using UnrealBuildTool; public class DialogueEditor : ModuleRules { public DialogueEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; //test OptimizeCode = CodeOptimization.Never; PublicDependencyModuleNames.AddRange( new string[] { "Core", "AssetTools" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Dialogue", "Projects", "UnrealEd", "GraphEditor", "Kismet" } ); } }