// Fill out your copyright notice in the Description page of Project Settings. #include "Factory/ShapeFactory.h" #include "ProjectFish/DataAsset/ShapeAsset.h" UShapeFactory::UShapeFactory() { SupportedClass = UShapeAsset::StaticClass(); } UObject* UShapeFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { UShapeAsset* NewBagShapeAsset = NewObject(InParent, Class, Name, Flags | RF_Transactional); if (NewBagShapeAsset) { NewBagShapeAsset->ShapeWidth = 5; NewBagShapeAsset->ShapeHeight = 5; NewBagShapeAsset->InitializeShape(); } return NewBagShapeAsset; } bool UShapeFactory::ShouldShowInNewMenu() const { return true; }