
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@ -32,6 +30,5 @@ public:
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protected:
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UPROPERTY(BlueprintReadOnly)
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TObjectPtr<class UPlayerInfoSaveGame> PlayerInfo;
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static FString SaveGameSlotName;
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};
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