{ "worldview_name": "克苏鲁的呼唤 (Call of Cthulhu)", "basic_info": { "genre": "恐怖,超自然,推理", "time_period": "1920年代", "primary_setting": "美国新英格兰地区", "tone": "黑暗,压抑,充满未知恐惧" }, "core_concepts": { "cosmic_horror": { "description": "人类在宇宙中的渺小和无知", "key_elements": [ "古老存在远超人类理解", "知识本身就是危险的", "人类理性的脆弱性", "宇宙的冷漠和敌意" ] }, "sanity_system": { "description": "理智值系统,接触超自然会损害心智", "mechanics": [ "目睹恐怖事物降低理智", "学习禁忌知识的代价", "疯狂的不同表现形式", "理智恢复的困难性" ] }, "mythos_knowledge": { "description": "关于古老神话的危险知识", "categories": [ "旧日支配者", "外神", "禁忌典籍", "异界生物" ] } }, "geography": { "primary_locations": [ { "name": "阿卡姆", "description": "马萨诸塞州的大学城,米斯卡托尼克大学所在地", "significance": "学术研究中心,许多超自然事件的发源地", "notable_features": [ "米斯卡托尼克大学图书馆", "阿卡姆疗养院", "各种古老建筑" ] }, { "name": "敦威治", "description": "偏远的乡村小镇,充满古老传说", "significance": "许多怪异事件的发生地", "notable_features": [ "古老的山丘", "废弃的农场", "神秘的石圈" ] }, { "name": "印斯茅斯", "description": "衰败的海港小镇", "significance": "深潜者的据点", "notable_features": [ "古老的码头", "奇怪的居民", "海底的秘密" ] } ], "other_significant_places": [ "南极洲的疯狂山脉", "太平洋的拉莱耶", "梦境大陆", "时空的裂隙点" ] }, "timeline": { "ancient_times": [ "数百万年前:旧日支配者统治地球", "人类出现前:古老种族的兴衰", "史前时代:各种异界生物的活动" ], "historical_events": [ "1692年:塞勒姆女巫审判(隐藏的真实原因)", "1846年:某次南极探险的神秘失踪", "1908年:通古斯大爆炸的真相", "1912年:泰坦尼克号沉没的隐情" ], "current_era_1920s": [ "1920年:禁酒令开始,地下活动增加", "1922年:某次考古发现引发的事件", "1925年:格陵兰探险队的失踪", "1929年:股市崩盘前的预兆事件" ] }, "factions_and_organizations": { "academic": [ { "name": "米斯卡托尼克大学", "purpose": "高等教育和研究机构", "secret_role": "神秘学知识的守护者", "notable_members": [ "亨利·阿米蒂奇教授", "其他不愿透露姓名的学者" ] } ], "occult": [ { "name": "星之智慧教派", "purpose": "崇拜外神和旧日支配者", "activities": [ "进行邪恶仪式", "寻找古老遗物", "传播危险知识" ] } ], "government": [ { "name": "联邦调查局(非正式部门)", "purpose": "调查超自然事件", "secrecy_level": "高度机密", "resources": "有限但专业" } ] }, "supernatural_elements": { "entities": { "old_ones": [ { "name": "克苏鲁", "domain": "海洋,梦境", "status": "沉睡中", "influence": "通过梦境影响敏感者" }, { "name": "哈斯塔", "domain": "风,空气,艺术", "symbols": "黄衣之王", "influence": "通过艺术作品传播疯狂" } ], "lesser_beings": [ "深潜者", "食尸鬼", "夜魇", "拜亚基" ] }, "artifacts": [ { "name": "死灵之书(Necronomicon)", "type": "禁忌典籍", "danger_level": "极高", "effects": "提供强大知识但严重损害理智" }, { "name": "闪亮的偏方三八面体", "type": "几何物品", "properties": "可以打开时空裂隙" } ] }, "social_context": { "1920s_america": { "culture": [ "爵士时代的繁荣", "禁酒令下的地下文化", "科学理性主义的兴起", "传统价值观的变化" ], "technology": [ "无线电的普及", "汽车开始普及", "电话系统发展", "早期航空业" ], "social_issues": [ "种族隔离", "性别不平等", "经济不稳定", "城市化进程" ] }, "academic_world": [ "大学的黄金时代", "考古学的发展", "人类学研究的兴起", "心理学的新发现" ] }, "themes": { "primary_themes": [ "人类在宇宙中的渺小", "知识的双刃剑性质", "文明的脆弱性", "理性与疯狂的边界" ], "common_scenarios": [ "调查神秘失踪案件", "发现古老遗迹", "面对无法解释的现象", "与邪教组织斗争", "保护无知的大众" ], "moral_dilemmas": [ "是否应该追求危险的真相", "如何平衡知识与安全", "是否要向他人透露恐怖真相", "如何在保持理智的同时对抗超自然" ] }, "gameplay_elements": { "investigation": [ "收集线索", "访问证人", "研究历史档案", "解读古老文本" ], "survival": [ "保持理智值", "避免直接接触超自然存在", "寻找盟友和资源", "制定逃脱计划" ], "character_development": [ "技能的提升", "知识的积累", "心理创伤的处理", "人际关系的建立" ] }, "atmosphere": { "visual_elements": [ "雾气弥漫的街道", "古老而阴暗的建筑", "昏暗的图书馆和博物馆", "荒凉的海岸线" ], "audio_elements": [ "远处传来的奇怪声音", "老式留声机的音乐", "风吹过古老建筑的声音", "夜晚的虫鸣和海浪声" ], "emotional_tone": [ "不安和焦虑", "对未知的恐惧", "孤独和绝望", "偶尔的希望之光" ] }, "language_and_style": { "writing_style": [ "维多利亚时期的正式语言", "学术性的措辞", "大量使用形容词", "暗示而非直接描述恐怖" ], "common_vocabulary": [ "古老的 (ancient)", "不可名状的 (unspeakable)", "亵渎的 (blasphemous)", "令人恐惧的 (dreadful)", "神秘的 (mysterious)" ], "character_speech": [ "教授:学术性,引用经典", "调查员:实用主义,关注细节", "普通民众:迷信,害怕未知", "邪教徒:狂热,晦涩难懂" ] }, "usage_guidelines": { "for_roleplay": [ "强调角色的脆弱性", "重视调查过程", "营造紧张氛围", "合理使用恐怖元素" ], "for_storytelling": [ "逐渐揭示真相", "保持神秘感", "平衡恐怖与希望", "关注角色成长" ], "common_pitfalls": [ "避免过度描述恐怖", "不要让玩家过于无力", "保持世界的一致性", "尊重原著精神" ] } }