// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "TutorialTask_Base.h" #include "TutorialTask_GamePause.generated.h" /** * */ UCLASS() class PROJECTFISH_API UTutorialTask_GamePause : public UTutorialTask_Base { GENERATED_BODY() public: virtual void Execute_Implementation(class AGameModeBase* GameMode) override; virtual void BeforTutorialComplete_Implementation() override; };