// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" #include "SkillAssetFactory.generated.h" /** * */ UCLASS() class PROJECTFISHEDITOR_API USkillAssetFactory : public UFactory { GENERATED_BODY() public: USkillAssetFactory(); //interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual bool ShouldShowInNewMenu() const override; };