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18 changed files with 1 additions and 32 deletions

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@ -40,7 +40,6 @@
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@ -49,12 +48,5 @@
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@ -6,7 +6,6 @@
#include "GameplayTagContainer.h" #include "GameplayTagContainer.h"
#include "PawnWithSkill.h" #include "PawnWithSkill.h"
#include "DataAsset/ShapeAsset.h" #include "DataAsset/ShapeAsset.h"
#include "Quest/QuestTypes.h"
#include "UObject/Object.h" #include "UObject/Object.h"
#include "Definations.generated.h" #include "Definations.generated.h"
@ -463,20 +462,6 @@ struct FSimpleConnection
} }
}; };
USTRUCT(BlueprintType)
struct FMarketQuestDialogue: public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
FText QuestTitle;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务对话"))
FText QuestDialogue;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ToolTip = "任务ID"))
int32 QuestID;
};

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@ -17,11 +17,6 @@ void UGameInfoManager::Initialize(FSubsystemCollectionBase& Collection)
} }
} }
void UGameInfoManager::NewSaveGame()
{
UGameplayStatics::DeleteGameInSlot(SaveGameSlotName, 0);
}
void UGameInfoManager::SaveGameInfo() void UGameInfoManager::SaveGameInfo()
{ {
if (!IsValid(PlayerInfo.Get())) if (!IsValid(PlayerInfo.Get()))

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@ -18,8 +18,6 @@ public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override; virtual void Initialize(FSubsystemCollectionBase& Collection) override;
public: public:
UFUNCTION(BlueprintCallable)
void NewSaveGame();
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SaveGameInfo(); void SaveGameInfo();
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
@ -32,6 +30,5 @@ public:
protected: protected:
UPROPERTY(BlueprintReadOnly) UPROPERTY(BlueprintReadOnly)
TObjectPtr<class UPlayerInfoSaveGame> PlayerInfo; TObjectPtr<class UPlayerInfoSaveGame> PlayerInfo;
static FString SaveGameSlotName; static FString SaveGameSlotName;
}; };