Compare commits
No commits in common. "c3e1ed07624433a6d4e156c4e5f61730e596b4b8" and "99a6d3b35aee41669321cb75bbcc4be41fc6e8cd" have entirely different histories.
c3e1ed0762
...
99a6d3b35a
BIN
ProjectFish/Binaries/Win64/UnrealEditor-ProjectFish-0001.dll
Normal file
BIN
ProjectFish/Binaries/Win64/UnrealEditor-ProjectFish-0001.dll
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -2,7 +2,7 @@
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"ProjectFish": "UnrealEditor-ProjectFish.dll",
|
||||
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor.dll"
|
||||
"ProjectFish": "UnrealEditor-ProjectFish-0001.dll",
|
||||
"ProjectFishEditor": "UnrealEditor-ProjectFishEditor-0001.dll"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -2,6 +2,6 @@
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"DeskMode": "UnrealEditor-DeskMode.dll"
|
||||
"DeskMode": "UnrealEditor-DeskMode-0001.dll"
|
||||
}
|
||||
}
|
||||
@ -14,12 +14,7 @@ UCLASS(BlueprintType)
|
||||
class PROJECTFISH_API UFishInfoConfigAsset : public UDataAsset
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
//virtual void PostDuplicate(bool bDuplicateForPIE) override;
|
||||
public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = fish, meta = (ToolTip = "鱼的ID"))
|
||||
int32 FishID;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = fish, meta = (ToolTip = "鱼的名称"))
|
||||
FText FishName;
|
||||
|
||||
|
||||
@ -25,9 +25,6 @@ class PROJECTFISH_API UFishingRewardDataAsset : public UPrimaryDataAsset
|
||||
public:
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获名称"))
|
||||
FText RewardName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获描述"))
|
||||
FText RewardDes;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获图片") )
|
||||
UTexture2D* RewardTexture;
|
||||
@ -43,7 +40,4 @@ public:
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "鱼获对应的任务信息"))
|
||||
FQuestTargetInfo QuestTargetInfo;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Fishing Reward Data" , meta = (ToolTip = "价格"))
|
||||
float RewardPrice;
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user