// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" #include "DialogueAssetFactory.generated.h" /** * */ UCLASS() class DIALOGUEEDITOR_API UDialogueAssetFactory : public UFactory { GENERATED_BODY() public: UDialogueAssetFactory(const FObjectInitializer& ObjectInitializer); virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override; virtual FText GetDisplayName() const override; virtual FString GetDefaultNewAssetName() const override; virtual bool ShouldShowInNewMenu() const override; };