using UnrealBuildTool; public class ProjectFishEditor : ModuleRules { public ProjectFishEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; OptimizeCode = CodeOptimization.Never; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "ProjectFish", "InputCore" } ); } }