// Copyright Epic Games, Inc. All Rights Reserved. #include "AssetActions/FishInfoAssetAction.h" #include "ProjectFish/DataAsset/FishInfoConfigAsset.h" UClass* FFishInfoAssetAction::GetSupportedClass() const { return UFishInfoConfigAsset::StaticClass(); } uint32 FFishInfoAssetAction::GetCategories() { return MyAssetCategory; }