# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/**/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/**/Intermediate/* # Cache files for the editor to use DerivedDataCache/* /AIGC/aigc.log.2025-05-31 /AIGC/aigc.log.2025-06-02 /AIGC/aigc.log.2025-06-03 /AIGC/aigc.log.2025-05-30 /TestForAIGC/Saved /TestForAIGC/.idea /TestForAIGC/.vs /TestForAIGC/Binaries /TestForAIGC/DerivedDataCache /TestForAIGC/Intermediate /AIGC/.vscode /AIGC/AIGC/Include /AIGC/AIGC/Lib /AIGC/AIGC