// Fill out your copyright notice in the Description page of Project Settings. #include "Factory/SkillAssetFactory.h" #include "ProjectFish/DataAsset/SkillAsset.h" USkillAssetFactory::USkillAssetFactory() { SupportedClass = USkillAsset::StaticClass(); } UObject* USkillAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { USkillAsset* NewSkillAsset = NewObject(InParent, Class, Name, Flags | RF_Transactional); return NewSkillAsset; } bool USkillAssetFactory::ShouldShowInNewMenu() const { return true; }