#pragma once #include "CoreMinimal.h" #include "AssetTypeActions_Base.h" #include "Modules/ModuleManager.h" class FProjectFishEditorModule : public IModuleInterface { public: virtual void StartupModule() override; virtual void ShutdownModule() override; private: //Bagshap 编辑器相关 void RegisterAssetTypeActions(); void UnregisterAssetTypeActions(); /** Asset type actions */ TArray> CreatedAssetTypeActions; };