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3 Commits

Author SHA1 Message Date
c3e1ed0762 添加预试种物品 信息显示 2025-10-31 17:38:46 +08:00
f4fe5cc478 更新鱼市的任务系统 2025-10-31 11:52:15 +08:00
5df127f3ed 更新鱼市UI 2025-10-31 11:32:13 +08:00
18 changed files with 14 additions and 3 deletions

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@ -2,7 +2,7 @@
"BuildId": "37670630",
"Modules":
{
"ProjectFish": "UnrealEditor-ProjectFish-0001.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor-0001.dll"
"ProjectFish": "UnrealEditor-ProjectFish.dll",
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor.dll"
}
}

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@ -2,6 +2,6 @@
"BuildId": "37670630",
"Modules":
{
"DeskMode": "UnrealEditor-DeskMode-0001.dll"
"DeskMode": "UnrealEditor-DeskMode.dll"
}
}

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@ -14,7 +14,12 @@ UCLASS(BlueprintType)
class PROJECTFISH_API UFishInfoConfigAsset : public UDataAsset
{
GENERATED_BODY()
//virtual void PostDuplicate(bool bDuplicateForPIE) override;
public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = fish, meta = (ToolTip = "鱼的ID"))
int32 FishID;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = fish, meta = (ToolTip = "鱼的名称"))
FText FishName;

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@ -26,6 +26,9 @@ public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获名称"))
FText RewardName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获描述"))
FText RewardDes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获图片") )
UTexture2D* RewardTexture;
@ -40,4 +43,7 @@ public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获对应的任务信息"))
FQuestTargetInfo QuestTargetInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "价格"))
float RewardPrice;
};