// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ProjectFishEditorTarget : TargetRules { public ProjectFishEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.Add("ProjectFish"); RegisterModulesCreatedByRider(); } private void RegisterModulesCreatedByRider() { ExtraModuleNames.AddRange(new string[] { "ProjectFishEditor" }); } }